Ryche, on 15 August 2014 - 12:38 PM, said:
I think that an easy way to help bring light and medium mechs into balance and help balance the firepower heavier mechs have would be to decrease the tonnage required for armor points an up their armor values.
No before you jump in and say no based on physics and such:
1. This is a game and gameplay should come first.
2. 1 inch of ceramic alloy over the volume of a spider versus an atlas being exactly the same tonnage makes zero real world sense as well.
It may be TT cannon but this would be a way to help lighter mechs not get chewed up as quickly by heavier mech and give them more of a fighting chance instead of relying on only piloting skill and gunnery failure of those shooting at them.
Also it should be easier to implement and could in theory be modified on a mech by mech basis so a weaker chassis could have more armor for less tonnage.
Your thoughts?
Lights are least popular due to the skill threshold - it's simply easier to do well in heavier, better armed mechs *
due to the reward structure we currently have*. There are plenty of light pilots whom do not have issues scoring well, but in general it's "harder", which limits the number of players willing to get out there and try it. Maybe boost cbill rewards for lights, etc., like a % of total multiplier per-class, heavier mech = lower % - money, as always, is an excellent motivator. In this case, a motivator to "do more with less". The percentages are just for illustrative purposes - though I
think they seem pretty fair. I'm primarily a light pilot, so I want to avoid being self-serving
Assaults 0%
Win (25000) = 25000
5 components (2500) = 12500
2 kills (5000) = 10000
3 assists (7500) = 22500
2 spotting assists (2500) = 5000
1 TAG assist (2500) = 2500
1 Savior kill (7500) = 7500
Total: 80500
Heavies 1%
Win (25000) = 25000
5 components (2500) = 12500
2 kills (5000) = 10000
3 assists (7500) = 22500
2 spotting assists (2500) = 5000
1 TAG assist (2500) = 2500
1 Savior kill (7500) = 7500
Heavy bonus 1% [80500*.01] = 805
Total: 81305
Mediums 4%
Win (25000) = 25000
5 components (2500) = 12500
2 kills (5000) = 10000
3 assists (7500) = 22500
2 spotting assists (2500) = 5000
1 TAG assist (2500) = 2500
1 Savior kill (7500) = 7500
Medium bonus 4% [80500*.04]= 3220
Total: 83720
Lights 8%
Win (25000) = 25000
5 components (2500) = 12500
2 kills (5000) = 10000
3 assists (7500) = 22500
2 spotting assists (2500) = 5000
1 TAG assist (2500) = 2500
1 Savior kill (7500) = 7500
Light bonus 8% [80500*.08]= 6440
Total: 86940
Based the earnings on this list I found in another thread: (
http://mwomercs.com/...35#entry3014235)
Win/Loss/Tie = 25,000
Team Kill = -10,000 * how many teammates you have killed
Component Destroyed = 2,500 * how many components you have destroyed
Enemy Kill = 5,000 * how many enemies you have killed
Enemy Kill Assist =7,500 * how many kill assists you got in the match
Spotting Assist = 2,500 * how many spotting assists you got in the match
TAG/Narc Assist = 2,500 * how many TAG/Narc assists you got in the game
Damage Done = 25 * how much damage you did in the match
Savior Kill = 7,500 * each criticaly wounded teammate that enemy attacked within the last 10 seconds.
Defensive Kill = 7,500 * each enemy killed that is currently capping a base
Edited by Fierostetz, 15 August 2014 - 02:58 PM.