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"assist Counts As Kill"


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Poll: Allow high damage percent assists to count as kills? (12 member(s) have cast votes)

Would you like high damage percent assists to count as kills?

  1. Yes (4 votes [33.33%])

    Percentage of vote: 33.33%

  2. No (8 votes [66.67%])

    Percentage of vote: 66.67%

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#1 Kaeb Odellas

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Posted 16 August 2014 - 01:07 AM

It is extremely irritating to be put 200 points of damage on a dude only for one of your teammates to casually graze a laser on him for the kill. I'd like to see a BF4 style system where if you deal 75% or so of the damage an enemy takes, you still get credit for a kill if someone else deals the last hit. This would include suicides, so if you bring a guy to red CT only for him to overheat and kill himself, you'd still get kill credit.

#2 Master Maniac

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Posted 16 August 2014 - 01:37 AM

Hunters credit the individual who scores the killing blow as the one who took the game, and have done so since time immemorial - for good reason.

Your quarry isn't finished, and the threat isn't over, until the deciding blow is struck. He who lands this fatal blow is the one who should be given credit for the kill. Those who contribute enjoy an assist acknowledgement.

That is exactly how it should be. Without rewarding my own race to score the killing strike, I personally would have absolutely no motivation to play the game at all. I know I am not alone in this.

This "gold stars for everyone" tripe is getting old.

#3 Kaeb Odellas

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Posted 16 August 2014 - 02:24 AM

View PostMaster Maniac, on 16 August 2014 - 01:37 AM, said:

Hunters credit the individual who scores the killing blow as the one who took the game, and have done so since time immemorial - for good reason.

Your quarry isn't finished, and the threat isn't over, until the deciding blow is struck. He who lands this fatal blow is the one who should be given credit for the kill. Those who contribute enjoy an assist acknowledgement.

That is exactly how it should be. Without rewarding my own race to score the killing strike, I personally would have absolutely no motivation to play the game at all. I know I am not alone in this.

This "gold stars for everyone" tripe is getting old.


So you're telling me that if I deal the last half point of damage on of a target you've blasted down to deep red internals by yourself, I deserve the credit. That if I hop over your shoulder in my Firestarter and graze one tenth of a second of small laser fire over its CT just a split second before your own weapons recycle, probably hitting you in the back with the rest of the beam as I drop back down, you wouldn't be the slightest bit mad at being denied that kill? And if during the entire match I tailed you, dealing last-hits on every last one of your targets so you end up with 0 kills at 1000 damage and I get 7 kills at 200 damage, would you not be in the least bit irritated? Robbed?

And I'm not saying the guy who lands the killing blow doesn't get any credit. I'm saying that doing 99% of the work should at the very least receive equal acknowledgment as that last 1%. In this case, both players would get the kill.

#4 Master Maniac

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Posted 16 August 2014 - 02:37 AM

View PostKaeb Odellas, on 16 August 2014 - 02:24 AM, said:


So you're telling me that if I deal the last half point of damage on of a target you've blasted down to deep red internals by yourself, I deserve the credit. That if I hop over your shoulder in my Firestarter and graze one tenth of a second of small laser fire over its CT just a split second before your own weapons recycle, probably hitting you in the back with the rest of the beam as I drop back down, you wouldn't be the slightest bit mad at being denied that kill? And if during the entire match I tailed you, dealing last-hits on every last one of your targets so you end up with 0 kills at 1000 damage and I get 7 kills at 200 damage, would you not be in the least bit irritated? Robbed?

And I'm not saying the guy who lands the killing blow doesn't get any credit. I'm saying that doing 99% of the work should at the very least receive equal acknowledgment as that last 1%. In this case, both players would get the kill.


Absolutely not. If you landed the shot that stopped the target, you'd deserve the kill.

I've played the game for more than a year - played hundreds of matches, had hundreds of kills "nicked" away at the last second due to some quick footwork from the other guy. Hasn't driven me crazy yet. In fact, it does the opposite - it encourages me to be quick, gives the combat an extra thrill that it wouldn't have otherwise. Take out that guy and get the kill or someone else will get the glory. It's that excitement that keeps me coming back every time PGI smashes its collective face into a desk with each cross-eyed brainless patch. Without that, it would become a rudimentary numbers game with no excitement whatsoever, no incentive to get in there and outperform your peers, get that momentary surge of excitement that comes with the secure knowledge that it was your accuracy, your skill, *your* shot that took out that other player's 'Mech and made the opposing team's hope for victory that little more distant.

"Both players would get the kill."

*facedesk*

Edited by Master Maniac, 16 August 2014 - 02:39 AM.


#5 Kaeb Odellas

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Posted 16 August 2014 - 02:50 AM

That's the thing. In that scenario, I wouldn't be outperforming you at all. I would be leeching off your success. It wasn't me and my single small laser that killed the enemy. I may as well have been afk that whole round and the outcome would be the same, except you'd get the credit you deserve.

Edited by Kaeb Odellas, 16 August 2014 - 02:51 AM.


#6 BourbonFaucet

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Posted 16 August 2014 - 07:20 PM

It's probably better to simply increase rewards for assists based on damage done, so that the killstealing ECM Spider ends up getting less monetary and XP reward than you. KDR is just a number though. I have no idea why people think it should be some kind of totem pole for the players.

Edited by Techorse, 16 August 2014 - 07:33 PM.


#7 Andi Nagasia

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Posted 16 August 2014 - 09:30 PM

i see both points but if you really look at it,
the kill should go to the one who actually,.... Killed the opponent,
if you didn't actually kill them then you don't deserve the kill,

now in this game more times then once i've been in a situation, where a kill was stole from me,
that said, even more time i have been 90% dead, i suppose my team mate could have let me kill him,
but that could have cost me my life, its hard to know who will come out of a brawl,

this is a game, but a game of war and combat, its not about being fair, this is war,
its about combat, of fighting and killing your opponent for the sake of your team,
few care about the individual, the reason, Teams live and die as a whole,

my K/D is 0.11 i don't get kills i get assists, i don't mind my teammates getting kills as long as we win,

#8 Myke Pantera

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Posted 17 August 2014 - 07:55 AM

I am with Master Maniac on this one...

Sometimes you get the kill deservedly, sometimes you get the kill undeservedly and sometimes you don't get the kills you deserve. Whats the big deal?

Case Study: Let's imagine you are playing the Spotter. Your team is dealing massive damage but you still end up being the last one on the field against 3 heavily damaged mechs. You kill them all, but all the kills go to the 6x UAC5 Direwolf or LRM 70 Timberwolf. Fair? Certainly not.

Not every mech or role you play is supposed to do massive damage, but according to your suggestion only those that pick dps mechs should be rewarded/get the glory. But since the rewards for kill assists are pretty decent anyway i have to assume this is a problem of pride anyway.

If you really have the feeling that your kills are stolen from you all the time, while you never steal kills from anyone else, I am assuming this has to do with one of the following points, which luckily you can resolve without the help of PGI:

1) You want the kill so hard, that you don't watch your heat and constantly overheat when the going gets rough. Happen[s|d] to all of us, especially during tournaments.

2) You don't go for the weak component, but instead think that hitting the mech anywhere is enough.

Edited by Myke Pantera, 17 August 2014 - 07:56 AM.






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