Need A Light Mech
#1
Posted 23 August 2014 - 10:52 AM
Fast (over 90kph - preferably over 110)
Jump (I might drop the jump to 1-2 jets but I want the ability to put at least 4+, maybe not all 3 need this but the model with ECM must jump)
energy weapons (I prefer them, they are hotter but have no ammo dependancy and also have no big explosions when I am hot)
AMS (nice but not required)
ECM (at least 1 of the designs in the light class has to have this along with the jump)
Can fire everything in 2 groups (I do not want ERPPC and Med. Lasers and LRMs - this needs 3 groups - but Med. Lasers and LRMs or Med. Lasers and ERPPC etc are fine)
Would be nice -
Missiles with energy weapons
Good armor (for its size)
Not overly expensive
#2
Posted 23 August 2014 - 11:48 AM
Apart from the ECM requirement, Jenners seem to fit your wishlist pretty nicely, since they go fast, jump, carry a mix of beams and missiles, and kind of are all around very good.
#3
Posted 23 August 2014 - 12:00 PM
Or would you recommend a medium that is capable of moving very fast and fits the above criteria (clan/inner sphere)?
#4
Posted 23 August 2014 - 12:23 PM
#5
Posted 23 August 2014 - 12:41 PM
If you want a medium that's that fast and has 3 of the 4 criteria you mentioned, aim for a Shadow Hawk, or a Trebuchet. I know that Trebs can go 100+ (as mine does, with LL, MLx2, and SSRM x6), and I believe Shadow Hawks can, as well. I haven't started my project on those yet, but I think I've seen them being quite zippy. I dare say though, if you take a Shadow Hawk, you're wasting one of the best aspects of the chassis: High-mounted torso cannon on a 'Mech that can jump. That's just my opinion. =)
*EDIT*: I forgot about the Griffin for the missile/energy/JJ combo.
Edited by Kai Harper, 23 August 2014 - 12:56 PM.
#6
Posted 23 August 2014 - 12:41 PM
#7
Posted 23 August 2014 - 01:12 PM
Edited by Ace Selin, 23 August 2014 - 01:15 PM.
#8
Posted 23 August 2014 - 07:49 PM
ECM is nice, but it isn't an insta-win bit of kit.
#9
Posted 23 August 2014 - 08:39 PM
They are slow for a light with a 97kph (107 with tweak) speed, but the C left arm allows for both ECM and up to three AMS, and the S torsos add jump jets. The D right arm has two missile hardpoints and the S right arm has one missile and one energy hardpoint.
#10
Posted 24 August 2014 - 12:13 AM
Spider: Meets your specs, not the highest damage dealing chassis in the weight class, but definitely among the fastest and serious fun.
Jenner: My favorite light. No ECM, but a jumpy, fast, armed-to-the-teeth... with a glass torso.
Firestarter: Eh, what can I say? It's fast, jumpy, durable, gotta lotta guns. I'm not about to get into the debate though. But the Corsairs have replaced my beloved Jenner in the competition drop decks with this thing due to superior hitboxes
#11
Posted 24 August 2014 - 12:22 AM
I, personally, play the Commando 1B. Granted, no jump jets, no ECM, but hey! Armed with a Large Laser and two mediums and I run at a solid 167.5 KPH, nothing is that fast and able to carry that much firepower. There is an ECM variant, but like most Commandos, it's more SRM focused. Great for support and light hunting.
EDIT: It's also worth making a notice that the 1B can also carry a Narc and 3x mediums and still run 167.5 KPH
Edited by Chadamir Fitzkrieg, 24 August 2014 - 12:23 AM.
#12
Posted 24 August 2014 - 07:06 AM
Ignoring ECM for a moment, Jenners and Firestarters are really good. Fast, high end of the weight class, lots of lasers, and if secondary weapons are a thing for you, the D and K Jenners are missile capable, and the H and Ember Firestarters can carry ballistics (usually just used for MGs, but I run an AC5 on my H).
#13
Posted 24 August 2014 - 09:57 AM
Chadamir Fitzkrieg, on 24 August 2014 - 12:22 AM, said:
I, personally, play the Commando 1B. Granted, no jump jets, no ECM, but hey! Armed with a Large Laser and two mediums and I run at a solid 167.5 KPH, nothing is that fast and able to carry that much firepower. There is an ECM variant, but like most Commandos, it's more SRM focused. Great for support and light hunting.
EDIT: It's also worth making a notice that the 1B can also carry a Narc and 3x mediums and still run 167.5 KPH
SRM Commandos were good BEFORE the SRM fix. Haven't tried them since, since I sold my 3A, but I imagine they're even more unfair than before.
#14
Posted 24 August 2014 - 01:37 PM
Tim East, on 24 August 2014 - 09:57 AM, said:
I use my COM-2D with SSRM6 and a Tag - I'm not getting as high scores as I was previously, but then again I don't think I'm as reckless as I used to be, either. HEAPS of fun, though a little on the slow side at only 139 tweak'd.
#15
Posted 24 August 2014 - 01:43 PM
#16
Posted 24 August 2014 - 01:55 PM
Edited by Eldane, 24 August 2014 - 01:56 PM.
#17
Posted 24 August 2014 - 03:37 PM
#18
Posted 24 August 2014 - 03:39 PM
#19
Posted 24 August 2014 - 03:55 PM
greywolf79, on 24 August 2014 - 03:37 PM, said:
The jump is attributed to the S torso (and legs, but the torso also adds a ballistic hardpoint) - you can swap the omnipods between mechs to give you jump capability. If you want jump on a Prime, just strip the torsos off the S and put them in the Prime. Here's a jumping Kitfox D build using the S torsos, C right arm, and Prime left arm.
Edited by Ruccus, 24 August 2014 - 04:03 PM.
#20
Posted 24 August 2014 - 04:05 PM
greywolf79, on 24 August 2014 - 03:37 PM, said:
On the Kitfox, you can swap out the legs and torsos that come with a variant and replace them with the KFX-S equivalent that grants JJs, so really all variants can jump.
Also when you are working out what you can afford, it's important to bear in mind that the costs don't stop at buying the mech, upgrades can often cost more than the mech itself! For example, a Jenner costs about 3.5m cbills if memory serves, but the XL300 engine you will likely want to put in it costs about 5m! Then Endosteel costs 350k, and Ferro armour costs about 175k. Clan mechs like the Kitfox come pre-upgraded with engines, Endo, FF etc., so their base cost is closer to what you will actually pay (and is why their base cost is so much higher than an IS mech of the same weight).
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