First Mech.. Thinking Of Jager
#41
Posted 17 August 2014 - 10:32 AM
In the build I linked the AC20 and the four Medium Lasers all fire on a four second timer, which is good to start learning torso twisting in battle to spread damage around. Fire at an enemy mech, letting the MLs burn for their second, then turn away for around two seconds to allow your side torso to face your enemy and soak up any damage, then turn back to fire again. Secondly if you link the two MGs to one medium laser, on any map you should be able to hold down its fire button and keep firing without overheating (with the exception of standing in the lava in Therma). That will allow you to fire all your weapons (one button linking the AC20 and 3 MLs, the other linking one ML and the MGs) until the heat gets high, then let go of the AC20 trigger and only fire with the MGs and one ML to hopefully finish off the target.
I figure I should also mention while you probably want to keep spending money to make the JM6-S exactly the way you want, your objective this week should be to try and have at least around 5 or 6 million credits banked before the start of next weekend just in case there's a House Davion sale (which if they go with the 35% off deal would drop a JM6-DD down to 5.5 million credits and the JM6-A down to 3.5 million credits). By getting your second (and third, if you can afford it) mech on sale you can save millions of credits and be able to skill up the mechs to elite and master status. Also, in the short term don't buy any UAC5s (you get two when you buy a DD) or any AC2s (every Jagermech comes with AC2s so you'll eventually have more than enough).
Looking in my inventory I have 8 AC2s, 7 AC5s, and 5 UAC5s (I own 18 Inner Sphere mechs and have sold off around three more), so there may eventually come a point where you just need to move weapons around to the right mech instead of buying more.
#42
Posted 17 August 2014 - 11:28 AM
#43
Posted 18 August 2014 - 10:27 AM
Indiandream, on 17 August 2014 - 09:27 AM, said:
http://mwo.smurfy-ne...9c1883786562150
I like it but that leg armor is disturbingly thin considering the fact that you are using them to store ammo. I'd move the ammo to the arms, or shift armor to the legs.
Remember that when you've got locusts and commandos running around with 20 - 30 damage alpha strikes, anything with less than 32 points on the legs that is running less than 90 kph is asking to get kneecapped.
#44
Posted 18 August 2014 - 11:29 AM
I run one something like this: http://mwo.smurfy-ne...26e562a6d69ed62
I highly recommend this hero mech. It should at least be one of the 3 Jagers you use to unlock elites.
#45
Posted 18 August 2014 - 12:16 PM
(3xUAC/5 2xMlas)
I used to run with paper thin armor and 3xMlas, but dropped a laser and upped the armor since the clans invaded.
Grinding through many mechs since my career start in MW:O and save the Blackjack, there's nothing that suits my style of play like the Jager.
It's the high mounted ballistics that do it.
Lasers are ok, but burntime calls for higher accuracy.
PPC's... ok, but the heat generated means if I get snucked up on by them pesky lights, or I end up in a brawl I gotta rely on poor backup weps.
UAC5's though.... MUAHAHAHAHAHAAAAAAAA!!!
Chainfired, with the odd dbl shot thrown in every 3 or so seconds is enough to make even a Direwhale back off.
Takes practice I admit, and it's a bit of a fairy princess when it comes to taking hits, so just learn to dance in it and rack up those kills!
#46
Posted 18 August 2014 - 04:11 PM
Kevjack, on 18 August 2014 - 11:29 AM, said:
I run one something like this: http://mwo.smurfy-ne...26e562a6d69ed62
I highly recommend this hero mech. It should at least be one of the 3 Jagers you use to unlock elites.
I own two...
#47
Posted 18 August 2014 - 05:29 PM
Kevjack, on 18 August 2014 - 11:29 AM, said:
I run one something like this: http://mwo.smurfy-ne...26e562a6d69ed62
I highly recommend this hero mech. It should at least be one of the 3 Jagers you use to unlock elites.
Pretty much everyone thinks that, too, but as a rule of thumb most people make regular mech recommendations for people's first mechs, mostly because most new players aren't really into dropping $30ish on MC to buy a Hero.
The Firebrand would absolutely be a great first mech, though, it's pretty spectacular overall, allowing you to run your beams alongside your ballistics for better convergence.
#48
Posted 18 August 2014 - 05:54 PM
Jamjor, on 16 August 2014 - 12:40 PM, said:
I have played about 30 matches so far, and so far I am leaning towards something with long range capabilities, as well as decent mid range. I was thinking of the Jagermech DD with ac/10s or something of the like.
Can anyone recommend a loadout, or a more suitable mech? I've heard medium mechs aren't the greatest currently.
I've got close to 1000 matches in yagers, and can reiterate popular opinion that the S is a good first choice. The Jagermech is one of the most competitive mechs against the Clans, also. It's not the best brawler (except for a few notable outliers like the still-dangerous BOOM-Yager) but as a long range direct fire support mech, it's one of the best. It has amazing high mounted arms, meaning you can pretty much always shoot what you can see.
I'd suggest either Dual Gauss (which used to be cheese, before the Clans dropped), or one of the ever popular 3xAC5 builds. Both are amazing. 3 AC5's are capable of single gauss damage every 1.66 seconds, and dual gauss is capable of blowing Jenner sized holes in just about anything.
It's side torsos are quite large, and most builds require an XL engine, which makes it quite fragile. If you play the chassis to it's strengths however, and peek out above ridges to shoot someone in the crotch and vanish, you'll do very, very well.
#49
Posted 18 August 2014 - 06:02 PM
Kevjack, on 18 August 2014 - 11:29 AM, said:
I run one something like this: http://mwo.smurfy-ne...26e562a6d69ed62
I highly recommend this hero mech. It should at least be one of the 3 Jagers you use to unlock elites.
You're not imagining things. It's deserving of it's paint job. Heavy mech stats, sorted by KDR
#50
Posted 18 August 2014 - 07:55 PM
HlynkaCG, on 18 August 2014 - 10:27 AM, said:
I like it but that leg armor is disturbingly thin considering the fact that you are using them to store ammo. I'd move the ammo to the arms, or shift armor to the legs.
Remember that when you've got locusts and commandos running around with 20 - 30 damage alpha strikes, anything with less than 32 points on the legs that is running less than 90 kph is asking to get kneecapped.
I agree on paper it looks quite thin, but in practice it actually survives quite well. TBH in a jager vs a light and nimble mech your pretty much screwed no matter where your armour is/isn't. (I know, because nowadays i'm 100% a cicada pilot - the guy who goes around shooting jagers and phracts in the leg)
#51
Posted 18 August 2014 - 09:20 PM
My best performing build for me thus far is a Jager S XL260/265 (they weigh the same) with 2 AC10s and 4 med lasers. Good 40 point alpha up close like the AC20s Jagers, but the 10s have an optimal range of 450M. Makes for some good old pop 'n shoot!
P.S.
If you like the Jagers and go for mastering them, the Jager A isn't as bad as people say it is IMO. It has a good 60 missile tubes to blast at one time, meaning if you put any missile packets on (up to 2 LRM 15s on both sides) it will fire them in one volley (though I'm not saying that 4 LRM 15s is a good idea by any means). I ran 2 LRM 15s and 2 LRM 5s on both sides for a while).
Edited by Frogilator, 18 August 2014 - 09:34 PM.
#52
Posted 18 August 2014 - 11:58 PM
[color=#222222]I got walked down from the rear and killed one time, I then bought an XL265 also bought an xl-235 and XL-240 [/color]
[color=#222222]Bought every weapon except the MG [/color]
[color=#222222]they just nerfed the AC2's and added more of a heat spike so I took my most fun Mech apart which was the five AC2 setup [/color]
[color=#222222]The LB10x and three AC2's is what I am running now [/color]
[color=#222222]Good for kills but you don't get to much C-bills for kills [/color]
#53
Posted 19 August 2014 - 03:24 AM
Frogilator, on 18 August 2014 - 09:20 PM, said:
If you like the Jagers and go for mastering them, the Jager A isn't as bad as people say it is IMO.
Who says it's bad?! It's really a super versatile machine.
Here's my personal build.
http://mwo.smurfy-ne...0bda9da49c2eb28
Unorthodox, but very badass and a threat at any range.
#54
Posted 19 August 2014 - 03:54 AM
You can do very well in one, as long as you learn ways to "divert the aggro". At least the Gauss rifles and (U)AC5s allow you to play as a second line support.
#55
Posted 19 August 2014 - 05:01 AM
Wintersdark, on 18 August 2014 - 05:29 PM, said:
The Firebrand would absolutely be a great first mech, though, it's pretty spectacular overall, allowing you to run your beams alongside your ballistics for better convergence.
It's funny because the Firebrand was the first mech I bought, period. When i decided t start playing (about two months ago) there were very few trial mechs then, and I found them all to feel terrible. So I decided to buy a Hero mech, knowing nothing of the game's mechanics. I bought the FB because of its looks and paint scheme.
So I made a great choice by accident.
#56
Posted 20 August 2014 - 09:54 PM
I am planning on saving my cbills until this weekend to see if the Jagers go on sale.
Are UAC 5's a good option for the way I am playing now? (mid-long range support), or would AC10's be better?
#57
Posted 20 August 2014 - 10:21 PM
The choice really comes down to how you play though. Personally I still recommend the 10s, they'll put a lot of damage on whatever component you hit, whereas lighter calibres tend to spread damage around a bit more. With lighter guns you also need to stay exposed for longer to take several volleys, whereas with 10s you can take a shot and duck back behind cover.
#58
Posted 20 August 2014 - 10:28 PM
You could always try a triple AC-2 setup with a 260 STD. I have no idea what your definition of long range is, but the AC-10 is not long range.
I personally don't like multiple UAC-5 setups. I feel mixed quad ACs or gauss is better. Those require an XL though.
#59
Posted 20 August 2014 - 10:38 PM
Also, do autocannon rounds lose damage the further they go? I know at long ranges they are useless but say a hit at 600m compared to a hit at 50m, would it do equal damage?
#60
Posted 20 August 2014 - 10:43 PM
For example an AC-10's listed range is 450 meters. At that distance it does 10 damage. At 675 meters it does 5 damage.
Edited by Spheroid, 20 August 2014 - 10:47 PM.
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