#1
Posted 16 August 2014 - 11:59 PM
I wonder how the calculation works for the tournaments. The basic formular is clear:
Kill * 20 + Assist * 10 + (Damage Done - Team Damage)/15 + Win * 20 + Loss * 5
which means e.g.
4 Kills; 5 Assists, + 900 Damage dealt, 0 Team damage (by the way where can I see it?) and game won means:
4*20+ 5*10+ 900/15 + 20 + 0= 210
10 games count ==> 10* 210 point =2100
The question is how could you reach 3000 point like place no. 1 in assault ranking?
This means 10 games by 300 point =
10 kills = 200
1200 dam = 80
win = 20
REALLY?
DO I MISS something?
#2
Posted 17 August 2014 - 12:23 AM
Edited by Modo44, 17 August 2014 - 12:23 AM.
#3
Posted 17 August 2014 - 01:00 AM
Modo44, on 17 August 2014 - 12:23 AM, said:
Thank you Modo44. (Cannot speak for the OP but) Words cannot express how much you have helped me.
#4
Posted 17 August 2014 - 02:34 AM
8*20+3*10+1500/15+20=290 (and keep in mind without team damage!)
This result in 10 matches in 4 days.
How often did you have 7 kills in a match or even seen someone?
So please don´t get me wrong my post is absolutly not to "accuse" somebody for any abuse, I just want to understand the system.
#5
Posted 17 August 2014 - 02:41 AM
#6
Posted 17 August 2014 - 02:47 AM
Here's how to win the competition in 6 easy steps:
- Pick a mech that you like, and that can put out some good focused damage.
- Do everything you can to make your team lose, over and over and over.
- After a day of that, your ELO ranking will be really really low. You'll be below newbie ELO, probably fighting against new players who are really terrible.
- Load up on modules, consumables, bring the best build you can. Attack everything you see, airstrikes, artillery, attempt to kill all the enemies before your team even gets to the fight. Do this 3-5 times.
- Tank your ELO ranking again by losing. Your thrashing of the bad newbies has moved you up to fighting slightly better newbies, and that would make the tournament hard.
- Repeat steps 4 and 5 until you're in #1 spot.
Edited by John1352, 17 August 2014 - 02:49 AM.
#7
Posted 17 August 2014 - 03:15 AM
#8
Posted 17 August 2014 - 04:03 AM
And to the OP, such crazy high scores are definitely possible, won a round 12-0 last night in which ONE guy got all 12 kills... absolute insanity! I then proceeded to lose the next 4 in a row 12-0, yay misguided karma.
#9
Posted 17 August 2014 - 04:11 AM
Edited by Modo44, 17 August 2014 - 04:20 AM.
#10
Posted 17 August 2014 - 04:19 AM
#11
Posted 17 August 2014 - 04:27 AM
#13
Posted 17 August 2014 - 05:24 AM
Nerrixx, on 17 August 2014 - 04:27 AM, said:
Modo44, on 17 August 2014 - 04:32 AM, said:
This. I can hold a laser on a speeding light at 800m pretty consistently, and I always considered my aim to be pretty bad in shooters before I started playing MWO.
#14
Posted 17 August 2014 - 06:03 AM
You have to do A {SCRAPLOAD} of training ( several times a weak at least 10 games in a row ), and gaming gear thats running MWO realy well ( low ping does help too ), in addition to a certain mind set ( beeing able to forget how effed up this game is in comparision to what PGI promised those founders who dropped the money to make the travestie that's now going on possible ) to be able to compeat in those turnaments.
So there are realy no aimbots around. Just a huge difference in skill levels. BTW It would be simply more risk than reward. Since this whole game is serverautorative aimbots would requre hacking PGIs servers.
I have to say its pretty frustrating though. Especially if you where hoping this game would finaly be a decent mech combat simulater its quite sickening to see how it develops and wich ppl are promoted and groomed with MC prizes and wich are constantly shunned, ignored and ultimately scoffed at.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users