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#1 3rdworld

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Posted 17 August 2014 - 05:16 AM

Are we ever going to get the invisible walls fixed?

The top of the map is nearly impossible to shoot down because of them, and don't even try to shoot someone running around in the pillars.

#2 Bigbacon

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Posted 17 August 2014 - 05:34 AM

but this is every map

#3 Blacksoul1987

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Posted 17 August 2014 - 05:36 AM

invisible walls on HPG are great for trolling people though
and hilarious when used with a stalker.

#4 Wolfways

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Posted 17 August 2014 - 08:13 AM

HPG is the only map in any game I've ever played where i can honestly say i just wish it was removed from the game. I hate it so much, and the Tetris fan who designed it :ph34r:

#5 Charronn

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Posted 17 August 2014 - 08:40 AM

Ah Cybertron,the map itself is ok.I dont mind it.
Mordor on the other hand is a steaming pile of jobbies.

#6 WmLowFlyer

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Posted 17 August 2014 - 08:46 AM

The map is bad and they should feel bad.


Seriously, there are more graphical, mesh, and just design faults in this game than I can count...

View Postmwhighlander, on 18 May 2014 - 03:40 PM, said:

  • The kind of collision issue. (What happened?)
  • The map affected.
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue.
  • A screen or video capture to help locate the bug.
Edit : Reserved for map passes...





Mode: Training Grounds
Graphics Settings : Default Medium
Film Grain, motion blur, cockpit glass disabled.

HPG Map
Spoiler


Up Next: Forest Colony (day)


#7 A banana in the tailpipe

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Posted 17 August 2014 - 08:47 AM

View Post3rdworld, on 17 August 2014 - 05:16 AM, said:

Are we ever going to get the invisible walls fixed?

The top of the map is nearly impossible to shoot down because of them, and don't even try to shoot someone running around in the pillars.


It's not just manifold. Frozen city, Canyon, Rivercity, Forest Colony..... Pretty much the only maps that only have invisible walls are the hot ones which everyone hates. Talk about irony.

#8 WmLowFlyer

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Posted 17 August 2014 - 08:49 AM

View Postlockwoodx, on 17 August 2014 - 08:47 AM, said:


It's not just manifold. Frozen city, Canyon, Rivercity, Forest Colony..... Pretty much the only maps that only have invisible walls are the hot ones which everyone hates. Talk about irony.



But clearly, the community cannot contribute to the map pool because PGI needs to upkeep such high quality content...!

:ph34r:

#9 Felicitatem Parco

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Posted 17 August 2014 - 09:10 AM

View PostWmLowFlyer, on 17 August 2014 - 08:49 AM, said:



But clearly, the community cannot contribute to the map pool because PGI needs to upkeep such high quality content...!

:ph34r:


Yeah, because we ALL KNOW that not a single memberr of the community would ever dare to make a map that draws off another franchise's IP. Because that would never happen.

Seriously, PGI would havve to ensure than any map/skin that gets incorporated into the game is completely devoid of IP infringements, which is one reason we can't "make our own Mechs." PGI can't be caught with Macross or Armored Core content in their game.

They don't have a computer program that can magically cross-reference Community-created content against all known SciFi IP.

Edited by Prosperity Park, 17 August 2014 - 09:13 AM.


#10 WmLowFlyer

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Posted 17 August 2014 - 09:39 AM

View PostProsperity Park, on 17 August 2014 - 09:10 AM, said:

Yeah, because we ALL KNOW that not a single memberr of the community would ever dare to make a map that draws off another franchise's IP. Because that would never happen.

Seriously, PGI would havve to ensure than any map/skin that gets incorporated into the game is completely devoid of IP infringements, which is one reason we can't "make our own Mechs." PGI can't be caught with Macross or Armored Core content in their game.

They don't have a computer program that can magically cross-reference Community-created content against all known SciFi IP.



Or just have maps that are tested first, then only use basic crysis default assets and MW:O's?



#11 Bront

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Posted 17 August 2014 - 10:55 AM

View PostWmLowFlyer, on 17 August 2014 - 09:39 AM, said:



Or just have maps that are tested first, then only use basic crysis default assets and MW:O's?




It's not like community maps are all golden, and it's not like it doesn't take time on PGI's end to test maps. The volume they'd end up with might actually make map development slow down as they get flooded with maps.

#12 Charronn

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Posted 17 August 2014 - 11:32 AM

View PostProsperity Park, on 17 August 2014 - 09:10 AM, said:



Yeah, because we ALL KNOW that not a single memberr of the community would ever dare to make a map that draws off another franchise's IP. Because that would never happen.

Seriously, PGI would havve to ensure than any map/skin that gets incorporated into the game is completely devoid of IP infringements, which is one reason we can't "make our own Mechs." PGI can't be caught with Macross or Armored Core content in their game.

They don't have a computer program that can magically cross-reference Community-created content against all known SciFi IP.

I'm curious,what's your sig all about lol?

#13 Onmyoudo

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Posted 17 August 2014 - 12:40 PM

View Postlockwoodx, on 17 August 2014 - 08:47 AM, said:


It's not just manifold. Frozen city, Canyon, Rivercity, Forest Colony..... Pretty much the only maps that only have invisible walls are the hot ones which everyone hates. Talk about irony.


Tourmaline has issues too, and that's hot. I only hate Mordor though.





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