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What They Should Have Done With The Clan Mechs


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#21 PANZERKAT

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Posted 18 August 2014 - 03:43 AM

Most certainly more free thinking fighters in the IS than the Clans. Way more machines that have been around passed down from father to son or part of a noble house. Machines a few hundred years old, altered over time or as needed. Factories are still fairly extinct. Still in the age of "arm them with whatever you can find Master Chief. Get those Engineers to work."

I knew IS was going to be "more advanced" in how you build a mech over the Clans. Clans are more plug and play. Let them swap out engines and the power level jumps dramatically.

Edited by KOMMISSAR KITTY, 18 August 2014 - 03:44 AM.


#22 Tombstoner

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Posted 18 August 2014 - 06:20 AM

View PostWolfways, on 18 August 2014 - 01:37 AM, said:

I understand the lore reason why clan mechs have limited customization, but PGI followed that while completely ignoring that IS mechs weren't all fully customized.
In MWO clan players are "grunts" (if that term could be applied to mechwarriors) while IS players are all "heroes".

IS mech cutomization should be part of a mech warrior skill tree.

#23 Ph30nix

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Posted 18 August 2014 - 09:31 AM

View PostJabilo, on 17 August 2014 - 12:39 PM, said:


Show me the dotted line and I will sign.

I would happily throw in £30.00 ($50.00) to a kickstarter.

Most of you will remember this game was initially conceived as a single player game and this awesome trailer:



god that was a beautiful trailer, i wish i could have been able to play that game.....
i gotta add that warhammer pilot was a moron, the drone showed the atlas clearly and he still got surprised by it.
even without that idiot has all those buildings for cover and he keeps getting in its face.

...... hmmm so basically he had the same skills as most of the MWO playerbase?

#24 Alteran

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Posted 18 August 2014 - 11:48 AM

The past is the past guys and gals. No matter what could have been done hasn't.

Should there be a PVE, I suppose, but it wouldn't do anything more for those of us already playing. It'll give us 20-30 hours worth of content and that's it. For the newbies, it'll give them an intro and the ability to play with Mechs and customization before hitting up the PVP scene.

Overall, spend the development time creating new maps, releasing new Mechs and coming up with a dynamic IS/CLAN warfare planetary system.

Edited by Alteran, 18 August 2014 - 11:49 AM.


#25 Ph30nix

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Posted 18 August 2014 - 12:49 PM

it would be great if we could eventually see mods for this, but since its a F2P game PGI will see anything like that as competition and a threat to their income.

Still wish i had been able to play living legends

#26 CocoaJin

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Posted 18 August 2014 - 12:58 PM

PvE content isn't sustainable. No sooner after you've spent months building a scenerio/chained missions/campaign, the PvE masses would be demanding a whole new one. Seriously, after one weekend, all that work would consumed, gamed, exploited and used up.

No studio can keep up, they'd need a whole new team dedicated to it, only to be inundated with hate post because new content isn't coming fast enough. All those resources, extra budget and for something that will please the community for a week, then bring nothing but negativity and disappointment as the mass can't be satiated...and on top of that, that can't really monetize it.

Sadly, it's a waste for PGI....The only viable way to do it is contract out a single player, stand alone release under another studio. Have them build, release it, strip the team down to a skeleton crew, patch it a few times, then wash their hands of it to keep the cost down so they don't eat through all the profits. Co-OP could be added over LAN or player hosted over Internet.

Edited by CocoaJin, 18 August 2014 - 01:00 PM.


#27 Joseph Mallan

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Posted 18 August 2014 - 01:00 PM

View PostAresye, on 17 August 2014 - 12:15 PM, said:

Then what about the players that enjoy being able to pilot Clan mechs and have waited 2 years for the opportunity? Forcing them to play IS against Clan mechs driven by AI and not being able to pilot them would cause more players to quit the game than the very, very few who have actually left because of the Clans.

So... They couldn't go the SWTOR route? Those who want Clan do Battle vs IS AI and in some cases Clan on Clan action. The design logic is out there... sorta. Kinda maybe.

#28 CocoaJin

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Posted 18 August 2014 - 01:23 PM

View PostJabilo, on 17 August 2014 - 12:39 PM, said:


Show me the dotted line and I will sign.

I would happily throw in £30.00 ($50.00) to a kickstarter.

Most of you will remember this game was initially conceived as a single player game and this awesome trailer:



Meh, not feeling that trailer. Its scripted to increase dramatic effect, but it was artistically induced and wouldn't be representative of actual game play. Every dramatic event was too convenient or on the complete other side of the spectrum of being so overtly bad luck as to not be believable...like the PPC shot shown from the external view that showed the shot departing the barrel some 15 degs of center so it'll go high and wide on a target standing still at point blank range.

Nope...I've been playing games for decades, I know better than to ever take a scripted cinematic trailer as any indication of game play experience. It lost me when the Atlas did the magical Michael Myers/Jason Vorhees appearance in the rubble of the fallen building and then t!tty shoots the guy to death like it was some pay for, online, mech-fetish web cam show.

MWO pulls it off better...though it would be even more so if wasn't for the over abundance of super, pin-point alpha usage.

Edited by CocoaJin, 18 August 2014 - 05:08 PM.


#29 Heisenbug

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Posted 18 August 2014 - 02:53 PM

View PostCocoaJin, on 18 August 2014 - 12:58 PM, said:

PvE content isn't sustainable... All those resources, extra budget and for something that will please the community for a week, then bring nothing but negativity and disappointment as the mass can't be satiated...and on top of that, that can't really monetize it.


Do you think it would be possible to charge for a PvE package (sidestepping the P2P nature of the current PvP version of the game)? Or better yet, perhaps a nominal fee ($3/$5/$10) for a per scenario purchase? Perhaps maps and other content could be recycled somewhat between the PvP and PvE worlds. That might not be a bad route to monetization...

#30 CocoaJin

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Posted 18 August 2014 - 05:01 PM

View PostHeisenbug, on 18 August 2014 - 02:53 PM, said:


Do you think it would be possible to charge for a PvE package (sidestepping the P2P nature of the current PvP version of the game)? Or better yet, perhaps a nominal fee ($3/$5/$10) for a per scenario purchase? Perhaps maps and other content could be recycled somewhat between the PvP and PvE worlds. That might not be a bad route to monetization...


Not with out upsetting the larger PvP player base. I'm not seeing them being able to sustain current progress on CW while working on a Campaign...unless they get another crew. Then, I'm not sure they'd want to invest in the new man-power and build costs unless they really felt the money was there to re-coup plus some...I don't think PGI is convinced it is.

If they did do it, I doubt the investors at IGP would green light a full blown, high grade development. It would be rushed, corners would be cut, campaign length would be short, the story would likely feel half-baked and anti-climatic or of minor consequence...I've seen it done so many times over the decades.

This is not to say PGI is incapable of a good PvE build, I just don't think circumstances associated with the business side of things would let them.

Edited by CocoaJin, 18 August 2014 - 05:03 PM.


#31 LordKnightFandragon

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Posted 18 August 2014 - 05:06 PM

View PostAresye, on 17 August 2014 - 12:15 PM, said:

Then what about the players that enjoy being able to pilot Clan mechs and have waited 2 years for the opportunity? Forcing them to play IS against Clan mechs driven by AI and not being able to pilot them would cause more players to quit the game than the very, very few who have actually left because of the Clans.



I would make it PVE IS vs Clans, but you get a chance to Salvage the mech you killed. Kill a Timby? You can potentially salvage it. want a warhawk? shoot it and salvage it. idk, woulda made it seem more 'invasion' like and made getting the mech feel more......accomplished..idk.

Maybe Lists of Clan mechs you killed show up and you paid to salvage it...idk...

#32 PANZERKAT

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Posted 18 August 2014 - 05:57 PM

I think the main problem is getting AI that doesn't blow chunks where the mechs stand around shooting at you. We have other games for PVE content. The hopes of this title was something different.

#33 Lostdragon

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Posted 18 August 2014 - 06:02 PM

View PostSarlic, on 17 August 2014 - 12:37 PM, said:

Strong stories like Batman


You lost me here.

#34 Joseph Mallan

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Posted 18 August 2014 - 06:04 PM

View PostLostdragon, on 18 August 2014 - 06:02 PM, said:


You lost me here.

I think like Batman Arkham Knight and things like that. a solid base with DLC that comes with a solid expansion I assume.

#35 Ph30nix

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Posted 18 August 2014 - 07:18 PM

View PostCocoaJin, on 18 August 2014 - 05:01 PM, said:

Not with out upsetting the larger PvP player base. I'm not seeing them being able to sustain current progress on CW while working on a Campaign...unless they get another crew. Then, I'm not sure they'd want to invest in the new man-power and build costs unless they really felt the money was there to re-coup plus some...I don't think PGI is convinced it is.

If they did do it, I doubt the investors at IGP would green light a full blown, high grade development. It would be rushed, corners would be cut, campaign length would be short, the story would likely feel half-baked and anti-climatic or of minor consequence...I've seen it done so many times over the decades.

This is not to say PGI is incapable of a good PvE build, I just don't think circumstances associated with the business side of things would let them.

ive learned long ago to never trust the "teaser" gameplay demos they put out (aliens colonial marines anyone) still doesnt make me wish any less that it was real. Frankly of all the fake teaser demos ive seen THAT would be the one i would pick if i could choose one to be real.

and they need to get their **** together first and get the game they we are already supposed to have finished before worrying about other things. Once they are on good footing it would be nice to have at least a few PVE type missions, even if they are just meant as Lore missions for Clan wars and to get people entrenched with their chosen factions.

#36 Mcgral18

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Posted 18 August 2014 - 07:25 PM

View PostPh30nix, on 18 August 2014 - 12:49 PM, said:

it would be great if we could eventually see mods for this, but since its a F2P game PGI will see anything like that as competition and a threat to their income.

Still wish i had been able to play living legends


If you wanted to, you still can.

Generally Saturdays you'll find a dozen or more players. EU timezones seem more active. You just have to modify a file to get around Gamespy shutting down.

#37 Triordinant

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Posted 18 August 2014 - 07:35 PM

What they should have done first was CW set in 3025. It would have been glorious. By the end of this phase they would have ironed out the kinks and all 3025 to 3048 IS 'mechs and weapons would have been balanced. Once that was fully successful, they move up to 3050, throw in the Clans for PvE and upgrade the IS 'mechs with Star League technology rediscovered in 3048.

#38 Roland

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Posted 18 August 2014 - 07:54 PM

They should allow a trial of position against people with clan mechs, and if you win you get their mech.

They are kicked out of the warrior caste and into the worker caste, and spawn in a first person shooter armed with a mop, and they have to clean your mechbay.

#39 Joseph Mallan

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Posted 18 August 2014 - 07:57 PM

View PostRoland, on 18 August 2014 - 07:54 PM, said:

They should allow a trial of position against people with clan mechs, and if you win you get their mech.

They are kicked out of the warrior caste and into the worker caste, and spawn in a first person shooter armed with a mop, and they have to clean your mechbay.

Trials of Possession did not leave MechWarriors Dispossessed like IS warriors.

#40 Roland

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Posted 18 August 2014 - 08:00 PM

Yeah, but the clans did make garbage boys into janitors and didn't let them pilot mechs.





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