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Help With Griffin Build


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#1 Voq

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Posted 21 August 2014 - 08:44 AM

Hey again gentlefolk,
I'm trying to figure out what is more effective in the long term between two builds. And I'll explain my logic for them quickly too.

Basically, I'm looking at m Griffin (works on 1N or 3M I believe) and I can either do a:
  • 1 ERLL, 2 ML, 3 SRM6
  • 2 ERLL, 2 Art-SRM6
Both using a 300XL to dart around, with 4JJs.

Now my obsession with at least one ERLL is having something to skirmish with on big maps where people won't close to brawl. I like to be able to poke out and still contribute.

I know in ideal range, a 3ML 3 Art-SRM6 build is better, but I like some versatility.
Testing these builds hasn't really helped me decide, since I can handily perform with both, and easily do 500+ in a match with a decent team.

I like that the Art version gives me nice precision. But I like the pure alpha power of the other.

Thoughts?

(I'll add as my post-script that I don't want to drop down in speed really, so I'd rather not go lower than an XL275)

#2 Spheroid

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Posted 21 August 2014 - 08:56 AM

The correct answer is 3x SRM4 no artemis. If heat is still a problem you can always downgrade one of the lasers to non-ER.

Edited by Spheroid, 21 August 2014 - 08:58 AM.


#3 N a p e s

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Posted 21 August 2014 - 09:05 AM

I've tried similar builds in the past on my Griffins. Both are indeed quite good but I've opted for this.

The PPC is good since it can play out to medium range pretty well and it offers some PPFLD. Since you're using lasers maybe PPCs aren't your thing. As for the SRMs the 4 packs feel way better to me. Its a combination of the tighter missile spread, ammo consumption as well as the quicker recycle time that does it for me.

If anything I'd take you first build and simply swap out the six packs for a trio of SRM4 with artemis. Overall alpha isn't as high but its much more concentrated. It'd end up like this.

#4 Cion

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Posted 21 August 2014 - 09:31 AM

Depends on your play style.

The build you propose leads me to understand you poke a bit during the beginning of the match, then have fun during the hectic brawl phase.

Back to your play style, do you enjoy very close up brawls? = favor SRMS 4s for faster reload time. Do you like to fight around 150-300 m? Lasers will probably do better. Do you prefer hit and run? SRMS 6s probably better.

Just my 2 cents.

#5 Voq

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Posted 21 August 2014 - 12:14 PM

View PostSpheroid, on 21 August 2014 - 08:56 AM, said:

The correct answer is 3x SRM4 no artemis. If heat is still a problem you can always downgrade one of the lasers to non-ER.


To clarify your response, specfically, are you voting in favor of my 2ERLL, 2 Art-SRM6, but suggesting I simply switch to the 3xSRM4s? But in essence, voting for that build?

Thanks Napes and Cion for your advice too.

Cion, you're certainly correct about my playstyle, poking around before the brawl. During the brawl I do like to get in the fray and fire into people's backs. So the SRM4s seem right.

Overall, the consensus seems to lean towards the slightly lower alpha but higher control of the 2ERLL build (or tossing in a PPC as Napes suggested).

Edited by Voq, 21 August 2014 - 12:44 PM.


#6 Elyam

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Posted 21 August 2014 - 12:51 PM

Napes339's first link is about where I like to be but with ERPPC and full jets (subtract a half-ton ammo and 1 DHS). Mot situations I prefer the missiles on chain-fire, finger tapping each launch instead of waiting for chain timer. ERLLAS instead of PPC is still a good choice. Oddly enough, 3 SRM-2 is also viable due to the sheer reload speed: you can be constantly streaming SRMs. The GRF, when not sniping, is best as a disruptor: leaping over a hill, into an enemy advance, into a furball, causing as much mayhem as possible (which can mean kills if you have the wits to remain accurate) while displaying super-agility with jumps and unimpeded torso twists - then getting out and surviving to come at them again.

Edited by Elyam, 21 August 2014 - 12:52 PM.


#7 Cion

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Posted 21 August 2014 - 01:17 PM

View PostVoq, on 21 August 2014 - 12:14 PM, said:

...
Cion, you're certainly correct about my playstyle, poking around before the brawl. During the brawl I do like to get in the fray and fire into people's backs. So the SRM4s seem right.

Overall, the consensus seems to lean towards the slightly lower alpha but higher control of the 2ERLL build (or tossing in a PPC as Napes suggested).


Good, looks like you know how you enjoy playing. Now the only thing left is to go and run a couple of matches to test your ideas.

Best of luck!

#8 Voq

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Posted 21 August 2014 - 04:54 PM

Bah. I mucked around and discovered I could turn my 1 ERLL, 2 ML, 3xSRM6 into an 3x Art-SRM6 if I choose to give up a bit of speed and a tiny bit of cooling...
It's really tempting to keep that heavy, semi-accurate volley instead of my new 2 ERLL, 3xSRM4 build.

It's going to take me a little to decide.

Edit: I'll add that my Art-SRM6 build really ruins assault/heavy's day if I can pop around corners/hit and run. So it's hard to ignore that dopamine surge...

Edited by Voq, 21 August 2014 - 05:04 PM.


#9 mogs01gt

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Posted 22 August 2014 - 05:11 AM

There are a few issues with running SRM builds currently in MWO.
1. Typically matches are fought at mid to long range engagements, you rarely get a chance to even use the SRMs
2. Brawling in a over-sized medium mech with an XL is dangerous. A Griffin isnt a 4sp with its small stature.
3. Too slow with the Clanners running around
4. Feast or famine scores. You either get those matches were your team starts to win and you can push which allows you to alpha the back of bigger mechs or your opponents beat your teammates down from range and then they run you over.
5. SRMs cant hit damn thing unless the opponent is moving slow. Soo that means your stuck alpha'ing slow Heavies and Assaults. But this also means you arent going to apply a high amount of damage to TBRs or Summoners.

#10 Voq

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Posted 22 August 2014 - 08:02 AM

With due respect, mogs, my experience has been different. It may be related to my ELO bracket, but nevertheless...

1. I still find that the latter half of the match ends up a brawl, and I can make my way into optimal engagement range at some point.
2. I don't find the XL to be particularly bad in this chassis. The side torsos somehow are quite small, and I find it easy to use the left shield arm.
3. 97kph isn't terribly slow. I find I can maneuver quite well.
4. I seem to be pretty consistent, as long as I'm nto in a reckless mood.
5. The recent improvement to SRM hit registration seems to have done the trick for me. My accuracy is quite high, even vs. lights.

#11 mogs01gt

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Posted 22 August 2014 - 08:15 AM

View PostVoq, on 22 August 2014 - 08:02 AM, said:

With due respect, mogs, my experience has been different. It may be related to my ELO bracket, but nevertheless...

1. I still find that the latter half of the match ends up a brawl, and I can make my way into optimal engagement range at some point.
2. I don't find the XL to be particularly bad in this chassis. The side torsos somehow are quite small, and I find it easy to use the left shield arm.
3. 97kph isn't terribly slow. I find I can maneuver quite well.
4. I seem to be pretty consistent, as long as I'm nto in a reckless mood.
5. The recent improvement to SRM hit registration seems to have done the trick for me. My accuracy is quite high, even vs. lights.

LoL
My games are the total opposite. Typically its a stale mate with everyone staying at long ranges until the match score is like 6-1, they its a push to clean up the remaining mechs. Lights? What lights lol. The only lights I see are ECM lights.

97 vs what 81+ for Clan assaults isnt much of a difference IMO.

#12 Jody Von Jedi

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Posted 22 August 2014 - 08:51 AM

Voq,

How do you feel about SSRMs?

I used this for a loooonnnggg time before SRM/hit reg was fixed.

Your style of play sounds a lot like mine. I struggle with the thought of not being able to engage the enemy at range. That's why I ran the 2xLL or ERLL plus boating SSRMs for so long. I do like a bit more speed, so my builds will be 320 or 325 for a 55 ton mech and 300 for a 50 ton (if it will fit, Trebuchet mainly).

Since you like wrecking that heavy or assaults day, a more appropriate build for you would look more like this.

And if you ever get a TBT-LG, you can do this, but it suffers from that limited range thing. ASRM20s are fun. I think people call these "troll" builds, but I like it. :D

Jody

#13 PeeWrinkle

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Posted 22 August 2014 - 06:52 PM

Well if we are voting between the two builds only, I like the 2ERLL personally. Nice punch, never run out of ammo, and you don't feel compelled to stay closer than you should trying to kill stuff with SRM's and ML.

That said, I usually use LL on my Griffins, just because they generate less heat. But truth be told personal swag is everything! If you got it flaunt it my friend! LOL

Edited by PeeWrinkle, 22 August 2014 - 06:58 PM.


#14 Kitane

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Posted 23 August 2014 - 03:38 PM

XL engines on Griffins and Wolverines are safe choice, as long as you keep moving. These mechs have flawless hitboxes and it takes little effort to go below 30% health with XL engine and stay intact.

SRMs are marvelous at legging lights, I really don't see why they would be bad against faster targets. It just takes practice.

I do use Artemis whenever SRMs are my main weapon system, if possible. The difference in effectivity is real and worth it. Anything that reduces radius of a missile swarm is a good thing, when a 25% reduction of radius almost doubles the missile saturation in the affected area...

Edited by Kitane, 23 August 2014 - 03:39 PM.






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