Looks Like People Have Their 10 Perfect Games Already
#1
Posted 16 August 2014 - 12:38 PM
Then if an enemy or two dies that they didn't tag they just suicide and leave......
When will PGI listen and stop using that pathetic POS scoring formula, use the damn end of round score you already have or make your current formula actually promote good play.
make a seperate formula for each weight class, one that promotes the "expected" playstyle of those types of mechs (or at least close enough)
#2
Posted 16 August 2014 - 12:42 PM
#3
Posted 16 August 2014 - 12:55 PM
cdlord, on 16 August 2014 - 12:42 PM, said:
i used to seriously try and i would usually be in the top 5 (was a light pilot exclusively back then) until i stopped for the night, then the people who never walked away from their computers would keep going until they achieved their 10 perfect matches.
Im sorry my idea of a decent tournament isn't one that should reward someone for playing nonstop until they achieve 10 perfect condition matches.
#4
Posted 16 August 2014 - 01:07 PM
Ph30nix, on 16 August 2014 - 12:55 PM, said:
Im sorry my idea of a decent tournament isn't one that should reward someone for playing nonstop until they achieve 10 perfect condition matches.
ties go to fewest matches.... if your matches were actually good, you wouldnt loose your place
#5
Posted 16 August 2014 - 01:34 PM
SkyCake, on 16 August 2014 - 01:07 PM, said:
ties go to fewest matches.... if your matches were actually good, you wouldnt loose your place
when in a match Kills account for the most possible points (240) the person who has the most games with 12 kills will more then likely be the winner.
you would need to score an additional 300 points of damage to counteract getting one less kill per match then someone else.
you need about 300 damage to counter the points of a kill, or an assist +150 damage Even so that only counters the kills you then still have to score at least as much damage as they did. so say you get 12 assists, while they got 12 kills and 1200 damage to match them in that round you would need to score 3000 damage just to TIE.
It is insanely unlikely without a PERFECT situation, help from friends or kill stealing to achieve that let alone achieve it 10 times over the course of a weekend.
Again i'm not saying it cant happen that's why some of the winners end up playing 100's of matches over the course of a tourney i'm just saying the scoring system promotes the WORST play styles possible and rewards it.
I mean seriously if someone gets 12 kills in a round then their team either wasn't doing ANYTHING but being meat shields, kill stealing was involved or you struck the MWO lotto.
If someone is getting over 1200 damage then they are not aiming to kill and are trying to fluff their damage.
oh and right now top lights are probably avg 6-7 kills per match for their 10 and top assault is probably 9-10 kills per match for their 10.
Edited by Ph30nix, 16 August 2014 - 01:39 PM.
#6
Posted 16 August 2014 - 01:35 PM
SkyCake, on 16 August 2014 - 01:07 PM, said:
ties go to fewest matches.... if your matches were actually good, you wouldnt loose your place
What? This isn't the case at all. Ties go to fewest matches, but that's only the case for exact ties. Tie as in total points are equal. This isn't very common at all, really, and if you ARE tied and lower ranked, you just play more until you get even one more point than your lowest scoring match and bam! No longer tied, now ranked ahead.
Still remains, if you want to really compete, you need to be able to play a lot, particularly in the last day when you've got existing scores to beat.
#7
Posted 16 August 2014 - 01:38 PM
Ph30nix, on 16 August 2014 - 01:34 PM, said:
I mean seriously if someone gets 12 kills in a round then their team either wasn't doing ANYTHING but being meat shields, kill stealing was involved or you struck the MWO lotto.
If someone is getting over 1200 damage then they are not aiming to kill and are trying to fluff their damage.
This. These tournaments encourage terrible play, with people in a frantic rush to get more damage and more kills - both actions that when pursued to extremes are harmful to your chances for victory.
Absolutely ridiculous levels of friendly fire. People dropping threats for easy kills. For example, that disarmed Atlas isn't going anywhere, but the Timberwolf hammering on your buddy needs killing a lot more.
#8
Posted 16 August 2014 - 01:48 PM
Eventually, he'd get lucky (and his ELO lowered enough) and would come up against a group of total noobers who didn't know how to play at all, or were all running Catapults & Hunchbacks or whatever, and his one-man charge in his best-mech-best-build would gain him 8 kills & 900 dmg. It was these total mismatches which counted towards his "best matches," and by playing full-time over the weekend, he got enough of them to get into first place.
Meanwhile, other players who were piloting in a more sane, team-oriented fashion would score more consistently "good" and so would not place as high (because the formula requires that you get a few "great" matches, not a bunch of "good"). The formula rewards doing poorly most of the time, so that you can get an exceptionally good score once in a while, and playing long enough that you get enough of the latter type of games. It does not reward consistently playing well, and -- in fact -- ensures that those who do will place lower than the former type of player.
This is why I no longer participate in these. It doesn't reward a good mechwarrior for fighting well -- it rewards the player who works the system the most, who is most proficient at exploiting the broken mechanics & scoring systems. Call it sour grapes if you will, but I see nothing good in this competition.
Edited by Carl Avery, 16 August 2014 - 01:59 PM.
#9
Posted 16 August 2014 - 01:59 PM
So if you do 100 pnts of FF damage then your score will be 100 pnts less.
Edited by Ph30nix, 16 August 2014 - 01:59 PM.
#10
Posted 16 August 2014 - 02:11 PM
#11
Posted 16 August 2014 - 02:16 PM
I honestly don't know what the answer is. I wish they'd talk to their fans more.
In other news, Star Citizen is looking better and better every day. God damn. Have you seen their most recent videos? Or the amount of money they're making? Gives me hope.
#12
Posted 16 August 2014 - 02:23 PM
Alistair Winter, on 16 August 2014 - 02:16 PM, said:
I honestly don't know what the answer is. I wish they'd talk to their fans more.
In other news, Star Citizen is looking better and better every day. God damn. Have you seen their most recent videos? Or the amount of money they're making? Gives me hope.
to be honest, i think the reason they dont change the formula is because THEY WANT the nonstop playing, they are using it as a data gathering weekend probably.
Problem is any data is probably useless due to the play styles.
that or because Paul thinks the formula is good and refuses to admit it isnt.
Edited by Ph30nix, 16 August 2014 - 02:23 PM.
#13
Posted 16 August 2014 - 02:26 PM
Ph30nix, on 16 August 2014 - 02:23 PM, said:
Problem is any data is probably useless due to the play styles.
that or because Paul thinks the formula is good and refuses to admit it isnt.
As much as I dislike Paul, I doubt he's responsible for these tournies. However, it makes one wonder if he's understanding the metrics that are provided in these things.
The term "no clue" describes the entire situation... as to whether Paul figures it out, or whether he even digests it.
Edited by Deathlike, 16 August 2014 - 02:26 PM.
#14
Posted 16 August 2014 - 02:53 PM
Deathlike, on 16 August 2014 - 02:26 PM, said:
As much as I dislike Paul, I doubt he's responsible for these tournies. However, it makes one wonder if he's understanding the metrics that are provided in these things.
The term "no clue" describes the entire situation... as to whether Paul figures it out, or whether he even digests it.
ehh i was partly jumping on the blame paul bandwagon.
Not that he isn't to blame for some things but right now i cant remember the other guys name lol so paul gets to be the whippin boy.
#15
Posted 16 August 2014 - 02:55 PM
Opportunity to exploit is rife (sync dropping, gaming the score system, dropping on the weak time zones etc). I know one average pilot on the score board, I remember he'd play non stop hoping he'd get 10 prefect games out of 1000's. To me that seems odd the prizes on offer don't equate to the value of time spent to achieve them.
Maybe for the next tourney their should be an opt'd in game mode (like skirmish but only for tourney players, you know so you have tourney players fighting with other tourney players) then divide the total score by number of drops or only let people have 15 matches and drop their worse 5 games.
#16
Posted 16 August 2014 - 02:59 PM
There's not ever been, nor (i sincerely doubt), ever will be any kind of event that doesn't cater to the "epeen" crowd for getting the most kills.
That's PGI's current "target audience"
#17
Posted 16 August 2014 - 03:16 PM
Personally, I don't think win/loss should have any influence on total score. It's stupid to punish an individual player's performance and reward them less points because their team was absolutely terrible.
Edited by Aresye, 16 August 2014 - 03:17 PM.
#18
Posted 16 August 2014 - 03:29 PM
Aresye, on 16 August 2014 - 03:16 PM, said:
Personally, I don't think win/loss should have any influence on total score. It's stupid to punish an individual player's performance and reward them less points because their team was absolutely terrible.
We don't need more rewards for selfish play. It's way better to give a bigger reward for a win.
#19
Posted 16 August 2014 - 03:38 PM
#20
Posted 16 August 2014 - 04:01 PM
Lefty Lucy, on 16 August 2014 - 03:29 PM, said:
We don't need more rewards for selfish play. It's way better to give a bigger reward for a win.
Agreed
Unfortunately PGI disagrees
Every single time they've run an event they've asked for feedback
Every single time they've run an event we've asked for something beyond "kills"
Every single time they've run an event they've based it on kills
They're too concerned with "esports/epeen" to care much for any other aspect of the game
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