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Ecm Lights, Wot's Wrong With You.


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#21 Monkey Lover

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Posted 18 August 2014 - 03:09 AM

View PostLivewyr, on 18 August 2014 - 02:43 AM, said:

Does not pay to sit next to the defenseless. Just makes you a slow, stationary, or repetitive/predictable target.


Bring AMS and back-up weapons, stay near cover.
Profit.


bring ams? haha I got one on my light with ams overload +ams rangeboost I can't even tell if its working other than I burn 3 tons of ammo in around 5 minutes.

#22 FDJustin

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Posted 18 August 2014 - 03:11 AM

I take it you're in a clan mech? 3 tons of module-less, dual AMS firestarter doesn't last 5 whole minutes on LRM heavy matches.

#23 Willard Phule

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Posted 18 August 2014 - 03:17 AM

*shrug*

All I can say is that I'm happy to share the ECM love right up until I start taking friendly fire.

Sorry guys, if you can't learn how to unzoom when you move and end up sending gauss rounds into the back of my Kit Fox, you're on your own. It's way too dangerous to hang out anywhere near someone like that, I'm better off away from you. So, I'll leave and take my ECM with me. That's the price you pay for being careless.

#24 Wyest

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Posted 18 August 2014 - 03:20 AM

View PostKing Curt, on 17 August 2014 - 09:11 PM, said:

Ecm Lights, Wot's Wrong With You.

Answer: The other 11 people on the team.

Quote

Stick with your teammates a bit more ECMers. Sure you can effectively run off in some cases and don't ever get confined to one tactic. But keep in mind your team also needs you for protection. You're not just eyes, you're a shield.

Yep. My ECM is a shield. It's MY shield.
If you wanted it, why didn't you bring it?

I'd stick with my teammates more, but generally if I do they take a large dose of stupid and leave it anyway to kill rabbits, and hurl abuse if they die to Lurms as a result.

Since I get whines like this one if I don't stay with the team, and similar whines if I do stay with the team, but I only get CBills and XP for doing my own thing... Guess which I'm going to do?

#25 Eboli

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Posted 18 August 2014 - 03:24 AM

I suggest you take an ECM light mech and try to make a living out of it for a while in order to see the reality of your statement. Trying not to be harsh in my reply but as you have read by a number of posts - supporting doesn't pay the bills and does not give much exp. to the player.

In group drops an ECM support mech plays an important role in which such players do tend to stick with their team but solo gameplay is completely different as everyone tends to be looking after themselves.

Cheers!
Eboli

Edited by Eboli, 18 August 2014 - 03:25 AM.


#26 Turist0AT

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Posted 18 August 2014 - 03:26 AM

View PostWillard Phule, on 18 August 2014 - 03:17 AM, said:

*shrug*

All I can say is that I'm happy to share the ECM love right up until I start taking friendly fire.

Sorry guys, if you can't learn how to unzoom when you move and end up sending gauss rounds into the back of my Kit Fox, you're on your own. It's way too dangerous to hang out anywhere near someone like that, I'm better off away from you. So, I'll leave and take my ECM with me. That's the price you pay for being careless.


Jesus christ, DONT STAND IN FRONT OF HEAVIES AND ASSAULTS!

#27 FDJustin

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Posted 18 August 2014 - 03:27 AM

Devil's advocate time: Most of the enemy team is going to be sitting in one blob, and that's nearly impossible to approach solo. Staying near your team for those first few minutes until people finally close range is a perfectly fine way to help bring in some pain. It takes more patience though.

View PostTurist0AT, on 18 August 2014 - 03:26 AM, said:


Jesus christ, DONT STAND IN FRONT OF HEAVIES AND ASSAULTS!

Cheese 'n Rice, DON'T SHOOT YOUR LITTLE BUDDY!

#28 Turist0AT

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Posted 18 August 2014 - 03:32 AM

View PostFDJustin, on 18 August 2014 - 03:27 AM, said:

Cheese 'n Rice, DON'T SHOOT YOUR LITTLE BUDDY!


Posted Image
"Cain is depicted after killing his brother hiding his face in his hand"

Edited by Turist0AT, 18 August 2014 - 03:32 AM.


#29 Noesis

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Posted 18 August 2014 - 03:35 AM

Scouting and Spotting are valid and helpful roles for lights in MWO. So is artillery.

The game should not revolve around your mech for all aspects of team play, especially when the light can offer useful assistance to any support artillery.

Ideally that light should then have some sense of survival about it of course and using the ECM as a tool to get hit and run shots with E-wars tools that support IDF fire. A light that can survive longer is more useful to the team in the long run for IDF support than a short lived rambo type that over extends.

All of the above are valid elements of gameplay that support a certain area of weapon systems and players should not be pidgeon holed into playing the game one way or another. ECM can be used as defence but it can also be a useful offensive tool. Ideally use cover whilst the IDF and other fire support that can move in an out of cover well to attrition the other team down first then move in to help mop up what is damaged or what is left.

Battlefied awareness and intel is important to game play in the initial phases of the battle (if not for the whole of the battle based on tactics used) also having eyes out as a scout can make the difference between wining and losing in some cases if it adverts being suprised by enemy movements or providing sufficient awareness to what the enemy is doing, at least in co-ordinated team play. This is from Lore the "primary" role of a light.

My advice would be to suggest extending the experience of the game beyond your own cockpit.

#30 CyclonerM

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Posted 18 August 2014 - 03:38 AM

It is also bad when no one spotted an ambush of the enemy company right after the corner.. ;)

#31 FDJustin

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Posted 18 August 2014 - 03:39 AM

View PostTurist0AT, on 18 August 2014 - 03:32 AM, said:


Posted Image
"Cain is depicted after killing his brother hiding his face in his hand"

Well? Don't. Friendly fire is a two way street for sure. Sometimes it's the fault of the person on the receiving end. Sometimes the one who causes the damage really is at fault. If there are allies surrounding your intended target, don't take the shot unless you're certain it's clear. It's not as simple as "well just don't be in front of the assaults! ;)"

#32 Rhaythe

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Posted 18 August 2014 - 03:48 AM

I've been piloting this Raven the past few weeks. And it's been a slaughterhouse. Can easily duel any light mech in the game with the exception - perhaps - of the Firestarter. But I use it more for close-up NARC'ing and front-line support. Slap an arty strike and UAV on it, and it's lethal.

#33 Willard Phule

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Posted 18 August 2014 - 04:16 AM

View PostTurist0AT, on 18 August 2014 - 03:26 AM, said:


Jesus christ, DONT STAND IN FRONT OF HEAVIES AND ASSAULTS!


Jesus christ, if I'm there first and you waddled up, then it's YOUR FAULT....especially if you don't know how to unzoom and just unload into my back.

#34 wanderer

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Posted 18 August 2014 - 04:17 AM

If I'm in solo queue, I'll pack LRMs myself and tuck myself into someplace that gives the others an ECM screen and lets me fire safely without being in the lane with the big boys. Safer firing over their heads than trying to duck in front and eating damage anyway.

If I'm in group queue, I'll swap to a NARC if there's reason to and pack some bigger backup guns. AMS is nice, but choking out locks is more efficient for me if I keep moving to anywhere I see a team-mated NARCed or with the "incoming missiles" icon.

#35 Turist0AT

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Posted 18 August 2014 - 04:32 AM

View PostWillard Phule, on 18 August 2014 - 04:16 AM, said:


Jesus christ, if I'm there first and you waddled up, then it's YOUR FAULT....especially if you don't know how to unzoom and just unload into my back.


You shouldnt be there. Stay in formation or behind. You have the speed to reposition and get a clear shot, they dont.

Edited by Turist0AT, 18 August 2014 - 04:34 AM.


#36 Zerberoff

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Posted 18 August 2014 - 04:34 AM

View PostRhaythe, on 18 August 2014 - 03:48 AM, said:

I've been piloting this Raven the past few weeks. And it's been a slaughterhouse. Can easily duel any light mech in the game with the exception - perhaps - of the Firestarter. But I use it more for close-up NARC'ing and front-line support. Slap an arty strike and UAV on it, and it's lethal.


The sad thing is, for each of your kind of ECM-Light-Pilots (that i truly honor) there are 5 showing up who are using these Mechs for "Sniping" or whatever they call there Builds with 2ERLL or PPC. Those Builds are the worst, why? Because they see a quite decent Number of DMG within the endscreen, but what do you think this DMG gone to? Yes, on Random Parts of Random Mechs. This is everything else but helpfull, not the DMG wins a game, the Kills do (atleast in Skirmish) The only Kills they do get are those who been cored already by the rest of the team. They nothing else but LRM-Boats with Energy Weapons instead of Missles.
Now if you have 2 of these in your Team + 2 or 3 LRM Boats, your somehow f***ed because there isnt enought Metal left to catch the Fire, take the DMG for you. Because you been hiding and so the only Mechs that are left are the Brawlers who cant stand against a full team all alone.
But hey, dont let me ruin your Fun-Game, keep hiding...

Edit: This doesnt only count for ECM-Lights but for all thinking "I gonna be a Sniper Mech, because im cool"

Edited by Zerberoff, 18 August 2014 - 05:04 AM.


#37 Wild Hamster

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Posted 18 August 2014 - 04:34 AM

I dont mind sticking to my fatties when i have ecm.. keeps them alive longer and in turn i stay alive longer.

Then when the proverbial shiat hits, i can scoot around their legs and take pot shots at the enemy. Granted, I don't deal a lot of damage, but still can dish out anywhere from 300-600 pts in this manner

#38 Livewyr

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Posted 18 August 2014 - 04:40 AM

View PostMonkey Lover, on 18 August 2014 - 03:09 AM, said:


bring ams? haha I got one on my light with ams overload +ams rangeboost I can't even tell if its working other than I burn 3 tons of ammo in around 5 minutes.


Then you must stay near cover as well!

Why do I get the sense that the OP is like that annoying uncle in that franchise I do not track:

"With great [PGI given] power, comes great responsibility."

#39 Angel of Annihilation

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Posted 18 August 2014 - 05:21 AM

View PostKing Curt, on 17 August 2014 - 09:11 PM, said:

The title is purposefully phrased as a statement. Here is why.

I've noticed a pattern with ECM light pilots. They scamper away to spot the enemy, invariably getting destroyed alone and sad, usually with a flurry of missiles incoming from now blind LermBoats.

I was thinking I've seen this particular lone spotter suicide tactic before in another game. It rhymes with Twirled Love Spanks. Light tanks run off to spot for artillery and harass targets behind the lines. While this can be very effective when implemented by a skilled player it's usually a quick and fruitless waste of a teammate.

In this game it's worse. You're taking a valuable ECM bubble of love away from your teammates, leaving them to a murderous tempest unleashed by missile boats. This is bad for the team, bad for morale and all around bad in the not good way bad.

Stick with your teammates a bit more ECMers. Sure you can effectively run off in some cases and don't ever get confined to one tactic. But keep in mind your team also needs you for protection. You're not just eyes, you're a shield. Don't leave your team to be Mister Solo Arty Spotter, that's another game, that's WoT that is.



Much more common with IS lights than Clan Lights mostly due to speed.

#40 Rhaythe

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Posted 18 August 2014 - 05:27 AM

View PostZerberoff, on 18 August 2014 - 04:34 AM, said:


Edit: This doesnt only count for ECM-Lights but for all thinking "I gonna be a Sniper Mech, because im cool"

Or more likely, "I'm gonna snipe because I don't want to risk taking any damage whatsoever".





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