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Stats Team Kill


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#1 Davegt27

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Posted 18 August 2014 - 02:51 PM

I did a match and at the end I had -10000 and team kill in red what does that mean?

#2 TercieI

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Posted 18 August 2014 - 02:54 PM

View PostDavegt27, on 18 August 2014 - 02:51 PM, said:

I did a match and at the end I had -10000 and team kill in red what does that mean?


It means you killed somebody on your team.

#3 Wintersdark

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Posted 18 August 2014 - 03:01 PM

The 10,000 cbills lost is a fine for your dastardly slaughter of friendlies.

#4 Spike Brave

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Posted 18 August 2014 - 03:37 PM

To be clear, if you hit a friendly mech you WILL cause FULL damage to them. This includes arty/air strikes. Many people are not aware of this mechanic. So be just as aware of the blue triangles when shooting. Sometimes accidents happen, but simply checking the location of friendlies can greatly reduce these accidents. This advice applies to moving as well. Try not to jump out in front of a friendly, he may not see you around a building and he won't be able to call back a shot once it's in the air.

#5 Davegt27

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Posted 18 August 2014 - 03:44 PM

so the next question would be how do they award kills

#6 TercieI

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Posted 18 August 2014 - 03:58 PM

View PostWintersdark, on 18 August 2014 - 03:01 PM, said:

The 10,000 cbills lost is a fine for your dastardly slaughter of friendlies.


Come on, man. I said I was sorry TWICE! :)

View PostDavegt27, on 18 August 2014 - 03:44 PM, said:

so the next question would be how do they award kills


Last blow, just like regular kills.

#7 Rogue Jedi

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Posted 18 August 2014 - 04:01 PM

if you cause the damage that finishes off a mech, you are awarded the kill (or teamkill if it is a friendly). I have seen end or round screenshots showing 0 damage and a kill (meaning a small portion or a laser beam or less than 12 machine gun bullets, or possibly a collision).

#8 Davegt27

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Posted 18 August 2014 - 05:13 PM

ok thanks

#9 WonderSparks

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Posted 18 August 2014 - 05:21 PM

Teamkills are such a pain, especially when there is nothing you can do about it happening, but it is even worse when you could have done something (for instance I dropped an air strike today that completely missed the intended target and obliterated my only surviving ally, which cost us the game).
After all, as they say, friendly fire is not. :)





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