Should Mwo Have Been Designed As A Subscription Based Game?
#1
Posted 17 August 2014 - 05:08 PM
I think a lot of others would have been happy with a Sub. also as long as there is Regular Content with a Story Line that keeps Developing as the Months go on . It would have kept everyone interested as long as it was done right.I have played some of the older Subscription Based MMOs and they were fun Pre WOW.Much more Sandbox than games now.
This could have been a Better move for PGI long term ,I know it wouldn't fit the Minimal Viable Product philosophy but I think the Longevity of the Game would be much better
#2
Posted 17 August 2014 - 05:19 PM
Edited by EyeOne, 17 August 2014 - 05:20 PM.
#3
Posted 17 August 2014 - 05:22 PM
#4
Posted 17 August 2014 - 05:26 PM
EyeOne, on 17 August 2014 - 05:19 PM, said:
Well the most of the MMOs I have played before " in the old days" had Monthly updates and people expected new Quests and Dungeons etc.Its just a way of putting a goal t a developer that they have to stick to or there will be outrage.Positive reinforcement
MAXrobo, on 17 August 2014 - 05:22 PM, said:
I am talking about them meeting their Goals like they promised over the time line ,not at all like the game is today
#5
Posted 17 August 2014 - 05:28 PM
Also, it should be noted that a sub does not preclude micro-transactions. It would certainly change the thought process behind their inclusion though. Or should, at any rate.
Edited by Ardney, 17 August 2014 - 05:30 PM.
#6
Posted 17 August 2014 - 05:29 PM
#7
Posted 17 August 2014 - 05:29 PM
#8
Posted 17 August 2014 - 05:29 PM
#9
Posted 17 August 2014 - 05:30 PM
#10
Posted 17 August 2014 - 05:33 PM
Mycrus, on 17 August 2014 - 05:29 PM, said:
Yes it should because if Dev's can meet expectations they are Fired (In other Games and Businesses of course) not here so far
#11
Posted 17 August 2014 - 05:34 PM
EyeOne, on 17 August 2014 - 05:19 PM, said:
I put money in the tank from time to time and I like that I can put money in when I want to and not when the time is up. A subscription game would definitely hinder newer players from coming into the game. Unless they have the means or somebody to pay for them.
Edited by BLOOD WOLF, 17 August 2014 - 05:35 PM.
#12
Posted 17 August 2014 - 05:35 PM
Edited by Green Mamba, 17 August 2014 - 05:36 PM.
#13
Posted 17 August 2014 - 05:39 PM
MAXrobo, on 17 August 2014 - 05:22 PM, said:
Me either.
F2P is a curse and a blessing. Curse because they have to nickle and dime everything, blessing because you are not paying a monthly charge for something you are not playing. With a subscription model, I don't think many people would take breaks and return later; they would just cancel and move on.
At least F2P you can come back and check if things have changed enough to warrant spending any money - subscription you would just have pay the fee and hope there were enough changes.
Now if they would have got more money and done more with a subscription? Who knows. Games Industry seems to think F2P is less risk and more profitable, so it's all just conjecture on if it would have been better or more one way or the other.
Edited by EgoSlayer, 17 August 2014 - 05:39 PM.
#14
Posted 17 August 2014 - 05:42 PM
Even if it had been subscriptions there would still be the same amount of expectation from the fan base for a new camelot. IT just would have just been that much worse when the $hit hit the fan.
Edited by ManDaisy, 17 August 2014 - 05:45 PM.
#15
Posted 17 August 2014 - 05:43 PM
Mycrus, on 17 August 2014 - 05:29 PM, said:
I disagree. Much of the balancing and changes placed into the game are because they need to make it 'fair' all round in order to avoid people whining over their purchases not being what they thought they'd be. Ironically they still do anyway.
With a subscription model, the developers could focus on making a fun, high quality MechWarrior game, rather than a F2P platform designed to make consistent money with MechWarrior wrapped about it.
#17
Posted 17 August 2014 - 05:46 PM
Being forced to meet deadlines?
Why would they?
Why would they when they have free reign to do whatever content they want (not-so-micro transaction material) and only do enough core and required material to maintain the "Minimally Viable Product" label.
There is a reason F2P business model is getting so popular. (I think) It actually makes more money than subscription based.
(Free = wider audience not immediately put off by subscription requirement)
(Wider audience = bigger pool with which to find people to by $500 pixels and such.)
#18
Posted 17 August 2014 - 05:47 PM
#19
Posted 17 August 2014 - 05:47 PM
ManDaisy, on 17 August 2014 - 05:42 PM, said:
I hope this isn't the case.
#20
Posted 17 August 2014 - 05:47 PM
That said, I don't think subscription would have done much to change how MWO turned out.
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