Edited by Bmason13, 18 August 2014 - 04:04 PM.
Friendly Fire
#1
Posted 17 August 2014 - 05:43 PM
#2
Posted 17 August 2014 - 05:58 PM
The Friendly Fire alert would be great, but I could also just settle for PGI fixing the missing IFF indicator.
#3
Posted 17 August 2014 - 07:17 PM
#4
Posted 17 August 2014 - 07:40 PM
#5
Posted 17 August 2014 - 07:45 PM
#6
Posted 17 August 2014 - 08:37 PM
Nightmare1, on 17 August 2014 - 05:58 PM, said:
The Friendly Fire alert would be great, but I could also just settle for PGI fixing the missing IFF indicator.
same **** happened to me and also a jenner on alpine... i killed him unfortunately... my fault, he ragequit (i can understand and im sorry about it)
this is really annoying
#7
Posted 18 August 2014 - 11:18 AM
#8
Posted 18 August 2014 - 11:50 AM
...what am I talking about? This is a perfect chance for Betty to yell at new players more for shooting their team. I say do it!
But in all seriousness, I honestly have not seen this thing for a long time now. Perhaps I am just lucky (for once) or something.
#9
Posted 18 August 2014 - 12:16 PM
Shrike ski, on 17 August 2014 - 07:17 PM, said:
The missing indicator we're talking about isn't with respect to enemy ECM. I've had non-ECM friendlies disappear from my IFF in front of me, and others come barreling around corners at me, when nowhere near enemy Mechs. That's the issue we're discussing here - FF as a result of PGI bugs.
Regarding the clipping issues, yeah that needs fixing, stat! Tourmaline is bad and I also hate HPG for this reason - those pillars up top are nigh impenetrable when trying to snap shots through them.
#10
Posted 18 August 2014 - 01:31 PM
#11
Posted 18 August 2014 - 02:32 PM
Just an idea PGI
#12
Posted 18 August 2014 - 05:22 PM
Vox Scorpus, on 18 August 2014 - 02:32 PM, said:
Just an idea PGI
uhh please do not do this, I don't want this game to become like halo that all you need to do to shoot at an enemy is wait for red crosshairs (not mattering if you, yourself can make them out or not), yes a glitch does exist were sometimes IFF does not work, honestly I think it adds realism, the real problem is twitch reflex that people have with shooting and not confirming their targets, people seem to think this stuff always works, it doesn't, not in real life and certainly not on a real battlefield, but hey its a game, not a true simulator, so if they "fix" it or not I am indifferent (funny how friendly fire is more effective against lights than enemy fire is)
#13
Posted 18 August 2014 - 09:13 PM
Shrike ski, on 18 August 2014 - 05:22 PM, said:
uhh please do not do this, I don't want this game to become like halo that all you need to do to shoot at an enemy is wait for red crosshairs (not mattering if you, yourself can make them out or not), yes a glitch does exist were sometimes IFF does not work, honestly I think it adds realism, the real problem is twitch reflex that people have with shooting and not confirming their targets, people seem to think this stuff always works, it doesn't, not in real life and certainly not on a real battlefield, but hey its a game, not a true simulator, so if they "fix" it or not I am indifferent (funny how friendly fire is more effective against lights than enemy fire is)
I'll agree with that, as a player (still) of CB I want as much realism as I can get and this game has already been nerfed to death. And I would not want this ending up like a halo arcade style game either.
Maybe a solution for those trigger happy people would be to either (or both) make blue on blue kill penalties worse (they're a joke now) or make a module available that gives better IFF in whatever form seems appropriate.
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