Posted 18 August 2014 - 10:13 PM
We should have massive maps, complete with scattered neutral fire bases, outposts and other various objectives.
Each team starts in a Mech base, kinda like MWLL, I remember the short time I played, it kinda felt a lil epic driving the mech out the hangar for the first time....
But yeah.
Each team starts in a mech base, a large hangar, a large courtyard, some spawn inside, others outside. This base is surrounded by large fortified walls, turrets and the like. There are A-E points on the map, each signifying the Base Turret Control building within each base. Light mechs being essential for an early advantage and because they should be the only ones who can cap the base. Mediums can also cap, but at a reduced rate. Heavy and Assault, are meant to Heavily Assault the base once its capped or in defense. Each of the team's home bases has a repairbay, each of the hangars, there would be like 4.
And basically, each side fights over the bases until the tickets run dry or the match just ends. I guess battlefield Mechwarrior lol.
IDK, but Battlefield has gameplay that just works. Ofc, I think the respawning would be based on your own garage, idk. Matches would be concocted based on the size of each player's garage, so a newb with 1 mech wouldnt go agains a vet with 120....
Battle timers would be 45minutes.
but idk.