Hey there,
I've noticed an odd behavior when firing Clan Laser - both the pulse and the normal variants:
- They do not register instantly when being fired (the crosshair goes red after I hit the target and not in the instant I hit it - in contrary to all other weapon systems)
- They move beyond my crosshair - meaning that they slightly differ in their hit detection from the point I hit visually and where I hit in the paper-doll - it feels like a small lag issue. Holding the lasers a little into the movement of the enemy solves the problem, thus my impression gets stronger
- The crosshair stays red even after the shot ran out - indicating the issue in the first point of having a lag in the laser-behavior
In general, it seems that the laser fired got a slight offset from the graphics to the actual beam fired of about 200 ms, which is higher than my ping, that is about 110 ms.


Clan Laser Hit Detection
Started by Túatha Dé Danann, Sep 04 2014 07:11 AM
1 reply to this topic
#1
Posted 04 September 2014 - 07:11 AM
#2
Posted 04 September 2014 - 01:32 PM
please add your concerns to the preexisting thread about laser hit detection
http://mwomercs.com/...-hit-detection/
one big thread gets more attention than a bunch of small ones.
http://mwomercs.com/...-hit-detection/
one big thread gets more attention than a bunch of small ones.
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