Edited by kapusta11, 04 September 2014 - 07:56 AM.


Unnerf The Victor
Started by M0rpHeu5, Aug 19 2014 09:56 AM
66 replies to this topic
#61
Posted 04 September 2014 - 07:55 AM
Can you buff Victor please http://www.sarna.net/wiki/Pillager
#63
Posted 04 September 2014 - 11:26 AM
Yes please! The Victor no longer needs the agility nerfs now that JJ and PPC nerfs are in the game. OR how about a series of quirks to overcome the nerfs when it's set up to brawl.... it's intended role. Take the AWS route of balance.
#64
Posted 04 September 2014 - 01:13 PM
As a Victor driver myself, I would really appreciate them removing the maneuverability penalties. The Victor, as one of the few jump-capable assault 'Mechs, was supposed to be a more maneuverable than most of the regular ground-bound assaults. Now it feels like some kind of drunk at a bar when facing other 'Mechs with the same speed profile like the Orion or Cataphract.
#65
Posted 04 September 2014 - 01:33 PM
Whoops, on 02 September 2014 - 08:11 PM, said:
3. As a HBK pilot, don't compare the G with the H, and act like the G is the weaker variant. The H has two extra energy slots in the RT instead of the 2 ballistic slots in the G's RT. A medium mech can readily use those 2 energy slots, wheras 3 ballistic slots come up quite lacking for the tonnage a HBK can play with (insert 3 ac2's, with an even stricter limit than the 55 ton shad.)
In fact, the reason the HBK-H runs "so hot" is because he can actually -use- his extra hardpoints on two more MLas, thus causing him to generate additional heat in normal play.
There is a reason HBK pilots advised all newcomers to "buy the H, don't buy the G", and that's because A: it has better hardpoints, and B: it has a better hitbox model (slightly smaller RT.)
In fact, the reason the HBK-H runs "so hot" is because he can actually -use- his extra hardpoints on two more MLas, thus causing him to generate additional heat in normal play.
There is a reason HBK pilots advised all newcomers to "buy the H, don't buy the G", and that's because A: it has better hardpoints, and B: it has a better hitbox model (slightly smaller RT.)
More of a reason why this game needs sized hardpoints (HBK-4H can only mount an AC/10 in that Ballistic RT while the HBK-4G can mount the AC/20) for Battlemechs (basically Inner Spheres right now).
Then you can add mechs like the Hollander, which have unique setups, instead of having Ravens run around with ridiculous AC/20 stuff.
#66
Posted 04 September 2014 - 01:36 PM
This ridiculous nerf should never have happened in the first place. But that's the thing with Nerfinator, once he's done something he refuses to undo it. I don't know if it's some kind of pride thing and he doesn't want to admit he's done something wrong. But either way once it's funked up, there's no going back. Sad but true.
#67
Posted 04 September 2014 - 01:37 PM
sad.
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