My experience first:
I use it mostly when the game freezes(because I tend to have quite good internet connection - aside of PGI understandings for "server stability", "lag" and such) - from time to time I use it when a lag spike hits me and it endures more than ~20-30 secs.
So let's have a closer look on the three cases:
1) - The game crash issue.
When that occurs you're forced to force-kill or alt+f4, otherwise said, quit the whole game. After you do so you'll be(in the best case scenario) dropped at the launcher as a starting point and you must perform the following steps:
- launch the game.
- wait for the first logo commercial to go away(it's unskipable)
- hit "space" like a mad man until you're on the username and password screen and type those.
- WAIT about 20 secs(best case - I don't remember it taking that little time though) for "connecting" progress to complete.
- Click Rejoin.
- WAIT about 20 secs(again - like the first) for "connecting" progress to complete.
- Wait the map to load(ordinary for me it's about 1/3 / 1/4 of the "connecting" time).
Join the game.
2) Disconnection issue:
Now this one is pretty much like case 1) - you repeat all I've described without the steps you have to perform to start the launcher and get to the username and password screen.
3) Lag spike issues:
When you've got to a point that you're bored/tired of waiting for the lagging to seize - you(and read "I") ordinary quit the match and rejoin it, repeating the steps:
- Click Rejoin.
- WAIT about 20 secs(again - like the first) for "connecting" progress to complete.
- Wait the map to load(ordinary for me it's about 1/3 / 1/4 of the "connecting" time).
Join the game.
BONUS!! :
After you join the game:
- to realize you have no HUD indicators...
- Quit the match.
- Rejoin.
- WAIT about 20 secs(again - like the first) for "connecting" progress to complete.
- Wait the map to load(ordinary for me it's about 1/3 / 1/4 of the "connecting" time).
Bonus disclaimer: This far this has happened to me EVERY SINGLE TIME I used the Rejoin "feature". Every. Single. Time.
Now - the Rejoin option is not a bad idea - in fact - it's really a GREAT idea!
... but.
The game base client is way, and I mean WAY too slow to make that "option" a valuable feature.
My opinion is that the game doesn't have enough background threading, processing, data streaming/steaming to be optimized to make that option valid.
My opinion is that this option is not quite discussed just cause the game with it is a tiny, itzi, bitzi, niuniu better than the game without it.
My opinion is based on the fact, that each time the disconnect case(the main reason this feature was included), the crash case(the sub-reason this feature was included) it cost me 2 mins(the least) to re-enter the game.
You know what 2 minutes in this game mean right?
And btw I got decent PC - i5, 2gb Video etc. - all the above without even playing on Ultra quality - I can imagine there're people playing the game that feel my pain even harder...
My suggestion:
Start working on a easy, sort-of painless way implementing ways to make the game load faster.
That huuuuge loading data from the servers when you first enter the UI after the name and the password screen, that long waiting time for your configuration to be saved server-side, that huuuge waiting time before the map loading screen show up...
There are way better ways to do that.
Worker threads/background workers/call it whatever you wish - those background processes/threads that are synced with your core part of the UI/game, that have the sole purpose to update all these things UNNOTICABLY, while we, the users, perform all the stuff we want without noticing all those UNBEARABLE loading times...
Share you thoughts if you wish.
Edit: Forgot to mention that this Rejoin feature manage to NOT kill me only ONE SINGLE TIME since they've implemented it.
Also - this the lag/crashing ordinary does not occur when the game starts - always it occurs when the shooting starts - a time, where even 20 secs are way too much waiting time, not to mentin 2 mins the least.
I got screens from my latest death caused by the slow Rejoin option - from now on I'll try take a screenshot for every time I have to use it.
Edited by Voidcrafter, 20 August 2014 - 08:56 AM.


























