

The Direlance - The New Meta
#1
Posted 19 August 2014 - 11:17 AM
Requirements:
1-3 of each
-Direwolf
-Timber Wolf
Direwolfs (never built one and do not own a Direwolf, you're on your own here)
-6CUAC5
-10 tons CUAC5 ammo
Timber Wolfs
-2CERML
-3CUAC5
-5 tons CUAC5 ammo
I used the Timber Prime but you can easily use any of the other variants as it does not use the CT for anything specifically. Recommended to use the prime right torso to avoid a second torso movement penalty from the S torso.
#2
Posted 19 August 2014 - 11:19 AM
#3
Posted 19 August 2014 - 11:21 AM

#4
Posted 19 August 2014 - 11:23 AM
CapperDeluxe, on 19 August 2014 - 11:19 AM, said:
The name originated from a 2 Direwolf, 2 Timber Wolf lance. Hence the DireLance. If you'd like to use 5 and make it a DireStar go ahead.
MeiSooHaityu, on 19 August 2014 - 11:21 AM, said:

I've never seen a Timber run 3 CUAC5, 2 yes, but not 3.
Edited by MauttyKoray, 19 August 2014 - 11:24 AM.
#5
Posted 19 August 2014 - 11:26 AM
MauttyKoray, on 19 August 2014 - 11:23 AM, said:
Well, I was channeling my inner The Who there, but the quote is true. Delivery systems ( mechs) may change, but the meta is always the same. High alpha pinpoint damage.
Edited by MeiSooHaityu, 19 August 2014 - 11:27 AM.
#6
Posted 19 August 2014 - 11:38 AM
MeiSooHaityu, on 19 August 2014 - 11:26 AM, said:
That would explain the ERMed lasers and burst fire UAC/5's... wait a sec.....
#7
Posted 19 August 2014 - 11:40 AM
MeiSooHaityu, on 19 August 2014 - 11:26 AM, said:
CUAC are hardly pinpoint with their multi-shot bursts. However chain firing them (not clicking, just click and hold) does create a machine gun effect that is quite funny.
#8
Posted 19 August 2014 - 11:41 AM
Otherwise the uac5 Disintigration Ray works well.
Edited by MischiefSC, 19 August 2014 - 11:44 AM.
#9
Posted 19 August 2014 - 11:46 AM
Dracol, on 19 August 2014 - 11:38 AM, said:
Clan meta is in a state of flux. They are trying everything to achieve a high alpha pinpoint affect. It was PPC/Gauss. Also cramming as many A/Cs as possible on a mech seems popular. Still say many people want the high alpha pinpoint damage and will do whatever they can to get close to that.
#12
Posted 19 August 2014 - 12:09 PM
#14
Posted 19 August 2014 - 12:24 PM
MauttyKoray, on 19 August 2014 - 11:17 AM, said:
Requirements:
1-3 of each
-Direwolf
-Timber Wolf
Direwolfs (never built one and do not own a Direwolf, you're on your own here)
-6CUAC5
-10 tons CUAC5 ammo
Timber Wolfs
-2CERML
-3CUAC5
-5 tons CUAC5 ammo
I used the Timber Prime but you can easily use any of the other variants as it does not use the CT for anything specifically. Recommended to use the prime right torso to avoid a second torso movement penalty from the S torso.
A lance of clan heavies and assaults averaging 700 damage is not a big deal. No new meta here.
#15
Posted 19 August 2014 - 12:37 PM
I use 2/2 with two ERPPCs on my current Prime build (and thinking of dropping the six backup ERSL for some more ammo, not sure yet though.)
#16
Posted 19 August 2014 - 12:37 PM
#18
Posted 19 August 2014 - 12:43 PM
Only one of those Wolves is Dire...
#19
Posted 19 August 2014 - 12:43 PM
MauttyKoray, on 19 August 2014 - 11:17 AM, said:
Requirements:
1-3 of each
-Direwolf
-Timber Wolf
Direwolfs (never built one and do not own a Direwolf, you're on your own here)
-6CUAC5
-10 tons CUAC5 ammo
Timber Wolfs
-2CERML
-3CUAC5
-5 tons CUAC5 ammo
I used the Timber Prime but you can easily use any of the other variants as it does not use the CT for anything specifically. Recommended to use the prime right torso to avoid a second torso movement penalty from the S torso.
Just to tell you...
You will run out of ammo on both those builds before the match is half way over...leaving you with only backup weapons.
You need to drop at least 1 CUAC from each build...if not 2 on the DW.
#20
Posted 19 August 2014 - 12:46 PM
The heat on 3CUAC5 is negligible and you probably won't be firing long enough to really build the heat as 18 CUAC5s (assuming a lance of 2 and 2) practically melt even assaults. Lights are the only real problem but with the added CERML from the Timbers they chew up pretty nice with some concentrated fire.
Sephlock, on 19 August 2014 - 12:43 PM, said:
Only one of those Wolves is Dire...
MauttyKoray, on 19 August 2014 - 12:08 PM, said:
Already answered.
Gyrok, on 19 August 2014 - 12:43 PM, said:
Just to tell you...
You will run out of ammo on both those builds before the match is half way over...leaving you with only backup weapons.
You need to drop at least 1 CUAC from each build...if not 2 on the DW.
You're assuming individual piloting drops or uncoordinated efforts. A mech takes a fraction of the ammo from each DireLance member. Only on 1-2 matches out of a few dozen did any of us run out of ammo (1 timber and 1 dire each match). Otherwise the enemies fall so quickly that ammo expenditure hasn't been an issue. You can do 6 tons of ammo on the Timber if it suits you.
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