Vindicator Is Released!
#1
Posted 19 August 2014 - 01:11 PM
#2
Posted 19 August 2014 - 01:18 PM
#3
Posted 19 August 2014 - 02:27 PM
#4
Posted 19 August 2014 - 03:06 PM
Stoneblade, on 19 August 2014 - 01:11 PM, said:
Well technically, St. Ives Compact only existed for a short period of time as an independent faction, it has been for most of it's existence part of the Capellan Confederation.
#5
Posted 19 August 2014 - 03:56 PM
IraqiWalker, on 19 August 2014 - 03:06 PM, said:
And Sun-tuz (spelling?) Ended its possible life sooner by manipulation, backstabbing, staged "raids" and strong misuse of power when he was in charge of the new Star League... otherwise, they probably would have been around longer. Either way, they probably should have been a faction in this game, cause at this time they where considered a state large enough, and will be for some time longer... (Smoke Jaguar kicks it before they do (going from invasion times) but the Jaguars made it in as a faction...)
#6
Posted 19 August 2014 - 05:03 PM
#7
Posted 19 August 2014 - 06:50 PM
Tesunie, on 19 August 2014 - 03:56 PM, said:
Sun Tzu Liao.
As for a big faction, the St. Ives compact is minuscule, a few planets. The Smoke Jaguars actually occupied a massive swath of territory. Dozens of systems, and bordering on several hundred planets, while the the St. Ives Compact was 17 systems at it's largest.
Don't get me wrong. I would love to have the other factions in, but I can understand why they aren't here yet, or possibkly never will be. They didn't do much in the lore anyways.
#8
Posted 19 August 2014 - 07:09 PM
IraqiWalker, on 19 August 2014 - 06:50 PM, said:
Sun Tzu Liao.
As for a big faction, the St. Ives compact is minuscule, a few planets. The Smoke Jaguars actually occupied a massive swath of territory. Dozens of systems, and bordering on several hundred planets, while the the St. Ives Compact was 17 systems at it's largest.
Don't get me wrong. I would love to have the other factions in, but I can understand why they aren't here yet, or possibkly never will be. They didn't do much in the lore anyways.
St. Ives Compact was labeled as an actual faction (as in, large enough to be considered a state and be deemed worthy of a voice in "IS negotiations". Didn't they even have a seat in the new Star League? Or am I mistaken there?
Anyway, they where around for a while, and was considered a minor/major (not a full major) state of the Inner Sphere.
Really, I feel that St. Ives is the only faction not represented in this game (besides Periphery/Pirate states, which weren't even considered a power at all by the larger houses). I mean, FRR is represented, and if I recall right, they get pounded into even fewer planets than St. Ives was (or there a bouts), and even losing it's place on the map as a House Power... (This is mostly just to "argue" and make the point, not necessarily an action to "force" St. Ives as a faction (as much as I might like that), nor to kick any other faction out (such as CSJ or FRR). Just to be clear. I'm arguing for arguments own sake honestly, besides that I do like the St. Ives Compact...)
#9
Posted 20 August 2014 - 09:24 AM
Edited by Stoneblade, 20 August 2014 - 09:29 AM.
#10
Posted 21 August 2014 - 10:17 AM
That should be quite enough.
The only poor point so far- you can shoot a Vindicator in the back of the head- and it hits the front CT.
#11
Posted 21 August 2014 - 12:33 PM
wanderer, on 21 August 2014 - 10:17 AM, said:
That should be quite enough.
The only poor point so far- you can shoot a Vindicator in the back of the head- and it hits the front CT.
Someone should test, this, and file a support ticket. Preferably with a youtube video of the test attached.
#12
Posted 21 August 2014 - 12:38 PM
IraqiWalker, on 21 August 2014 - 12:33 PM, said:
Russ tweeted something about an adjustment to the Vindi's hitboxes. The damage on the head that is registering as full CT will be split to the ST though the details are a little unclear.
#15
Posted 22 August 2014 - 02:29 AM
#16
Posted 22 August 2014 - 02:47 PM
FatYak, on 22 August 2014 - 02:29 AM, said:
it's as tall as a Blackjack, and you've literally had no more than 3 hours of play with it. I hardly count that as an expert opinion. Especially considering some people have already found great ways to make it work. Namely, being a second line mech, like a medium should be doing.
#17
Posted 22 August 2014 - 04:53 PM
And i refuse to turn it into a missile boat like ive seen people doing, theres enough of that going around already
But it looks fantastic =D
Edited by FatYak, 22 August 2014 - 05:04 PM.
#18
Posted 22 August 2014 - 05:08 PM
FatYak, on 22 August 2014 - 04:53 PM, said:
And i refuse to turn it into a missile boat like ive seen people doing, theres enough of that going around already
But it looks fantastic =D
Are you saying stock? Or customized? Cause in the stock matches I've played in with it, the Vindicator held it's own very easily. Customized? Well, it's not stuck at 60 KPH but can achieve upwards of 90 KPH.
As far as being a jack of all trades, here is a jump sniper with some close range "zombie" punch to it. You can also make a long range support custom. A close range brawler is even an option. (These builds were just tossed together, and I'm sure could be better refined.)
Blackjack tends to suffer from trying to fit in lots of heavy weapons into it, limiting many of it's options. The Vindicator relies more on missiles than ACs, and if missile's aren't your thing, nothing is wrong with that. But I don't think that it's correct to blame the mech at this time. (I have to admit, I don't own a Vindicator... yet...)
#19
Posted 23 August 2014 - 03:38 AM
FatYak, on 22 August 2014 - 04:53 PM, said:
And i refuse to turn it into a missile boat like ive seen people doing, theres enough of that going around already
But it looks fantastic =D
It can't really work as an LRM boat. However, a second line mech doesn't need to be an LRM mech, There are dozens of builds you can try on it that are LRM free. Try MPLs+SRMs. Try MLs+SSRMs, and so on and so forth. The AA and the SIB can be great jump snipers. Try slapping 2xERPPCs+TAG (TAG helps detect invisible walls), max JJs, max XL, and max armor onto a SIB, and have fun with poptarting.
Try sticking a lot of burst weapons onto it with a STD 225 or so, and stick behind the big mechs to help add to their damage. It's an escort mech more than a front liner.
#20
Posted 23 August 2014 - 07:37 PM
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