Budor, on 21 August 2014 - 01:27 AM, said:
IS is better at dying when losing 1 ST or at fielding less weapons or at being slower. Combinations of those 3 are not a rarity.
I also enjoy having to buy, grind and sell some of those "pants on head ********" IS variants just to get my module slot.
My stance from June still stands:
Mostly true...
Is does have advantages, ppfld is the main advantage, only ppfld weapons clams have is guassrifles.
Clan has better dps, but is vastly easyier to torso twist against.
Clan mechs have heat spike higher and faster, but they also cool down faster.
Clan lrms cost less tonnage, have a effective min range of 100 meters instead of 180, and have a shallower arc which is better for fighting in underground areas, or using them as directfire weapons, but they are weaker vs ams and IS lrm have a higher arc and hit in one solid blob, which makes them better at firing over cover or pure indirect fire boats.
Clan srms vs is srms is basically equal, thou clans weigh slightly less and IS does marginally more damage.
Lasers, clan wins here hands down due to range and extra damage, thou IS lasers do have shorter burn times and less heat.
Given two unskilled pilots id always bet on the clanmech, given 2 skilled pilots I'd have to think about it.
There is some unbalanced stuff, like a direwolf is so superior to an atlas its not even funny..
I wish they'd actully left the jumpsniper is meta alone when clans came out, its suspicious timing... i think a old meta 3d would easily equal a timberwolf, not in damage but in practical ability to kill or cripple mechs quickly.
Changeable engines is the real advantage is have, gives them the ability to really choose there loadout.
narcs... clan narc is just so superior that theres no comparison.