Hello, I noticed that during the initial start-up sequence at the round start, the head of the pilot goes through an object on the right side. It's something minor but I've never had that happen before with any other mech.
Also, is it me or the Vindicator misses start-up animation after coming out from a heat shutdown? In every other mech, you have the pilot pushing a switch, but the Vindicator just powers up instantly. It reduces my reaction time in brawls, because I don't know when exactly the mech is going to power up.


Vindicator Animation Problems
Started by Tahribator, Aug 20 2014 12:51 AM
5 replies to this topic
#1
Posted 20 August 2014 - 12:51 AM
#2
Posted 20 August 2014 - 09:09 AM
I get these too. Also, I get no Betty voice during the startup sequence of the Vindicator.
#3
Posted 20 August 2014 - 09:10 AM
I've noticed these things too; also, right after the start up sequence, he does a little jig like he is still stablizing after the jump. He bobs a little (not that Bob).
#4
Posted 20 August 2014 - 09:44 AM
Yeah... I posted my thread a little bit before your's, Tahribator, with some video too for the Devs (and some troll reply)
http://mwomercs.com/...ost__p__3653674

Edited by Grendel408, 20 August 2014 - 09:54 AM.
#5
Posted 20 August 2014 - 04:04 PM
Posted in other thread relating to this;
"The Vindicator start-up is delayed all times, not just the start-up sequence. If you overheat you will sit there for an extra ~3 seconds shut down after you should have already start-up.
Also happens if you manually power-down/start-up.
Can be replicated 100%"
"The Vindicator start-up is delayed all times, not just the start-up sequence. If you overheat you will sit there for an extra ~3 seconds shut down after you should have already start-up.
Also happens if you manually power-down/start-up.
Can be replicated 100%"
#6
Posted 25 August 2014 - 11:11 AM
In addition to the clipping issue, there are no start-up sounds.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users