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September Mech Speculation (2014)


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#161 Rear Admiral Tier 6

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Posted 03 September 2014 - 09:22 AM

Centurion 9AH thank you :mellow:

#162 AdamBaines

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Posted 03 September 2014 - 09:45 AM

View PostMott, on 03 September 2014 - 08:11 AM, said:


I don't think this comment can be stated emphatically enough.

There are sooooo many issues to fix and decent mechs to release before PGI gets around to designing and releasing joke mechs, it's not even funny.

+1000000000

#163 Hillslam

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Posted 03 September 2014 - 10:47 AM

Posted Image

#164 CDLord HHGD

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Posted 03 September 2014 - 11:15 AM

View PostNgamok, on 03 September 2014 - 06:00 AM, said:


Is the left arm supposed to have a lower actuator?

NM, some pics show it with, others without....

Source

#165 Strum Wealh

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Posted 03 September 2014 - 03:34 PM

View Postcdlord, on 03 September 2014 - 11:15 AM, said:

Is the left arm supposed to have a lower actuator?

NM, some pics show it with, others without....

Source

Record Sheets: 3039 shows that both the GLT-4L (on pg. 423 of 500 of the PDF) & GLT-4P (on pg. 424 of 500 of the PDF) have a Lower Arm Actuator in the Right Arm, and that both variants lack a Lower Arm Actuator in the Left Arm.
Record Sheets: 3050 Upgrades, Unabriged - Clan & Star League shows that both the GLT-3N (on pg. 280 of 364 of the PDF) also has a Lower Arm Actuator in the Right Arm while lacking a Lower Arm Actuator in the Left Arm.

Since PGI tends to prioritize the record sheet listing over artwork in determining 'Mech loadout (see, the ON1-K's SRM launcher), the MWO GLTs would have the actuator sets indicated on the record sheets.
So, in terms of MWO, the GLTs would behave like the VTR-9B or the HGN-733C - that is, they would have substantially-reduced horizontal arm movement ranges in comparison to 'Mechs with Lower Arm Actuators in both arms, but they would still have some horizontal arm movement (unlike 'Mechs that lack Lower Arm Actuators in both arms).

#166 White Bear 84

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Posted 03 September 2014 - 03:47 PM

View PostMott, on 03 September 2014 - 08:11 AM, said:


I don't think this comment can be stated emphatically enough.

There are sooooo many issues to fix and decent mechs to release before PGI gets around to designing and releasing joke mechs, it's not even funny.


But I.. I.. wasn't being serious... :ph34r: :P

#167 WalkingDeathBot

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Posted 03 September 2014 - 07:07 PM

Ok what is this mech I just saw posted to the MWO twitter feed?

https://twitter.com/...sNoGalaxy/media

#168 Domoneky

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Posted 03 September 2014 - 08:01 PM

We Will never be happy and we'll never have fun

#169 CycKath

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Posted 03 September 2014 - 08:24 PM

View PostWalkingDeathBot, on 03 September 2014 - 07:07 PM, said:

Ok what is this mech I just saw posted to the MWO twitter feed?

https://twitter.com/...sNoGalaxy/media


This one? https://twitter.com/...296197598392321
That's just a Griffin

#170 DieGruneMorder

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Posted 03 September 2014 - 08:37 PM

Vulture/MadDog and the Hellbringer.....please! Oh and the IS needs a new Heavy to answer the Timberwolf. Looking through the lore, im not sure what thats going to be....probably nothing.

#171 Sparks Murphey

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Posted 03 September 2014 - 09:40 PM

View PostCycKath, on 03 September 2014 - 03:13 AM, said:


The 7K was developed 3068 however, in the present timeframe there are only three available variants the original GHR-5H, the GHR-5J and GHR-5N. Hero would have to be an invented variant.

While the actual loadout for a Hero Grasshopper would need to be invented, the "Red by Night" mentioned in TRO 3039 would make for a characteristic model.

Technical Readout 3039 said:

Force Commander Thomas Henten: Henten was the officer in charge of the Marik raiding force that attacked Bryant’s Lantren Corporation in 2843 and damaged the factory’s protective domes, which had been constructed after the planet’s Star League-era Storm Inhibitors were destroyed. Force Commander Henten filled several cargo transports with Grasshopper spare parts for his personal machine, the “Red by Night.” Now piloted by a distant descendant, the Red by Night still draws from this cache of spare parts and is in pristine condition.

I'm thinking a black Grasshopper with red lightning to represent Bryant's ever-present storms.

There's also the Grasshopper of Tor Miraborg:

Technical Readout 3039 said:

Överste-Löjtnant Tor Miraborg: In charge of many of the small unit operations ordered to hunt down the ronin resistance groups fighting throughout the Free Rasalhague Republic, Tor and his Grasshopper not only led the attacks, but also served as the rear guard when retreating. Tor has been injured twice in combat, suffering light wounds when witnesses thought he should have been killed. The Överste-Löjtnant credits his well-designed Grasshopper for his survival.

In contrast to the "pristine" condition of the Red by Night (and the St. Ives Blue and Protector), Miraborg's unnamed Grasshopper would be heavily pitted and scarred (like the Oxide and Misery).

#172 Griggio

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Posted 03 September 2014 - 10:12 PM

View PostFiremage, on 02 September 2014 - 08:24 PM, said:

HG "Claims" the rights, the Japanese courts have said that the rights belong to Studio Nue, and they won't talk to HG anymore, and the people HG currently "license" it from don't have the ability to grant such a long lasting license. Just no one in NA want's to fight the fight to free up the "Macross" licenses.


The whole thing is super messy. The original artist sold the designs to both Studio Nue / Tatsunoko and FASA. Tatsunoko then turns around and then sells the rights for NA use to Harmony Gold. HG then turns around and issues a cease and desist to FASA.......well they pretty much go after everyone in NA producing anything resembling Robotech.

Fast forward years later and Studio Nue wins in court against Tatsunoko, in Japan. As it turns out they only had distribution rights and no claim to the actual Macross IP. Currently Studio Nue has shown no interest in taking the case to court in the US. They have Japan and HG has NA.

I have an extreme dislike for HG if for anything else that there will never be a Macross A.C.E. game released in the US.

Back on topic! As far as new mech's I would love to see anything that would go toe to toe with a Timber or DW on the IS side, though personally I'm holding out for a Vulture release!

#173 Sparks Murphey

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Posted 04 September 2014 - 12:48 AM

Posted Image

#174 Griggio

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Posted 04 September 2014 - 01:23 AM

View PostSparks Murphey, on 04 September 2014 - 12:48 AM, said:

Posted Image


The real kick in the pants is they're trying to Kickstart a new spin off.......

#175 Hollow Earth

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Posted 04 September 2014 - 01:44 AM

View PostJoseph Mallan, on 03 September 2014 - 03:08 AM, said:

Posted Image

Those large shoulder panels seem to fit the marauder quite well.

View PostEl Bandito, on 03 September 2014 - 04:05 AM, said:


Posted Image

Actually, it seems to be more like this:
Posted Image

Just drop in and ruin everything

Edited by Hollow Earth, 04 September 2014 - 01:45 AM.


#176 Widowmaker1981

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Posted 04 September 2014 - 02:55 AM

View PostKoniving, on 20 August 2014 - 01:37 PM, said:



I know the MWO meta in Battletech is absolutely worthless. Heavily armored Twin AC/5 + PPC and twin PPC + AC/5 Shadowhawks are completely worthless against even stock Locusts, stock Jenners at 64 points of armor, the Shadowhawk with MWO meta is worthless! Even with a 0/0 pilot (top skill) against average 4/5 pilots. I was only able to kill one thing. One thing with 2 meta Shadowhawk try-hards in tabletop. A goddamn jeep. That was it. Meanwhile an Awesome handed them their ass.

Out of 22 targets and 36 try-hard Shadowhawk meta builds... I got one kill, and 36 dead Shadowhawks. And most fights were one on one or two on one in favor of the Shadowhawks against stock mechs.

But here.. pfft. It's all in how it's made. A huge part of it though is that rising threshold.


Nah, with a single PPC its nothing to do with the high heat threshhold, its much more to do with the fact low calibre ACs in Battletech SUCK. they really, really suck. they weigh a ridiculous amount for a 5 or 2 dmg weapon.

Imagine how bad an AC/2 would be in MWO if its refire rate was 4s.

Edited by Widowmaker1981, 04 September 2014 - 02:56 AM.


#177 Black Ivan

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Posted 04 September 2014 - 05:16 AM

We will never see the Marauder. All of the Unseen are out of PGIs reach.

I expect the Mauler or perhaps Hatamoto Chi

#178 nonnex

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Posted 04 September 2014 - 05:31 AM

My speculation for upcoming features in Sept. would be the following:

Posted Image

#179 Koniving

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Posted 04 September 2014 - 08:26 AM

View PostWidowmaker1981, on 04 September 2014 - 02:55 AM, said:


Nah, with a single PPC its nothing to do with the high heat threshhold, its much more to do with the fact low calibre ACs in Battletech SUCK. they really, really suck. they weigh a ridiculous amount for a 5 or 2 dmg weapon.

Imagine how bad an AC/2 would be in MWO if its refire rate was 4s.

I know.

There's also the lack of convergence spreading the damage. Which is hilariously ironic, considering that compared to the books the over-simplified tabletop game suffers from horrendous pinpoint damage!

However, low caliber ACs are super cold and heat efficient. A BJ-1's AC/2 is a 30mm caliber with 10 shots to do 2 damage. A 40mm has 8 shots (40mm AC/5 has 20 shots), etc. 80mm AC/2 has 4 shots (80mm AC/5 has 10 shots). Damage efficient they are not, but they are meant to compliment the high heat of lasers and the long reload time of the ultra powerful missiles so that you have a low-heat fall back that you can use constantly and freely (until ammo runs short). Davions love them because they keep the mechs cheap and easy to repair.

You might laugh at that description, but consider this.
Spoiler



Currently a Rotary AC in Battletech is what we have in MWO for a lot less weight.

Edited by Koniving, 04 September 2014 - 08:26 AM.


#180 PACoFist

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Posted 04 September 2014 - 10:33 AM

View Postnonnex, on 04 September 2014 - 05:31 AM, said:

My speculation for upcoming features in Sept. would be the following:

Posted Image


That is a dragon.
The dragon already is in game?!





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