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Public Test - Mass Production


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#221 Madd Dawg

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Posted 21 August 2014 - 12:04 PM

View PostNikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:


We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.

There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.


Thanks for the hard work. There will always be ppl QQ about one thing or another and if you took everyone's suggestion then the game would be a mess. If you think you know best then become a programmer, start a company and have at it. Oh and good luck. Thanks again for a great game and the hard work and I look forward to what you come up with in CW. See ya on the battle field.

#222 McHoshi

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Posted 21 August 2014 - 12:05 PM

View PostSmedlee, on 21 August 2014 - 12:02 PM, said:

Did it start yet?


View PostNikolai Lubkiewicz, on 21 August 2014 - 11:53 AM, said:

Greetings MechWarriors,

The final patch will be available shortly. We are aiming to begin the test now at 1PM PDT / 4PM EDT / 8PM UTC


See here http://mwomercs.com/clock ;)

#223 Deathlike

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Posted 21 August 2014 - 12:07 PM

Guys, the simple fact that this still require another patch, means that you need to wait until the "Patch" button comes up again... which means it's operational.

It's not quite time yet...

#224 Ren Kurogane

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Posted 21 August 2014 - 12:11 PM

into the Test Server.....couldn't see IS map in Faction Tab at all ;)

#225 Krist Smith

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Posted 21 August 2014 - 12:12 PM

View PostDeathlike, on 21 August 2014 - 12:07 PM, said:

Guys, the simple fact that this still require another patch, means that you need to wait until the "Patch" button comes up again... which means it's operational. It's not quite time yet...

Not in this case. The problems/fixes here apply to the server-side, not clients. So the patch from this morning is all you'll have to worry about (unless there's something else found later today that requires us to patch the client).

#226 Nemesis Duck

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Posted 21 August 2014 - 12:13 PM

QQ! QQ! Wait, am I too late?

#227 UBCslayer

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Posted 21 August 2014 - 12:14 PM

Anyone actually manage to get into a game on the test server yet? I've been searching for over ten minutes without a drop.

#228 3rdworld

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Posted 21 August 2014 - 12:17 PM

View PostUBCslayer, on 21 August 2014 - 12:14 PM, said:

Anyone actually manage to get into a game on the test server yet? I've been searching for over ten minutes without a drop.


Go back to work slayer, you're drunk.....wait.

#229 Solahma

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Posted 21 August 2014 - 12:18 PM

EDIT: apparently the "map" he is referring to is the IS map on the Faction screen

Edited by Solahma, 21 August 2014 - 12:26 PM.


#230 stjobe

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Posted 21 August 2014 - 12:22 PM

View PostSolahma, on 21 August 2014 - 12:18 PM, said:

Posted Image
um... so no Industry for the PTS... and "Lots of known issues with unit creation".

what is the point of the PTS then? How about you fix unit creation until there are A LOT LESS already known issues so we can find NEW ones. And no map to test means this PTS is basically useless.

It's basically just a test of the new hardware now. I think I'll sit this one out.

Huh, just the CW map missing then (and a lot of bugs in the new map). Might have to drop by later after all...

Edited by stjobe, 21 August 2014 - 12:45 PM.


#231 Solahma

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Posted 21 August 2014 - 12:22 PM

see my above edit, Russ is talking about the IS faction map, NOT the new Industry map. Descriptive words are not part of the vocabulary of Russ apparently. When you release a new "Map" and then later say that the "Map is not drawing" I think 95% of the community is going to think of the new bloody MAP

Edited by Solahma, 21 August 2014 - 12:24 PM.


#232 Deathlike

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Posted 21 August 2014 - 12:23 PM

View PostKrist Smith, on 21 August 2014 - 12:12 PM, said:

Not in this case. The problems/fixes here apply to the server-side, not clients. So the patch from this morning is all you'll have to worry about (unless there's something else found later today that requires us to patch the client).


Oh, it wasn't actually made clear then.

Still, the IS map was kind of the "thing" to see.

Edited by Deathlike, 21 August 2014 - 12:23 PM.


#233 NuclearPanda

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Posted 21 August 2014 - 12:24 PM

View PostSolahma, on 21 August 2014 - 12:18 PM, said:

Posted Image
um... so no Industry for the PTS... and "Lots of known issues with unit creation".

what is the point of the PTS then? How about you fix unit creation until there are A LOT LESS already known issues so we can find NEW ones. And no map to test means this PTS is basically useless.


EDIT: apparently the "map" he is referring to is the IS map on the Faction screen


I'm guessing they're testing the *cough* new servers *cough*.

I agree having pretty much no unit creation, let alone NO NEW MAP, is pointless.

#234 Stickjock

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Posted 21 August 2014 - 12:24 PM

View PostUBCslayer, on 21 August 2014 - 12:14 PM, said:

Anyone actually manage to get into a game on the test server yet? I've been searching for over ten minutes without a drop.


In right now... yup...

#235 Solahma

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Posted 21 August 2014 - 12:25 PM

MAP IS IN

He meant the damn Faction Map isn't drawing

#236 xengk

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Posted 21 August 2014 - 12:26 PM

Posted Image

#237 Flapdrol

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Posted 21 August 2014 - 12:36 PM

really glitchy, really laggy, pieces of building floating in midair.

#238 9erRed

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Posted 21 August 2014 - 12:48 PM

Greetings all,

If you haven't seen what this new Industrial/Factory map looks like see the latest VLog #7 the first part is all about this new brightly lit 'Night" map.
- Development and Mech action on this map

Here's the YouTube link:



Here's a few stills for those that don't have time to watch the VLog:

Posted Image

Posted Image

Posted Image



See you in the test,
9erRed

#239 Koniving

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Posted 21 August 2014 - 12:50 PM

View PostFlapdrol, on 21 August 2014 - 12:36 PM, said:

really glitchy, really laggy, pieces of building floating in midair.

Floating mechs, too. The Warhawk I found in the testing ground was floating in the air and couldn't touch the ground, meaning I'm sure if I went around with some tags I'll find weapons collision issues all over the place.

#240 Stickjock

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Posted 21 August 2014 - 12:51 PM

View PostFlapdrol, on 21 August 2014 - 12:36 PM, said:

really glitchy, really laggy, pieces of building floating in midair.


Hence a public test and a Feedback section to report errors you encounter...





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