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Please Improve Ragdoll Death Physics


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#81 Kaspirikay

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Posted 21 August 2014 - 10:10 PM

This is crazy. I was thinking the exact same thing today.

Mech deaths have always looked weird. They look like rubber dolls rather than 100 ton mangled metal.

Make them bend and sheer with sparks and explosions. FLAMES! GET MICHAEL BAY ON THIS NOW!

#82 EvilCow

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Posted 21 August 2014 - 10:15 PM

I would improve physics (or implement physics because there is none) for everything else in the game: jets, weapons, mech movement, turn rate etc.

Ragdolls are fun but not exactly the highest priority.

#83 9erRed

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Posted 22 August 2014 - 01:10 AM

Greetings all,

Technically, (in this BattleTech verse) I find it difficult to watch any Mech in 'ragdoll' form move it arms and legs in positions that the Mech could never reach when operating.
- If the Mech does not have the ability to rotate/traverse it's arms past a set angle, why is it doing it when not even powered?

The items and devices that the Lore states move this machine require very large amounts of power just to make them work.
- Without this directed energy to the limbs it should freeze like a statue and fall over, if it's out of balance. (gyro stopped)

Not very much fun to watch or for gameplay, but more realistic. (in this giant robot verse)

9erRed

#84 EvilCow

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Posted 22 August 2014 - 03:37 AM

View Post9erRed, on 22 August 2014 - 01:10 AM, said:

Greetings all,

Technically, (in this BattleTech verse) I find it difficult to watch any Mech in 'ragdoll' form move it arms and legs in positions that the Mech could never reach when operating.
- If the Mech does not have the ability to rotate/traverse it's arms past a set angle, why is it doing it when not even powered?

The items and devices that the Lore states move this machine require very large amounts of power just to make them work.
- Without this directed energy to the limbs it should freeze like a statue and fall over, if it's out of balance. (gyro stopped)

Not very much fun to watch or for gameplay, but more realistic. (in this giant robot verse)

9erRed


Don't be silly, even imply "pilot skill" can break those hard physical limits and a targeting computer can make projectiles faster.

Edited by EvilCow, 22 August 2014 - 03:37 AM.


#85 Hoax415

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Posted 23 August 2014 - 11:07 AM

Didn't ever single other BT game have mechs at least sometimes be vaporized when the engine is destroyed?

Deaths in MWO like most animations or lack thereof leave something to be desired.

#86 9erRed

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Posted 24 August 2014 - 11:35 AM

Greetings all,

If we were to have something that resembled 'reality'. (I know, it's a big stompy robot game!)

- Stopping or outright coring a Mech would leave it stopped and possibly just standing still.
- It would be difficult to know if it was just stopped or neutralized?
- Do your Mech's sensors scan and id that this is no longer a threat? Targeting no longer showing?

Not very much fun and normally requiring a few more shots 'just to be sure'.

So, to make the game somewhat more fun, they build in 'rag doll' physics. Not very realistic for machines that require power just to move, but ok for gameplay. But they really need to reign in the rag part in the rag doll movement.

- Comparing this to any 'real life' armour against armour battles, getting a single kill shot on a tank is always a risk. Unless there is a catastrophic explosion or flames, the target just sits there, not moving. Sometimes requiring a second shot, again, 'just to be sure'.
- I'm sure that would be something similar to a fatal shot for a Mech. Striking systems critical to it's function and outright stopping the Mech cold. All movement should stop and if the gyro isn't functioning it just falls over.
(not very exciting, but more in line with what should be happening. Yes, there are (Lore listed) many redundant system's, but getting a critical item kill should do it.)

9erRed

#87 DaisuSaikoro Nagasawa

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Posted 24 August 2014 - 12:37 PM

Personally, I enjoy the physics the way they are.

#88 Satan n stuff

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Posted 24 August 2014 - 01:27 PM

View PostDaisu Saikoro, on 24 August 2014 - 12:37 PM, said:

Personally, I enjoy the physics the way they are.

Me too, today I made a Vindicator jump sideways by blowing up it's ammo, it was the funniest thing. I was on caustic on the refinery side slope, the Vindicator was running towards my Dire Wolf towards the nearest escape route, and I fired my ACs and lasers at it's right torso and whoosh, there it goes tumbling halfway across the caldera. I'd never seen anything bigger than a Raven fly like that before.

#89 SnagaDance

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Posted 25 August 2014 - 06:18 AM

View Post9erRed, on 22 August 2014 - 01:10 AM, said:

The items and devices that the Lore states move this machine require very large amounts of power just to make them work.
- Without this directed energy to the limbs it should freeze like a statue and fall over, if it's out of balance. (gyro stopped)
In Lore it is explained that the Myomer muscles contract when an electric current passes through them. So those would actually go slack when the power goes off. For all the mobility a mech has I'd think that all actuators would need to function like human joints, powered by the muscles and otherwise offering no resistance. The only exception would be when the mech is intentionally powered off. I can imagine locking mechanisms coming into play at such a moment to keep a mech standing. The joints still shouldn't be able to move further than when under power though, I completely agree with that.





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