Biggest Turnarround
#1
Posted 21 August 2014 - 09:43 AM
This was PUG game and as far as I know none were on comms on our side. We fought middle map of Alpine so no base defences helping.
We went down early only getting 2 kills on our side to the other team getting 7 kills in the same time frame, leaving 5 mechs (me in Kit fox, a Centurion, Shadowhawk, Blackjack and Madcat if I recall correctly) versus their 10 (included Banshee, Misery, 2 Kit fox, Madcat, Atlas, & other mecha).
I will say, whilst the dead on our side were kind of disheartened & asked us to run into the enemy guns blazing to get the game over with, we all rallied, grouped together and went hard at the other team, after taking stock of terrain, always alternating who would strike first at their mechs, with the others following after seeing their return fire (assuming recycles and cool downs would be required).
The game ended with our team winning, having killed all 12 mecha for the loss of 9 of us.
Was pretty intense, killing 10 other mechs for the price of 2 of ours and I can say some of their mechs were near new when we engaged. Our surviving mechs were all below 40% health at then end.
So what was your best turnaround game? How badly did the other team think they had you beat, for you to snatch victory from a likely defeat.
#2
Posted 21 August 2014 - 10:39 AM
That was before I started streaming so no video but I do have a highlight video on twitch of my group getting a 0-7 (or 0-8 since one discoed) comeback win.
http://www.twitch.tv...io_03/c/4856998
Edited by dario03, 21 August 2014 - 08:53 PM.
#3
Posted 21 August 2014 - 10:54 AM
I only have one story off the top of my head that happened recently. It was on the Crimson Strait and I was showing a friend the ropes of the game. I told him about the winning strategy (for me in PUGs) is to shoot but not be seen, and make sure you live as long as possible, since the longer you are alive, the more damage you potentially can do.
Well this was almost prophetic, as my team defending from the island side rushed into the saddle. I took up a defensive position in my TWolf with 4 ER LRG and 2 ER MED and poked at the enemy from a safe distance, disabling and softening up quite a few targets that decides to try and flank to the left side city before ducking into the tunnel. I routed an Atlas and a Jager from range.
Our team however was not faring very well, with many of them dying out to LRMs in the open as they rushed over the saddle. I told him if I didn't catch up with them then surviving wouldn't mean much since I would be the lone survivor versus their whole team, and unless they were badly damaged winning a 3v1 or even a 2v1 is hectic.
Well I cross the river to the left side from the island and weave through the city as I watch the score grow more dismal by the second. 6-11 is what it ended up stopping at as I completely circled the left side city. I was alone.
I decided to weave up to the tunnel to see if I could pick off any stragglers from the last fight - they would probably be going for my base. I went up the side but saw nothing, and decided to double back to their side of the saddle.
I ran briskly, still very fresh from taking minimal damage during my exchanges from earlier in the round, and ended up at the top of the saddle looking over my side of the map and seeing a lone legged Raven. I quickly aimed for his side torso and took him out as he lanced a laser shot across my center. 7-11.
He must have warned his buddies, because they were lumbering across the water towards my base, but they started turning around and heading for the tunnel side ramp. A Jager was first up, and first down as he was badly cored on his left side, and twin lances from my lasers easily took him down without return fire. 8-11. A cataphract and a Direwolf were also down there, but could not aim up to reach me. I watched as the Cataphract walked up and began backpedaling as I rotated shooting 2 ER larges into his left side every other second. I must have gotten extremely lucky, because he was beyond my targetting range, but he went down hard with multiple component destructions. 9-11.
By this time I've taken enough to have some dark orange armor, but the Direwolf on the rise was a short range brawler, so I backpedaled and worked my way up the side of the mountain while maintaining fire on his center torso. SRMs fell short, but medium lasers started turning my frontal armor red. I twisted left and right in between my cooldowns to spread some of that over my arms. He went down after focusing on his center, 10-11 with only one mech left. My teammates were telling me he was in the water shooting up at me with LRMs. That's where that damage was coming from. The clock was ticking down and I was around 45%. I ran up to the edge of the top rail and looked down to see him there, already dark orange in some parts. I focused his right torso, blowing his arm completely off. He started circling, spreading my lasers over his body to stay alive. 10 seconds left, I had enough time to rail two more shots into him, but the match ended before either of us went down.
11-11, turned a loss into a draw, and showed my friend just how pivotal staying alive truly was.
Edited by Nidhogg, 21 August 2014 - 11:04 AM.
#4
Posted 21 August 2014 - 10:54 AM
#5
Posted 21 August 2014 - 11:08 AM
Our allies were saying the same thing, get it over with.. But by skill, luck, and whatnot, we pulled out the greatest win I have ever had.
#6
Posted 21 August 2014 - 12:12 PM
It was me (sdr-5d) and a legged jenner vs. 3 big fat mechs. Did not expect to win.
Apologies for the video quality, I was new-ish to the game and streaming. This was streamed on twitch, then uploaded to youtube. The quality suffered greatly
#7
Posted 21 August 2014 - 12:14 PM
---
I've been scratching my head over the [Centurion] D, trying to come up with a build that fits my style. For reference, I run my A with UAC/5, 3xSSRM-2, 2xML, AMS, ES, 200 engine, and my AL with 2xLL, 2xML, 2xSSRM-2, AMS, ES, 200 engine. Both are great fun to play and 2-4 kills per match aren't unheard of.
I tried almost the whole way through basic efficiencies to find a D build that worked for me, but I couldn't find it. I tried with and without the XL engine, with and without the LBX, with and without SSRMs, dual AC/2, AC/10 - it just wouldn't gel.
Then last night I thought "well stjobe, you're going to have to do something with this if you're ever going to stomach mastering the CN9 chassis", and I put an UAC/5 in the right arm, 2xML and 2xSSRM-2 in with the XL engine, and hit launch.
We're on Caustic, and it's a ridge stand-off. I snipe a bit with my UAC but to no great effect and a close encounter with a Phract takes my right arm off. I disengage from the ridge and see a Commando trying to sneak the left hand side, so I set off after him. Turns out he's probably disconnected, because he runs straight off the map. Something hits me in the back and I turn around to see a Hunchback and a Dragon. I look up at the score and we're down 3-7.
Ah well, I still have my streaks and MLs, might as well go out in a blaze of glory. So I focus on the Hunch, and soon take him down. The Dragon is next and it's kind of fun to imagine him going "What the... I can't shake this guy!" when I pump ML after ML into his back. As he goes down I see a blue and a red triangle in our base (which is kind of weird since the scoreboard says the enemy has 7 kills, but whatever). The blue is a Commando and the red is another HBK trying to cap. I join the Commando in working him over and soon get the kill-shot.
As we head towards the enemy cap thinking the match is all over but the capping, we come across a Phract in the caldera who engages us. We run circles around him as he walks backwards towards his base, and he finally succumbs to a couple of MLs from my Cent.
Now the match must be over! 7-7 on the scoreboard, let's go cap! I type out "well played little buddy" to my Commando team-mate and head towards the cap... Only to be hit by lasers in the back. It's the final enemy, a Hunchback that has returned from wherever he was to engage us. We do a merry dance, all of us out of ammo, trying to score hits with lasers. The Commando finally gets the kill and the match ends.
4 kills for me in my D and a match turned around from 3-7 to 8-7 (or probably 2-6 to 7-6, with the DC'd Commando counting somehow).
I think I might like the D after all
---
Never give up.
Point in case, a match I played yesterday:
PUG match on Caustic, we start at the lake drop zone. The team heads up to the crater rim to snipe across the caldera when a HBK and a COM pushes through our line. I take out the COM and someone else takes out the HBK. 2-0 to us, so I join the fight around the rim, taking pot-shots at the enemy. After a while I realize there's only red triangles around me and look up at the score: We're down 2-5.
I circle back towards our base thinking I need to find at least one team-mate or perhaps just run and hide. I come across a rather badly hurt Cat on my team, and that's when I decide "ah hell, better go out in a blaze of glory". So I swing back up into the Caldera and start shooting.
At this time I'm out of ammo for my Streaks, so the only weapon I have left is a Large Laser. Nevertheless, I kill a 'Phract in the Caldera, and then a Cat, wounding another 'Phract so bad it starts to pull back. Last enemy in the caldera is a Cat, so I start firing at that, but seeing it's quite lightly damaged, I decide to chase down the wounded 'Phract.
I find it on the other side of the ridge-line and while dodging LRMs from the Cat in the caldera, I finish it off. Meanwhile, the Cat in the caldera has decided to join the fight, and so has the wounded Cat on my team. We dance for a minute or so before my team-mate gets the killing shot on the enemy Cat. The score is now 7-5 to us, and there's no enemies in sight. As I head for the cap and the victory I can't help but to type out in general chat:
"And that, my friends, is how you play a Commando".
We win by cap and I get about 2k XP.
#8
Posted 21 August 2014 - 04:10 PM
*Reserved for storytelling tomorrow*
It's 3:10 AM here and I'm at work after 4 hours, I beg you pardon for this - I got proxy restrictions toward the site I upload my screens at at work and I'm too tired for writing that long.
Oh yea - good old times.
#9
Posted 21 August 2014 - 04:32 PM
Solo Pug drop, last month on Caustic, my team had zero ecm. Tough tough fight, lots of manuvering, lots of strategic retreating to escape the rain of LRM's coming down on us and we can't LRM back very well because of their ecm cover. I can't really do it justice describing it, but afterwards, after we win 12-9, we saw on the score screen that the other team had FIVE ecm to our zero. On CAUSTIC. And somehow we won. There was nobody on either team under 200 damage. I can't even remember what mech I was driving, but damn that felt great.
#10
Posted 21 August 2014 - 05:28 PM
#11
Posted 21 August 2014 - 05:33 PM
#12
Posted 21 August 2014 - 06:58 PM
It was Frozen City (no Frozen City Night yet). Our scouts murdered the enemy scout while I hung back and helped kill a pair of tunnel-rushers. They killed the other mech who was hanging back with me, but I got both of them. I then looked at the scoreboard and saw that they already had 7 kills, to our 3. It was now a 1v5.
I lumbered through the buildings, trying to limit my exposure and catch them one at a time, and lo and behold I pulled it off. I munched on one enemy at a time, and slowly our score crept up. 4, 5, 6, and finally 7. Their final mech was an LRM Catapult who was out of LRMs, and I was dry of all my AC rounds and SRMs (with bright red internals on my CT). We closed up the range and came over the ridge at the front of the dropship within spitting distance of each other. We both fired.
Draw.
I wound up with 7 kills out of a possible 8, and pulled a draw from the jaws of defeat.
In another match, I was in a JR7-D with 4x SLs and 2x SRM4s (my oldest and best Jenner build, still quite strong even today). It was Caustic Valley, and the enemy drew us into the caldera. Our team was getting the snot pounded out of us, and I found myself legged by an AC20 about 5 meters in front of an enemy Atlas. I managed to blow him away just before he did a follow-on shot, and then slowly limped my way toward the edge as the last of my team mates were falling to the enemy assaults (I think they had 2 Atlases left). I crested the caldera rim and saw them arrayed below me, and started raining SRMs on them. They were apparently hugely torn up, so started dropping like flies. I had one friendly mech still up, taking all their fire but refusing to die, as I slowly limped behind their last mech, a final Atlas. I started shooting him in the back, and just as he turned to face me I got the kill shot off.
IIRC that game I had three Atlas kills after getting legged in my Jenner. It was some of the most tense gameplay I've had in all my time playing MWO.
#13
Posted 21 August 2014 - 08:19 PM
#14
Posted 21 August 2014 - 08:32 PM
#15
Posted 21 August 2014 - 08:36 PM
The game ended at time out with 11-11 and the last atlas hiding in the tunnel for the last 60 seconds of the match.
Ended up with 1400 dmg 5 kills 7 assists in my little Cicada 3m.
#16
Posted 21 August 2014 - 08:43 PM
Earlier tonight, I watched in HPG as my team rushed to the roof, stood there and proceeded to die quite efficiently being seen by the enemy from a thousand different angles and surrounded, so I went low. I had 2 or 3 kills before all of my allies died, then I was on my own as I retreated to the basement. Thankfully the enemy was nearly as dumb as my team and nearly dead mechs would charge me one at a time and it was down two the last two before they smartened up....
...but by then it was too late to try playing smart.
This one is kinda rare, its not often I can kill 6+ mechs without a single ally to help or at the very least serve as a distraction to split the enemies focus. Matches where 2 or 3 players turn the tide are a dime a dozen now days.
EDIT: And now that the tournament is over, I've had 3 matches nearly as epic as this one in only 3 hours of play. Those are the kinds of rounds I'd have needed under my belt to compete with a guy like Twinky.
Edited by TB Freelancer, 21 August 2014 - 08:47 PM.
#17
Posted 21 August 2014 - 09:10 PM
And here's one I participated in, I think we were at one point 3v7:
Edited by Dimento Graven, 21 August 2014 - 09:26 PM.
#18
Posted 21 August 2014 - 11:06 PM
I miss 8v8.
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