Jump Jets? Still Forgotten About?
#1
Posted 19 August 2014 - 11:15 AM
#2
Posted 19 August 2014 - 11:31 AM
#3
Posted 19 August 2014 - 11:59 AM
Edited by DarthPeanut, 19 August 2014 - 11:59 AM.
#4
Posted 19 August 2014 - 12:44 PM
The JJs are intended and fixed for the Summoner. Dont expect any change.
Maybe you get a "jump quirk" for the Summoner in a few months, but thats all.
#5
Posted 19 August 2014 - 01:15 PM
Has anybody pestered Russ on twitter? The devs pretty much pretend like these forums don't exist.
#6
Posted 19 August 2014 - 01:59 PM
1 JJ Kitfoxes get very good utility from that 0.5 tons though, something is VERY off here...
#7
Posted 19 August 2014 - 02:01 PM
#8
Posted 19 August 2014 - 02:08 PM
#9
Posted 19 August 2014 - 02:22 PM
Desintegrator, on 19 August 2014 - 12:44 PM, said:
The JJs are intended and fixed for the Summoner. Dont expect any change.
Maybe you get a "jump quirk" for the Summoner in a few months, but thats all.
oh trust me i am expecting nothing what so ever ive been around here long enough..... jump quirk would be nice like 30% increase in thrust or something but ROFL like we will ever see that its PGI
#10
Posted 20 August 2014 - 02:34 AM
#11
Posted 20 August 2014 - 04:51 AM
#12
Posted 20 August 2014 - 10:09 AM
Oh no they deleted it...
#13
Posted 20 August 2014 - 10:09 AM
#14
Posted 20 August 2014 - 10:13 AM
#15
Posted 23 August 2014 - 01:36 PM
TODAY!
#16
Posted 23 August 2014 - 02:05 PM
1. JJ's need their old max heights back, no exception.
2. JJ's need their old thrust #'s back for max jets, no exception.
3. JJ's need to give a 25-50% boost when in a fall, once you have flat lined or began to fall, you can not currently recover or gain altitude.
4. Undo the Highlander's rediculous overnerf for jumpjets. The mech is capable of 80 meter jumps, not 20, not 40, and its entire legend is built around DFA and landing on top of other assaults crushing them.
5. Animations on Victor, Madcat, Jenner, Blackjack, Highlander, during jumps/landings needs to be fixed so they're rigid and do not allow players to glitch bunnyhop to throw off hitreg.
6. Improve slope tolerance for mechs without Jumpjets so they do not get stuck on pebbles.
Leg damage and heatscale have done their job well enough on stopping constant jumping around, we never needed this heavy of a nerf on Jumpjets.
Edited by Mister D, 23 August 2014 - 05:11 PM.
#17
Posted 23 August 2014 - 05:06 PM
#18
Posted 25 August 2014 - 11:14 AM
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