I was reading the profile for the Quickdraw on Sarna. And it mentions that it is specifically able to handle terrain better because of it's ankle design. So I would suggest essentially giving it the effects of the hill climb module as a quirk. Granted in the description it also said the ankles were weak points and could be destroyed easily. But the Quickdraw would hardly be OP if you gave it the hill climb as a quirk without the negative.


Quickdraw Quirk Suggestion
Started by Tezcatli, Aug 22 2014 09:51 AM
5 replies to this topic
#1
Posted 22 August 2014 - 09:51 AM
#2
Posted 22 August 2014 - 07:46 PM
Less leg internal structure, higher hill climb rate = Perfect! Toss in the super wide arm arc so it can shoot backwards with it's lasers and you're set!
#3
Posted 23 August 2014 - 09:22 AM
Tezcatli, on 22 August 2014 - 09:51 AM, said:
I was reading the profile for the Quickdraw on Sarna. And it mentions that it is specifically able to handle terrain better because of it's ankle design. So I would suggest essentially giving it the effects of the hill climb module as a quirk. Granted in the description it also said the ankles were weak points and could be destroyed easily. But the Quickdraw would hardly be OP if you gave it the hill climb as a quirk without the negative.
Sounds good to me! The QKDs could use some love in this game. Maybe throw in a quirk for shock absorption too?
Edited by Nightmare1, 23 August 2014 - 09:23 AM.
#4
Posted 23 August 2014 - 01:19 PM
I really like the Quickdraw but I agree it needs something to help. I like this quirk suggestion, especially because of its canonical reference

#5
Posted 24 August 2014 - 10:11 AM
Make it as nimble as a light mech and it would be a GOOD mech.
#6
Posted 24 August 2014 - 12:38 PM
dont know what you have, i like my qkd-5k. it is what a 60ton mech should be: a Support mech in between heavier mechs.
it could Need some love yes, but it is not as bad as many want it to be
it could Need some love yes, but it is not as bad as many want it to be

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