Desync Still Happening
Started by Kali Rinpoche, Aug 22 2014 02:38 PM
31 replies to this topic
#21
Posted 23 August 2014 - 09:59 PM
theres almost no real sense or rhythm to the desyncs and lag spikes now, its fine for a few hours then its horrible now
#22
Posted 24 August 2014 - 12:58 AM
I only started seeing this in the past week or so, but it's making getting enough wins for the challenge really difficult... Just now once again was on the road to victory, only to have everything grind to a halt
Quitting for today.
Once I've had it reconnect after about 30s, all the rest of the games (a dozen in the past couple days?) simply stopped responding and I waited several minutes before force quitting MWO.
Once I've had it reconnect after about 30s, all the rest of the games (a dozen in the past couple days?) simply stopped responding and I waited several minutes before force quitting MWO.
#23
Posted 24 August 2014 - 12:33 PM
Ok, seriously, this needs to be corrected ASAP. I'm dying horribly in countless matches because I suddenly desync and see everyone running in place. You always know something's up when people stop shooting. And almost invariably, you'll rejoin only to find out you've run out into the middle of traffic and died horribly.
#24
Posted 24 August 2014 - 12:35 PM
8 desyncs today while solodropping, server overload?
#25
Posted 24 August 2014 - 01:15 PM
I think it's all these challenges they're having. How many old players have come out of retirement? How many new players are playing? Their server capacity has always been garbage, and every time a big event happens (Phoenix Mechs, Clan Mechs, a challenge, etc.) everything goes to pot. They need more servers.
Failing that, they need /better/ servers.
Failing that, they need /better/ servers.
Edited by Oshay, 24 August 2014 - 01:16 PM.
#26
Posted 24 August 2014 - 01:27 PM
Looks like Desync bug + no blue triangle friendlies is really screwing us over. Hopefully PGI takes note of those bugs and fixes those before CW happens, as those are way more hazardous.
#27
Posted 24 August 2014 - 03:05 PM
I am 2 matches away from 20. My team was winning, by a little bit then most of my team dsynced and we lost the match.
It seems that each time I log on there is a new issue with the dsyncs. Before when ppl were having problems I only had one dsync now it is every other match.
It seems that each time I log on there is a new issue with the dsyncs. Before when ppl were having problems I only had one dsync now it is every other match.
#28
Posted 24 August 2014 - 03:16 PM
And bad rubberbanding. Plus a whole lot of no friendly tacos.
#29
Posted 24 August 2014 - 03:28 PM
Hey, why is everyone doing the moonwalk!?!?!?
Ping is consistently ~30.
Until this past week, I had been fortunate and never had much of a problem with desyncs.
Now it happens every few matches. Sometimes it is just for a few seconds and other times the rest of the match.
Ping is consistently ~30.
Until this past week, I had been fortunate and never had much of a problem with desyncs.
Now it happens every few matches. Sometimes it is just for a few seconds and other times the rest of the match.
#30
Posted 24 August 2014 - 06:10 PM
Things are not stable. Several times things dsynced and all mechs were running in place except me.
My last match everything locked up when the last mech on the opposing team was taken down. Even the timer stopped.
My last match everything locked up when the last mech on the opposing team was taken down. Even the timer stopped.
#31
Posted 24 August 2014 - 09:29 PM
Same here - Tons of rubber-banding and desync every game.. Payed so much money to you guys and this is what we get.. it feels like you're still in Beta sigh..!
Plz prolong the challenge and fix the problems, that's the LEAST you can do - Thanks!
Plz prolong the challenge and fix the problems, that's the LEAST you can do - Thanks!
Edited by MysteriumX, 24 August 2014 - 09:36 PM.
#32
Posted 25 August 2014 - 04:25 PM
Odd. Ran through the challenge thing, and desync seems to be happening with less frequency yet more severity for me than it did as of a few weeks ago. Arguable that it is an improvement since I get more desync-free play time blocks, though I feel that it is still far from adequate, especially given how that never used to happen.
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