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Lights: The Dying Breed

Balance General Gameplay

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#21 Bigbacon

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Posted 22 August 2014 - 07:35 PM

lights need 2 things

radar derp
seismic...

life savers.

#22 Henree

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Posted 22 August 2014 - 07:43 PM

locusts I find a little useless though

#23 Undercover Brother

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Posted 22 August 2014 - 07:48 PM

I'd have to agree with the OP...

Lights have been NERFed to death...but for only one reason:

Fall damage and jump damage is too severe too easily.

Now, all the running and gunning, all the craziness REQUIRED to use lights effectively is detrimental to the pilot's ride. Why else would the Kitfox now be the king of the lights (especially when it functions more like an I.S. medium)? SPEED IS LIFE for Light pilots... But the Kitfox is slow as sh*t!

Either jumping/falling damage needs to be reworked for lights (and for the Highlander, but that's a different story), or it needs to be scrapped altogether.

#24 JediPanther

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Posted 22 August 2014 - 07:56 PM

Locust are their own breed, don't even try and think of scouting with one unless you want to die under three minutes from er lls from a ecm light or heavy across the map. As for dying breed only the ecm variants last long compared to the non ecm ones. The only reason people use the non ecm variant is probabily because they are leveling said mech to get up to elite on the one mech that matters. Sesmic,radar derp, and shock mods are the holy trio of modules for all lights.

#25 Jolly Llama

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Posted 22 August 2014 - 08:36 PM

I have pretty much quit using heavies and mediums for a few weeks now. Lights and assaults are all that I really feel comfortable in for some reason. At the moment, it seems I have to hide behind armor or speed to be effective currently.

#26 Sigilum Sanctum

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Posted 22 August 2014 - 08:56 PM

View PostTeam Chevy86, on 22 August 2014 - 07:29 PM, said:

Lights are fine. It's the mediums that are hurting. Especially with Clan mediums now in play, any mediums you do see are Clan


I've never read such bullshit.

A good chunk are Stormcrows and some Novas yes, but I still see plenty of Shadowhawks and Blackjacks. Not to mention Griffins.

View PostHenri Schoots, on 22 August 2014 - 07:43 PM, said:

locusts I find a little useless though


Then you don't know how to play it.

Edited by Sigilum Sanctum, 22 August 2014 - 08:57 PM.


#27 Wolfways

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Posted 22 August 2014 - 09:10 PM

So there might be less people playing the smaller mechs in a game about huge mechs destroying each other....and it's only because lights are bad....
Okay :angry:

I'm sure it has nothing to do with lights being the least popular of four classes, or that they require more than "stand in front of enemy and shoot", which is generally the most tactics that MWO players seem to be able to grasp.

#28 Kvaneal

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Posted 22 August 2014 - 09:16 PM

I have been a light and medium pilot and have also been disappointed in the jump jet, falling damage, and ppc changes. But the only map missiles have been a problem on is caustic valley, and then it's really only a problem if somebody manages to put a narc on.

When Stalkers went on sale I picked them up. My first assault mechs. I now believe that having a ride with a metric butt-load of firepower and endurance has a lot more to do with the queue %s than light nerfs.

Lights have their place in the game, and are fun as a barrel of monkeys, but simply don't have as much impact on the match as a well played assault or heavy. Even though my highest damage per drop and K/D is with a FS9-H, it is a small part of winning the fight. If I drop with a few decent bigs, I will win, as noted by the 1.39 win rate, but if I drop with some less than wonderful bigs, my light simply does not bring enough pain to carry a match.

Give the light the ability to carry a team, and they'll go up in queue %. That will also be a very awkward game balance, probably the end times for MWO.

#29 Clit Beastwood

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Posted 22 August 2014 - 11:33 PM

View PostMr Pockets, on 22 August 2014 - 04:28 PM, said:

The game is running smoothly right now, aside from the small series of technical glitches. Frustrating as they are, it happens.But 1 thing still irks me. I get the feeling there's a ton of light haters in charge of developement right now. Let me first explain why.

Lights are a unique case here, they dont focus as much on dealing damage and spreading their own evenly as other mechs do by the book. their defense is in their legs. a light mech on the run is a tricky target. While they often dont pack a punch like their heavier big brothers, they can hit hard in their own little way. Lights focus in turning their foe in circles, and tying them down. A good light pilot will do this with a few mediums coming around the corner to take down the newly secured prey. In this, lights can do amazing things, theyre Tough to hit, theyre supposed to be. For most of them, that's actually their only defense.

So why would I accuse PGI of favoring the hatred of these guys?

First: the proof is in the percentage. between 5%-15% of players use lights. im being generous too, im looking between matches and im yet to see it break 12% on the charts. im just giving you the benefit of the doubt that im no special case here playin my annoying little bug light.

Second: the recent buffs and nerfs ninja targetted the crap out of lights. The changes lately have had a hidden agenda to specifically attack lights harder than any mech.

1st: Missiles.
I'm going to say this here. The forward speed of missiles isn't bad. i wasnt much of a coward (LRM Boat) so im going to keep my toes out of their side. but the case im on here is this. it's not just the forward speed lights are worrying about. missiles targetting grants them an abolsutely ridiculous turning speed. It's no doubt they'll track well, but right now theyre not just tracking. theyre predicting the future. The physics engine must think the missiles have the ability to teleport short distances and read pilot minds.

Light mechs of intense speed like Spiders, Locusts, Commandos, and others that easily break 150 KPH before they get out of bed quite often have no other defense. if they have anything it's an AMS. for the fastest of the lights that travel above 165KPH, an ams is their only gift. but it doesnt make a difference in the end. they still swiftly run out (since our storage space for AMS is heavily limited by the fact we dont have the tonnage to WASTE 5 tons on crappy AMS ammo just to get 2 whole minutes of mostly missile nerfing in.)

Missiles should be meeting their match against a good light pilot. a competant light pilot in a superspeed light should be able to use the old Side Swiping technique to avoid missiles. turning into them and blasting to the side theyre turned against to dodge them. at 170KPH, turning that fast in that short of a time would be impossible for any computer program, let alone the trhusters of a missile.
The thrusters point in 1 direction. theyre turned by wings. this system doesnt bode for instant changes in course. it's impossible.

but Im going to end my discussion on the physics engine PGI made just to break with that and 1 more bitter comment at the end of this.


Right now, the heavy punishment lights face is because they're no long that hard to hit. and missile locks torture them endlessly. and for some lights like the fatty clan mechs, thats fair. but for the locusts, they suffer indefinitely. their AMS is pretty much a joke, they cant even jump, and they have no EMS. they come out to finish a mech, that mech locks them. the missileboat bombs them, and they die before their Cherry red torso target does. it's pathetic. Should mechs like these essentially hide all game and do nothing until they vulture kills? or should they scout? cuz due to how easy it is to destroy them, scouting is less and less a possibility. If this keeps up, lights aren't going to work. it's patches like these recent that ousted the Flea as a viable mech. it wont work simply because it cant dodge everhitting missles. and it wont survive without dodging.



Lastly: my bitter comment i promised you.
Good job PGI. Nerf the PPCs to "Balance" gauss rifles. because electronic particles are totes slower than a hunk of metal. that totally wasnt targetting the lighter mechs able to equip a ppc to snipe, nooooo, it was for balance. so you morons attacked lights. Look where you're nerfing, morons.

And let the return of hate begin. let's see a good argument come back through the rabble, if someone can actually muster one.


i have my doubts, as my points of missile turning speed is essentially rock solid. so I'll get a bit cocky there


If you need help learning how to improve in lights shoot me a friend invite :D we can go drop. The changes to lights only weeded out the worst pilots and made it harder for the midrange.

#30 Rebas Kradd

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Posted 22 August 2014 - 11:57 PM

ECM lights will rule on the new Industrial map. Tons of cover for peeping, and plenty of shadows for those invisible little f***ers to hide in.

My Raven is drooling...





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