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All Most Come And Pay Homage To The Lrm God


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#1 Theaus

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Posted 22 August 2014 - 06:46 PM

All praise to the LRM God, for it is written that during all challenge weekends that the LRM God shall rise to feed on newbs and closed beta veterns alike. Blessed are those that hold their locks and equip narc and tag. For the LRM God did cast out the PPC/Gauss meta as unclean and nerfed it as it was written in the patch notes. Equip not ye radar dep module but follow the path of advance sensor and target decay. The LRM God loves all his children whether their missiles glow blue or reddish orange and will protect all those that stand next to their teammates carrying AMS and ECM or those that repent and seek cover. Come and and lay your barrages down upon the red team as a sacrifice to the all-mighty LRM God.

#2 Joseph Mallan

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Posted 22 August 2014 - 06:53 PM

You want Death wrought right... Missiles. Kill from range with massed overlapping fields of fire. Combat 101.

#3 MAXrobo

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Posted 22 August 2014 - 06:54 PM

That was beautiful. I actually laughed out loud at that.

Im running LRM boats for the first time in a very long while because catapults are on sale.

#4 Lightfoot

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Posted 22 August 2014 - 07:02 PM

LRMs might be bugged. They seem more than strange this weekend. The configs are nothing new.

#5 Kjudoon

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Posted 22 August 2014 - 07:04 PM

View PostTheaus, on 22 August 2014 - 06:46 PM, said:

All praise to the LRM God, for it is written that during all challenge weekends that the LRM God shall rise to feed on newbs and closed beta veterns alike. Blessed are those that hold their locks and equip narc and tag. For the LRM God did cast out the PPC/Gauss meta as unclean and nerfed it as it was written in the patch notes. Equip not ye radar dep module but follow the path of advance sensor and target decay. The LRM God loves all his children whether their missiles glow blue or reddish orange and will protect all those that stand next to their teammates carrying AMS and ECM or those that repent and seek cover. Come and and lay your barrages down upon the red team as a sacrifice to the all-mighty LRM God.




#6 Devilsfury

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Posted 22 August 2014 - 07:08 PM

In PUG matches LRMs are king, plain and simple. There will be like 3 guys on here that say LRM are crap, that they never die, etc etc, bullcrap coming out of their mouth. Its proven game, after game, after game, that LRM are the #1 weapon for Pugging. Anything I want to laugh and see the QQ, ill pull the LRMs out and see how much people cry.

#7 MoonfireSpam

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Posted 22 August 2014 - 07:11 PM

Our LRMs in boats,

hallowed be your name.

Your locks will come,

your damage be done,

on Clans, as it is on the Inner Sphere.

Give us this day our daily NARCs,

and forgive our target swapping team mates,

as we also have forgiven ECM.

And lead us not into Guass PPC alphas,

but deliver us from evil.

Edited by MoonfireSpam, 22 August 2014 - 07:12 PM.


#8 WarGruf

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Posted 22 August 2014 - 07:15 PM

The way of the LRM is pitifull.

Let all decent Clan Warriors come against you and destroy your weak machines, from so far away you can hardly see them, Surat!

If it is not a Direct fire and hit weapon it has a chance of missing, and therefore not a good enough usage of weight...

I.E. Lazers... A great amount of them and the skill to use them well.
:angry:


But in all honesty, the amount of people I see lobing LRMs at buildings and hills is unreal. Even if 1 LRM of say 20 hit, the person firing launches another 2-3 salvos that just smash into the cover the target had time to walts into!? Let alone if they have ECM or Radar Dep. The odds are against LRM boats.. ;)


LoL'd at Devilsfurys' comment...
Really!? So why do competetive teams not take LRM boats...? Hmm.. Oh yea! Beacuse there are players out there that know how to get around the weapon group entirely. It is a good weapon in a balanced setup but crap as a boating weapon used against skilled players..

Edited by WarGruf, 22 August 2014 - 07:20 PM.


#9 Lightfoot

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Posted 22 August 2014 - 08:02 PM

I would say LRM boats rely on their teammates to shoot the ACs and Lasers and hit stuff, if they don't there's nothing the LRM boat can do to win the match.

#10 VirtualSmitty

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Posted 22 August 2014 - 08:05 PM

WE WILL FIGHT IN THE SHADE!

#11 SaltBeef

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Posted 22 August 2014 - 08:06 PM

Yeah a lot eat the dirt but I still manage to destroy DESTROY!!, DESTROY!! HInt bring back up weapons. Fight at 200 to 500 metes.

#12 Kjudoon

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Posted 22 August 2014 - 08:21 PM

View PostMoonfireSpam, on 22 August 2014 - 07:11 PM, said:

Our LRMs in boats,

hallowed be your name.

Your locks will come,

your damage be done,

on Clans, as it is on the Inner Sphere.

Give us this day our daily NARCs,

and forgive our target swapping team mates,

as we also have forgiven ECM.

And lead us not into Guass PPC alphas,

but deliver us from evil.

mmmmmm.... sacrilicious.

View PostWarGruf, on 22 August 2014 - 07:15 PM, said:

The way of the LRM is pitifull.

Let all decent Clan Warriors come against you and destroy your weak machines, from so far away you can hardly see them, Surat!

If it is not a Direct fire and hit weapon it has a chance of missing, and therefore not a good enough usage of weight...

I.E. Lazers... A great amount of them and the skill to use them well.
;)


But in all honesty, the amount of people I see lobing LRMs at buildings and hills is unreal. Even if 1 LRM of say 20 hit, the person firing launches another 2-3 salvos that just smash into the cover the target had time to walts into!? Let alone if they have ECM or Radar Dep. The odds are against LRM boats.. :D


LoL'd at Devilsfurys' comment...
Really!? So why do competetive teams not take LRM boats...? Hmm.. Oh yea! Beacuse there are players out there that know how to get around the weapon group entirely. It is a good weapon in a balanced setup but crap as a boating weapon used against skilled players..

Okie doke. I'll be waiting for you to pull all your Clan LRM launchers off ever clan mech. SHould I hold my breath or not? :angry:

BTW, you may not realize this, but there are a few reasons why people play LRMs that have nothing to do with lacking skill or not being 'brave'.

1. Their equipment can't handle the graphic horsepower to brawl. That means standing off 500+ meters and learning the long, slow game.

2. Not everyone is an adrenaline junkie looking to feel high and shaky after a match from the frenetic pace.

3. LRMs are a strategic weapon that require more thought and time and patience than the brawling game or even the sniping game due to the weapon characteristics.

Edited by Kjudoon, 22 August 2014 - 08:25 PM.


#13 SaltBeef

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Posted 22 August 2014 - 08:23 PM

I pulled my ER LL's off aint that enough :angry:

#14 Ultimax

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Posted 22 August 2014 - 08:28 PM

LRMs for the LRM-god!

#15 Wolfways

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Posted 22 August 2014 - 09:12 PM

View PostDevilsfury, on 22 August 2014 - 07:08 PM, said:

In PUG matches LRMs are king, plain and simple. There will be like 3 guys on here that say LRM are crap, that they never die, etc etc, bullcrap coming out of their mouth. Its proven game, after game, after game, that LRM are the #1 weapon for Pugging. Anything I want to laugh and see the QQ, ill pull the LRMs out and see how much people cry.

Yeah, it must be BS because you can't do it :angry:

#16 Carrie Harder

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Posted 22 August 2014 - 09:14 PM

LURMS FOR THE LURM GOD!

#17 Diablobo

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Posted 22 August 2014 - 09:17 PM

I love the statement that LRMs are not used by skilled players so they are not OP or used too much. The thing is, there are way too many players in each match that they do work on, and there is so much less skill involved than with direct fire weapons. As long as LRMs continue to be boated so extensively, they will be a problem.

I continue to think that LRMs should be balanced in the matchmaker like ECM. If one team has 3 ECM and the other team has none, it is imbalanced and a messed up matchmaker. It's the same way with LRMs. Each team should have about the same amount of LRMs just like ECM. Giving one side more than the other by random draw is just lazy. How about instead of the stupid Elo system, we just have class, tonnage, ECM, and LRM balancing?

#18 A banana in the tailpipe

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Posted 22 August 2014 - 09:26 PM

Praise be the champion Kintaro for a constant stream of screen shake sends even the staunch of tryhards into a fit of rage.

#19 Kjudoon

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Posted 22 August 2014 - 09:48 PM

View PostDiablobo, on 22 August 2014 - 09:17 PM, said:

I love the statement that LRMs are not used by skilled players so they are not OP or used too much. The thing is, there are way too many players in each match that they do work on, and there is so much less skill involved than with direct fire weapons. As long as LRMs continue to be boated so extensively, they will be a problem.

I continue to think that LRMs should be balanced in the matchmaker like ECM. If one team has 3 ECM and the other team has none, it is imbalanced and a messed up matchmaker. It's the same way with LRMs. Each team should have about the same amount of LRMs just like ECM. Giving one side more than the other by random draw is just lazy. How about instead of the stupid Elo system, we just have class, tonnage, ECM, and LRM balancing?


First balance ECM to 1 per lance. This is do-able but get ready for a 15-35% increase on wait times. To be honest, ECM needs fixing first, then limitations. It should be reigned back into providing ECM for the mech it's mounted on ONLY or be made larger (like the size and weight of a PPC or LRM15) and force mechs to make a serious choice of ECM/speed/armor/firepower.

Next explain to me how we're going to balance all the ballistic spam on the battlefield. Or PPC spam. You can't go around just nerfing everything you don't like to play or kills you with clockwork regularity.

LRMs are a feast or famine weapon because the counters work with far greater regularity than the enhancements. ALL Electronic Warfare is aimed at stopping LRMs... nothing else. That's another major problem. WHy shouldn't it mess with other systems on DF mechs like knocking out huds so they have to shoot blind like dumbfiring missiles? Oh that's right, because QQ... that's why.

LRM superiority depends heavily on strategic awareness, patience, map familiarity both of you and the target and most of all... teamwork. Something too many brawltards want nothing to do with.

If you want to fix an elo balance regarding weapon systems start including "combat value" on every mech. Every weapon and upgrade and modules on specific chassis will give it a combat value that modifies the elo of that player instead of just going by weight class with no regards for the build of the mech let alone individual mech that is being run. It's what they did for TT, and it should be far easier to do here. Suddenly, not only skill is being judged but equipment potential as well. Lord knows we have enough data.

So let's drop the LRMQQ. It fools no one.

Edited by Kjudoon, 22 August 2014 - 09:49 PM.


#20 Kutfroat

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Posted 22 August 2014 - 09:59 PM

if everyone in soloqueue would change 1 or 2 med lasers and/or downgrade 1 engine size to bring ams +2 tons ammo, the world would be better. but no, everyone says to himself...shall the others take care of protection, i want tha max damage and kills!

no joke, take the time and count the ams on your team in soloqueu (or even groupqueue, doesn´t matter). as long as there are players not bringing the most simple counter to lrms, there will be the lrm gods.

and no, i don´t play lrm boats. in fact i don´t like lrms, but they aren´t op anymore.





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