Tim East, on 25 August 2014 - 04:07 PM, said:
It's like the original Deus Ex. I like it. Even if I do think it'll ruin my existing Locust build. Worst came to worst, I'd just switch my SPLs for flamers and rely on my opponent's accuracy penalty to save me.
To be fair pulse lasers would likely be on the lesser end of the spectrum to begin with as they are supposed to be more accurate. It would need to scale per weapon, not weapon type. SPLs for example would likely see a relatively small decrease in accuracy unless you're on the cusp of shutdown. It needs to be a system of pros and cons. Which could also be swayed by chassis quirks (e.g. the Hunchback's RT could have a decrease to ballistic weapon bloom).
For example a Spider running a single (ER)LL wouldn't suffer from too much however if it were to mount a second it would struggle at range. Obviously this would need to be countered by the beam duration remaining in the same place so that the pilot could still correct - I'm sure we can all agree a swaying beam just wouldn't be fun. Through doing this it allows a pilot to still correct a misaligned shot. Pulse lasers would have to work in a similar manner.
Autocannons would likely have to be balanced on a per-shot basis (for the sake of Clan ballistics primarily). The crosshairs widening little by little as heat is built. Larger autocannons would obviously suffer less due to the long cooldowns between shots that way brawlers gain a bonus once they close in. This way it begins to balance out those heavily ballistic loaded Dire Wolves that boat AC/2/5/10's.
LRMs would have to remain unaffected.
This is how I believe it should work (in a nutshell). I would also like to note that I'm not in favour of stupid amounts of bloom. Just enough for people to have to think before spamming/alphaing.
Edited by KelesK, 26 August 2014 - 12:15 AM.