cSand, on 24 August 2014 - 08:28 PM, said:
It is less that it is actively trying anything and more that if the system is working as it should, you should technically average out at 1.0 over a long enough period of time.
Guy, I had the displeasure of playing with you several times last night and watching you b**ch and moan the whole time.
Actually, I was enjoying myself immensely once I realized my theory was correct.
The MM deliberately locks people in a circle of pain..
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You were throwing matches, refusing to help out the team, and generally being a ****, from what I saw, so I can only assume that your whole spiel of "trying hard, making kills and working with the team" was a giant load of BS you are spouting to add credibility to your amazing "research".
Surprise....nope! I was hanging out with the team, shooting things, and amazingly, I tended to have assists on about as many kills as the team got, every match. I was spreading the good word- that the matchmaker is so badly programmed it makes it trivally easy with a skunked ELO to
know which team will lose. The only "throwing" I did was building a Kit Fox with dual UAC/2's and lots of ammo. That is, a marginally bad build.
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What were you trying to prove here? That if a player who totally sucks (based on low ELO. You may not suck but you were sucking on purpose to drive your ELO down), takes the worst possible weapon combo on a light mech out, that the team will have a better chance to lose? You could have saved yourself the trouble of griefing everyone and just asked anyone, cause literally anyone could have told you the same thing.
Nope again, and I love the QQ, by the way. I need more salt in my diet. "Worst possible" would have been strapping MGs and flamers on the thing. I averaged over 100 damage per game. And since I made sure the only games I used them were in this challenge, here's the stats.
There you go. 11 matches, 1,651 damage. Do believe that means I was doing...*gasp* about 150 damage per round! And I was making about 700xp per round spotting and using my UAV's! Not that in most cases anyone was actually functionally capable of taking advantage of said UAVs for basement levels of skill, but I was racking up the counter-ECM and UAV detection rewards like mad. Mastered my
Kit Fox doing nothing but lose for two hours straight.
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AS I understand it the matching is based off an ELO range, not absolute value. So, whether you were at 0 say, or the maximum amount in the "low range"... the actual number value doesn't matter. Obviously, players with a low ELO have to fit in somewhere and the game being as it is now, and you being in a light, allowed you to tossed in anywhere. Unfortunate reality for those new players who are still cutting their teeth.
As Mawai said before, if your the MM takes your teams average and expects you to lose... guess what? Your elo doesn't change when you lose. I want you to think about that delicious fact for a bit, and then reflect upon its implications for your "research".
Yep. More importantly, if you're in high demand, the MM will continue to shove you into "losing" teams anyway, ignoring W/L ratio. That is, a low ELO player will continue to be shoved into the worst possible matches once their ELO drops low enough, which is why we have people on this topic with 35-loss streaks. And well below 1:1 W/L ratios, I can pretty much guarantee.
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Back on track though, at worst you were being used by the MM the same way that a brand new player who decides to pilot a light would be used. Now I'm not saying this is a great experience for new players either but what did you really expect to see? All you got was a glimpse of what life as a brand new player is like.
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And the fact that you truly think the MM is complex enough to try to predetermine a winning side
and then pick players to create that outcome... that in itself is reaching
mind blowing levels of
That's exactly what PGI's MM does. It builds a team it picks to win, and one it picks to lose. And that's straight from PGI. It doesn't do it in a complex way or even with finesse- it just attempts to deliberately skunk one team rather than put two relatively matched-by-skill groups together.
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If you really were doing any kind of "research", you would make a brand new account, go through the 25 matches in a light, working your way through and playing like a man, and see where you end up. That at least presents a more realistic "test" environment thanyour artificial, self-made-to-suit-whatever-the-hell-your-point-was-supposed-to-be Saturday night adventure.
The matchmaker is a farce. I just pushed it until it broke so the results would be obvious.
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The matchmaker wasn't sabotaging anything. YOU were.
See above. I mimicked your average poor light pilot- in fact, I likely did more, considering I was using UAVs like mad to try and give the PUGs some picture of what was going on- my average per match actually went
up to 700xp/match during that whole death march. No suicide runs. I played competently, simply with weak weaponry- but not incapably.
I won't quote the middle finger bit- and incidentally, soon as I had my results, I swapped to more normal weaponry and climbed back out of the underhive with ease.
45/50 of those were
Kit Foxes. Eight or so wins in, I cleared the "gravity well" and rapidly shot up to the usual queue, as Sandpit can attest to. The teams ceased to be that mix of abominable chassis and poor build that mark the dregs of the underhive, and the rest of the night was mostly spent with competent players blowing up bad ones.
Edited by wanderer, 24 August 2014 - 10:47 PM.