Saw it as high as 58% when I thought to grab a screen shot.
Idea: matchmaker is porked, ELO is porked.....how about raw weight?
One side has only assaults, 8 of them, and they have their cue, the other side has a mix of a couple assaults, on heavy the rest medium and lights, but they get 12- the tonnage matches within a few and ELO tosses us into the deathmatch? AMMIRITE?
When medium mechs would be the workhorse and most common mech class?
God... even the cockpit animations were better than 'hobble and tilt up and down' back then. Why did they change the Hunchback cockpit animation?
That actually made me even sadder.
The pilot is floating in midair? The Hunchie appears to swaying left and right with the pilot not moving at all. Seems all they did was lock the camera view point to the cockpit window instead of having it float freely inside the cockpit as everything moved under it, lol.
The pilot is floating in midair? The Hunchie appears to swaying left and right with the pilot not moving at all. Seems all they did was lock the camera view point to the cockpit window instead of having it float freely inside the cockpit as everything moved under it, lol.
That's all they do now.
But now it tilts left and right as if a penguin hobbling instead of a mech walking which is atrocious and has no character.
At least with the side to side it gives the illusion of the head looking straight (and follows the Hunchback movements in third person).
It's as if PGI went out of its way to degrade the quality of the game over the last two years.
I've been so pissed about the perfect gliding pilot syndrome, that is the NUMBER ONE worst thing about pinpoint. The absolute worst thing about pinpoint is that.
Meanwhile...
This is kinda long, but check out third person.
If the crosshairs moved with the mech like this... we wouldn't have needed PPC nerfs at all.
Or any laser nerfs.
You only need to see as long as you need to understand what's happening with the crosshair. There's 3 or 4 mechs tested in it. The Banshee gets tested for headshots while it moves to show it's still possible so long as your timing is great.
In the end, the third person crosshair simulates tabletop's accuracy penalties for stationary (none), walking (+1), running (+2) and jumping (+3).