Sandpit, on 24 August 2014 - 12:42 PM, said:
The only difference between "solo" and "group" (I use "" because there's no such thing as "solo" in MWO, you're on a team in a team-based game regardless of whether it's 11 other random teammates or 11 teammates you formed up with prior to launching) is Voip. That's the only advantage group players have over solo players.
That's why the group queue and solo queue were separated. So what happens when Voip is implemented in game (which PGI has stated will get implemented)? If Voip is the sole advantage, what happens when that advantage is made available to all players? Do we no longer need separate queues? Does that makes separate queues "obsolete" at that point?
I'm curious as to the rest of the community's thoughts on this one.
maybe not, but the players running groups will always generally be better since these tend to be actual units/teams vs. just pug randoms who have VOIP in game....