I'm not sure why people think VOIP is a magic equaliser of dedicated teams verses random individuals. More importantly, I'm not sure why Sandpit is reliably ignoring this or misunderstanding this.
Sandpit: Training as a
team & training repeatedly
with the same team is
different to
individual skill & ability.
Here is what I feel are some key considerations for what would be different if VOIP was implemented, and why the 2 queues should remain separate.
a)
Serious groups are organised & have training for how to work with
each other. As others have said at length they can (1) trust their team (2) effectively co-ordinate builds with their team.
b ) The individual skill levels are a small consideration here. It is how the team works as a whole. A team that has practiced with the other members of its team will be much more fluid & reliable.
c)
Serious groups are like-minded to a certain extent, so they can focus on the game. They do not need to be pressing keys to mute certain (or all) players. Muting players now also means they have no VOIP, and thus at a disadvantage. MWO is a pretty hate filled game, so chances are I'd have the chat muted 2/3rds of the time.
d)
Casual groups are not much different to PUG. They do not co-ordinate much and this is where I fall in myself. I play mechs I like with friends, and we do not train together or particularly learn each other's tactics. The only real different comparing a casual group to a PUG is that the level of communication is higher because (1) we speak the same language (2) we are friends (or friends-of-friends) so we generally listen to suggested ideas
e)
PUG lobbies are not going to have the care factor often to make complementary builds. Up to 4 players may have both the care factor & the correct mech to complement some of the other players. The remaining players will be silent or surly (compared to a serious group where 50-100% of the team will playing complementary)
f)
PUG players are often dickheads. As an example when asked 'what's the plan' the reply 40% is "kill the enemy!", 40% is silence, and 20% is someone offering the stock-standard tactics (take the mountain)
g) VOIP will not remove
PUG players who want to go lone wolf. They will mute you & ignore your screams of anger.
Edited by The Wakelord, 25 August 2014 - 01:35 AM.