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Clan Mech Specs?


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#1 Tragic_Pain_Glove

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Posted 24 December 2013 - 08:19 AM

Are the specs posted anywhere? Have no idea what the mechs are capable of loading and therefore cannot make an informed selection.

#2 TheCaptainJZ

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Posted 24 December 2013 - 08:21 AM

Not yet. Will have to wait

#3 Tragic_Pain_Glove

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Posted 24 December 2013 - 08:23 AM

OK. Thanks for the quick reply.

#4 Redshift2k5

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Posted 24 December 2013 - 08:24 AM

A lot of information pertaining to how clan mechs will be statted (as well as clan weaponry) simply has not been given.

The only information we have is from this post http://mwomercs.com/...gn-perspective/ and most of it is still subject to change.

Stay tuned for more updates as the info is given to us. I'm still waiting for more information before making any purchases of my own.

Edited by Redshift2k5, 24 December 2013 - 08:24 AM.


#5 Alaskan Nobody

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Posted 24 December 2013 - 10:04 AM

Lore stock loadouts will probably be the basis though, so looking them up on websites like Sarna.net or the like will give some idea of core weaponry at least.

#6 NRP

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Posted 24 December 2013 - 10:18 AM

The stock loadout for the Warhawk has 4 ERPPCs :) !!

Supposedly it has 20 DHS, but they better be super duper Clan DHS because if not, you'll be screwed.

#7 Alaskan Nobody

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Posted 24 December 2013 - 10:43 AM

View PostNRP, on 24 December 2013 - 10:18 AM, said:

The stock loadout for the Warhawk has 4 ERPPCs :) !!

Supposedly it has 20 DHS, but they better be super duper Clan DHS because if not, you'll be screwed.


4 ERPPC and an LRM10!

That is 64 heat for alpha striking in TT!

Surprisingly, even though TT had a flat 30 heat cap, that was calculated after disipation, so if you did not move you could alpha strike with that for 60-70 damage without shutting down.... :)

Hence it's Inner Sphere name translating to Battle Axe <_<

#8 luxebo

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Posted 24 December 2013 - 11:22 AM

The closest we'll get in quite a while would be this: http://imgur.com/h1C6WaQ It's a clan tech speculation of what can be in.

#9 Bront

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Posted 24 December 2013 - 12:25 PM

We probably won't know till about a month before.

#10 Myomes

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Posted 24 December 2013 - 12:48 PM

View PostOdd Thomas, on 24 December 2013 - 08:19 AM, said:

Are the specs posted anywhere? Have no idea what the mechs are capable of loading and therefore cannot make an informed selection.


http://www.sarna.net/wiki/Clans
http://www.sarna.net...ER_medium_laser

Quote

Technical specifications Heat 5 Damage Clan = 7
IS = 5 Minimum Range n/a Short Range Clan = 1-5
IS = 1-4 Medium Range Clan = 6-10
IS = 5-8 Long Range Clan = 11-15
IS = 9-12



http://pages.cs.wisc...ech_design.html

Quote


3050+ Clan technology

Clan technology is the most advanced level 2 technology available. Basically, anything that the Inner Sphere forces can do, the clans can do better (with the exception of C3 computers and Triple Strength Myomer).

Advanced Construction Techniques

Since Clan XL engines only take up 2 criticals in each side torso, instead of 3 like the Inner Sphere version, they are not nearly so bad. A clan mech without an XL engine (such as the Warhammer IIC or Marauder IIC) will still be able to survive longer than a clan mech with an XL engine, in most situations. Also, since the clans do not worry about cost, the role of XL engines in clan mechs is wider than in Inner Sphere ones.
Clan Endo Steel internal structure and Ferro-fibrous armor now take up half as much space as their Inner Sphere equivalents, which enables a lot more mechs to carry both. Unless there are other concerns (like the need to carry lots of heat sinks), most heavy mechs have the critical space for both endo steel and ferro-fibrous armor. It is unfortunate that more FASA-designed mechs do not, but on the other hand, it is fortunate for the person who fights their custom design against official book designs. Also, clan ferro-fibrous armor gives 19.2 points of armor per ton, which is an additional advantage. (Endo Steel is still more efficient, however, but only by a small amount, depending on the size of the mech.)
Clan double heat sinks only take up two criticals, so it is possible to fit them in the legs. This is a Good Idea. Because of their small size, it is possible to fit a lot more heat sinks on a mech - it is not unusual to see an assault mech dissipate 40-50 points of heat. The firepower that this makes possible is incredible. So incredible, in fact, that many people are overwhelmed and do not take advantage of all of the possibilities.



Clan advanced equipment is similar to its Inner Sphere counterparts. In a few cases, an item is smaller and/or has an increased effect (for example, the ECM Suite). Clan CASE takes up 0 tons and 0 critical spaces, which is convenient, and it can fit in the arms, legs and head (although you tend not to see too many mechs with CASE in the head).



Clan weaponry is extremely devastating. In summary, clan weapons tend to weigh less, do less heat, shoot farther, do more damage, and take up less critical space than their Inner Sphere counterparts.


#11 Arnold J Rimmer

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Posted 25 December 2013 - 12:34 PM

View Postluxebo, on 24 December 2013 - 11:22 AM, said:

The closest we'll get in quite a while would be this: http://imgur.com/h1C6WaQ It's a clan tech speculation of what can be in.

Is that... three AMS slots on the Kit Fox? :)

#12 xMEPHISTOx

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Posted 25 December 2013 - 12:45 PM

View PostOdd Thomas, on 24 December 2013 - 08:19 AM, said:

Are the specs posted anywhere? Have no idea what the mechs are capable of loading and therefore cannot make an informed selection.


I would recommend checking Sarna (battleTech wiki, http://www.sarna.net/wiki/Main_Page) but it sounds like the clan mechs are going to take a beating in design implementation when introduced. Going to have to await the final infos from PGI on the matter. Sadly Clan mechs/tech will be a mere shadow of what they are in BT lore if believe what the devs have posted on their introduction.

Edited by xMEPHISTOx, 25 December 2013 - 12:46 PM.


#13 John MatriX82

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Posted 25 December 2013 - 01:01 PM

View Postluxebo, on 24 December 2013 - 11:22 AM, said:

The closest we'll get in quite a while would be this: http://imgur.com/h1C6WaQ It's a clan tech speculation of what can be in.


Aaand Summoner D and Dire Wolf B are the ones with some high-mounted hardpoints.. the rest will have to expose entirely or mostly in order to shoot.

#14 luxebo

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Posted 25 December 2013 - 01:52 PM

The Uller with the equipment will likely be quickly shot in the left arm, then it can't do much afterward. Yeah Summoner D and Dire Wolf B are pretty much the only ones to snipe out of cover (not including how Thors and Blackhawks have JJs.) Then again, theres the method of moving different hardpoints through each mech, so we're gonna have to come up with very different combos of torsos and arms. Likely PGI will nerf some of these hardpoints/stock loadouts.

#15 John MatriX82

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Posted 25 December 2013 - 03:32 PM

View Postluxebo, on 25 December 2013 - 01:52 PM, said:

The Uller with the equipment will likely be quickly shot in the left arm, then it can't do much afterward. Yeah Summoner D and Dire Wolf B are pretty much the only ones to snipe out of cover (not including how Thors and Blackhawks have JJs.) Then again, theres the method of moving different hardpoints through each mech, so we're gonna have to come up with very different combos of torsos and arms. Likely PGI will nerf some of these hardpoints/stock loadouts.


Always if they'll give us the Summoner D.. because it's very likely we won't get it because of that. Basically that one and the Dire Wolf are the only ones I'm interested in, but as far as I know Summoners ran very low armor values @ stock and I bet everyone wants to know which variants and their hardpoints are available.

#16 luxebo

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Posted 25 December 2013 - 06:05 PM

Yeah. We'll just have to wait and see.

#17 Andi Nagasia

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Posted 24 August 2014 - 09:45 PM

Solution,
is THIS what you are looking for?
or (clan-mech-specifications)

#18 Toffa

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Posted 24 August 2014 - 09:51 PM

Necromancer!

LOL! :)

Toffs
( '-')7





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