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Yet, Another Way To Fix Lrm's

Balance Weapons Metagame

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#1 Carrioncrows

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Posted 26 August 2014 - 05:59 PM

Here we are 2 years later still locked into the same horrible bad LRM and indirect fire system. Since we see no signs from PGI on reworking this system anytime soon....

Here is yet another solution to fix LRM and indirect fire to curb the insanity.

---------------------------
Right now:
Right now if one person has LOS and target lock every mech on your side can achieve target lock for indirect fire.

My suggestion:
You can now only communicate information (Target locks) to friendly mechs within 400m.

Posted Image

Example 1
This means if "Blue mech B" spots and locks up the Red mech "4"

That "Blue mechs C" can also fire at "Red mech 4" indirectly even though it does not have LOS, because it is within 400m of "blue mech B"

The other blue mechs "D,E,F and A" can not indirect fire on "Red mech 4" because they do not have LOS and are not within 400m of "Blue mech B"

Example 2
If "Red mech 3" has LOS and target lock on "Blue mech E" This means that Red mechs "1 and 2" can also indirect fire on "Blue mech E" because they are within 400m of each other. Red mechs 4,5 and 6 can not fire on "Blue mech 3" because they don't have LOS and are not with in 400m of "Red Mech 3"

Example 3
"Blue Mech A" has targeted "Red Mech 1" with a Tag or a Narc, this means that all blue mechs can now fire upon "Red Mech 1" even though they do not have LOS and are not within 400m of "Blue mech A" because the target is getting hit with a Narc or Tag.

Example 4
"Red Mech 1" has dropped a UAV at it's location, this means that all Red mechs can now indirect fire on "Blue Mech A" because "Blue Mech A" is within the UAV's zone even though they are not within 400m of the UAV or Red Mech 1.

In essence we get some "Role Warfare" some electronic warfare and a big dose of common sense to injected into the LRM fiasco.

#2 Ultimax

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Posted 26 August 2014 - 06:31 PM

View PostCarrioncrows, on 26 August 2014 - 05:59 PM, said:

My suggestion:
You can now only communicate information (Target locks) to friendly mechs within 400m.


That kind of removes the role of small fast guys who can run far ahead and target stuff for big fat slow guys.

This seems like less role warfare, not more. (Which is saying something. :) )


I'd be OK with a shared targeting radius based on weight class though.

Something like:

Lights can share their target lock with friendlies within 1000m
Mediums can share their target lock with friendlies within 800m
Heavies can share their target lock with friendlies within 600m
Assaults can share their target lock with friendlies within 400m


And then improve visual lock ability

Reduce visual lock on time by 75%
Increase missile speed for visual locks by 3x

#3 Slepnir

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Posted 26 August 2014 - 06:41 PM

Any real lrm mech jock knows how hard they are to use effectively with all the counters to lrms that already exist. with having to rely on good teamwork and trying not to waste ammo. how about you learn to be a better player instead of trying to come up with some convoluted nerf that makes LRMs less effective than they already are. when direct fire energy and ballistic are still the top performers.

#4 Carrioncrows

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Posted 26 August 2014 - 06:48 PM

View PostUltimatum X, on 26 August 2014 - 06:31 PM, said:


That kind of removes the role of small fast guys who can run far ahead and target stuff for big fat slow guys.

This seems like less role warfare, not more. (Which is saying something. :) )


I'd be OK with a shared targeting radius based on weight class though.

Something like:

Lights can share their target lock with friendlies within 1000m
Mediums can share their target lock with friendlies within 800m
Heavies can share their target lock with friendlies within 600m
Assaults can share their target lock with friendlies within 400m


And then improve visual lock ability

Reduce visual lock on time by 75%
Increase missile speed for visual locks by 3x

No

There is a reason we have Tag, Narc and UAV in the game.

If lights want to spot they can pack the spotter equipment otherwise they will function just like all the other mechs.

Additionally it means that lances can skirmish against other lances without calling down a XXXX ton of LRM's from either side and we can get this game back to being a more balanced play.

#5 Ultimax

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Posted 26 August 2014 - 06:51 PM

View PostCarrioncrows, on 26 August 2014 - 06:48 PM, said:

No

There is a reason we have Tag, Narc and UAV in the game.

If lights want to spot they can pack the spotter equipment otherwise they will function just like all the other mechs.

Additionally it means that lances can skirmish against other lances without calling down a XXXX ton of LRM's from either side and we can get this game back to being a more balanced play.



OK, how about no to you right back since...last time I checked, you aren't actually the lead developer!

Since we don't feel like compromising today, how about I disagree completely with your entire premise and LRMs should remain exactly as they are.


There now we don't even need to work out details.

#6 Carrioncrows

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Posted 26 August 2014 - 06:58 PM

View PostSlepnir, on 26 August 2014 - 06:41 PM, said:

Any real lrm mech jock knows how hard they are to use effectively with all the counters to lrms that already exist. with having to rely on good teamwork and trying not to waste ammo. how about you learn to be a better player instead of trying to come up with some convoluted nerf that makes LRMs less effective than they already are. when direct fire energy and ballistic are still the top performers.



That only promotes sniping game play.

And sure if your a assault mech with nothing but clan gauss and clan pulse sure, that works for you just fine.

But gameplay for lights and mediums is becoming stagnate. You can't show your face without ECM or else get bombard.

Hell you can't even skirmish other mediums or lights without ecm or get bombard.

This suggestion improves game play and promotes tactics outside of just hitting "R" So simple you could write a bot script to do it for you. (Not that I would suggest violating rules)

LRM's need a change.

View PostUltimatum X, on 26 August 2014 - 06:51 PM, said:



OK, how about no to you right back since...last time I checked, you aren't actually the lead developer!

Since we don't feel like compromising today, how about I disagree completely with your entire premise and LRMs should remain exactly as they are.


There now we don't even need to work out details.


And if I was, this game would be fun, enjoyable and most of all epic.

Graphics get old, all the unlocks eventually get unlocked but game play is forever. And the Game play for LRM's needs seriously addressed.

#7 lsp

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Posted 26 August 2014 - 11:04 PM

Don't stand in the open, the fix to lrms since people started whining about them two years ago.

#8 Quicksilver Aberration

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Posted 26 August 2014 - 11:12 PM

Or the easier solution, remove indirect fire completely, give us back fire and forget missiles, allow missiles to lock through the magic jesus box, and maybe boost damage/projectile speed.
Done.

#9 Carrioncrows

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Posted 26 August 2014 - 11:48 PM

View PostWM Quicksilver, on 26 August 2014 - 11:12 PM, said:

Or the easier solution, remove indirect fire completely, give us back fire and forget missiles, allow missiles to lock through the magic jesus box, and maybe boost damage/projectile speed.
Done.


Because after 2 years of suggesting just this, they have thus far declined to do it.

Hence, yet another way to balance LRMs

#10 kapusta11

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Posted 26 August 2014 - 11:54 PM

Grats, you've just invented C3 network, oh wait...

#11 Wolfways

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Posted 27 August 2014 - 03:26 AM

I suggested something similar in closed beta...it's pretty much how WOT works.

#12 Quicksilver Aberration

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Posted 27 August 2014 - 07:15 AM

View PostCarrioncrows, on 26 August 2014 - 11:48 PM, said:


Because after 2 years of suggesting just this, they have thus far declined to do it.

Hence, yet another way to balance LRMs

I like that you think they will somehow listen to your post when they really don't listen to the forums in general.
I'm still waiting for my IS Small and Medium Lasers to have their heat dropped by one.

#13 Carrioncrows

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Posted 27 August 2014 - 01:12 PM

View Postkapusta11, on 26 August 2014 - 11:54 PM, said:

Grats, you've just invented C3 network, oh wait...


It's a compromise for all the tuna boats that cry lrm's will be bad if we remove indirect fire -except when the target is Tag'd, Narc'd, or under a UAV - Even though we flat out suggested once this was done we could increase the speed, tracking and damage of LRM's once that happens.

But no...

So this still allows small pockets for skirmishes and close range lrm support and allows mechs to "use" team equipment in the form of tag, narc and UAV.

And breaks the whole 12 mech with lrm's support into smaller groups rather than the insanity it is now.





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