Here is yet another solution to fix LRM and indirect fire to curb the insanity.
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Right now:
Right now if one person has LOS and target lock every mech on your side can achieve target lock for indirect fire.
My suggestion:
You can now only communicate information (Target locks) to friendly mechs within 400m.

Example 1
This means if "Blue mech B" spots and locks up the Red mech "4"
That "Blue mechs C" can also fire at "Red mech 4" indirectly even though it does not have LOS, because it is within 400m of "blue mech B"
The other blue mechs "D,E,F and A" can not indirect fire on "Red mech 4" because they do not have LOS and are not within 400m of "Blue mech B"
Example 2
If "Red mech 3" has LOS and target lock on "Blue mech E" This means that Red mechs "1 and 2" can also indirect fire on "Blue mech E" because they are within 400m of each other. Red mechs 4,5 and 6 can not fire on "Blue mech 3" because they don't have LOS and are not with in 400m of "Red Mech 3"
Example 3
"Blue Mech A" has targeted "Red Mech 1" with a Tag or a Narc, this means that all blue mechs can now fire upon "Red Mech 1" even though they do not have LOS and are not within 400m of "Blue mech A" because the target is getting hit with a Narc or Tag.
Example 4
"Red Mech 1" has dropped a UAV at it's location, this means that all Red mechs can now indirect fire on "Blue Mech A" because "Blue Mech A" is within the UAV's zone even though they are not within 400m of the UAV or Red Mech 1.
In essence we get some "Role Warfare" some electronic warfare and a big dose of common sense to injected into the LRM fiasco.
























