DasSibby, on 26 August 2014 - 08:38 AM, said:
I DO think that I should be able to rush through an opening in cover, risking some potshots to flank some enemies from the next (and better positioned) bit of cover. The way the LRMS are set up now creates stagnation. You stick with the ECM (if you're lucky enough to have one), hide like a frightened puppy in cover, or you die via constant LRM barrage unless you're a light.
I don't hate LRMS. I hate that they basically FORCE players to always camp. I want dynamic game play, not this hide from LRM rain game.
You have a point. I offer this in response. If a player can only hide like a frightened puppy in cover when LRMs go overhead, then he will never improve his game. If a player cannot overcome his fear and tendency to camp, he cannot progress further. He has to overcome that fear and find a way.
LRMs are pretty much the #2 step up in the teamwork ladder, the #1 being "moving in the same direction". If just LRMs is enough to cower a player, then $DEITY forbids when the player encounter a coordinated direct fire team, or worse, a coordinated direct fire
and LRM supported team.
And no, it's not a map design problem. PGI spends effort to make sure map play is decent. There are usually ways and means to avoid fire and still move up into attack position. I spent a good part of my early days sneaking around in SplatCats and BoomJagers, so I learnt where the spots are. Now I use that knowledge to work my way around in LRM boats and SplatWolves. And I've never had the problem of "not being able to move" for too long -- either I find an alternative route, or I wait a bit and the enemy moves off, or I die from being overextended from team support. My own fault on the last one by the way. The enemy's just the messenger.
It's up to the player to
find a way. No lie, there's usually one. MWO is not a game with an easy learning curve, and that curve doesn't end when you learn how to survive against LRMs, it
starts there. Because it only gets tougher from that point -- the ******** coming for you from that point on are going to be good.