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No New Map?!


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#1 Damien Tokala

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Posted 26 August 2014 - 10:26 AM

thats kind of upsetting... i loved the new map, and it's not in the rotation yet... PGI y u do dis

#2 Wintersdark

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Posted 26 August 2014 - 10:33 AM

Because while cool, it was very buggy and clearly needed more time to get it fixed and properly playable?

#3 DEMAX51

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Posted 26 August 2014 - 10:34 AM

It's not ready yet, man. There are a lot of bugs and "stuck spots" to sort out. Best guess? Next patch or two (September 2nd, and September 16th should be the dates of the next two patches).

#4 Damien Tokala

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Posted 26 August 2014 - 10:36 AM

the stuck spots are good for pilots to learn not to go in stupid places

#5 Maphr

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Posted 26 August 2014 - 10:38 AM

Yeah, during test it was insanely buggy. I'm not surprised it wasn't released this patch, and it's a good thing they didn't. I don't want a super buggy map!

#6 Appogee

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Posted 26 August 2014 - 10:39 AM

It's only been 8 months. Given them a chance man!

#7 krash27

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Posted 26 August 2014 - 10:41 AM

yes lets release this new map so we can desync from it to!

#8 Charronn

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Posted 26 August 2014 - 10:45 AM

View Postkrash27, on 26 August 2014 - 10:41 AM, said:

yes lets release this new map so we can desync from it to!

Very funny lol but sadly true.

#9 Khobai

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Posted 26 August 2014 - 10:46 AM

id rather have the buggy version than no version at all.. because quite frankly its better than terra therma.

#10 xCico

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Posted 26 August 2014 - 10:48 AM

Map was very buggy, it needs fixes and optimization, atleast we got some CW :blink:

#11 krash27

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Posted 26 August 2014 - 10:48 AM

View PostCharronn, on 26 August 2014 - 10:45 AM, said:

Very funny lol but sadly true.

Hehe sorry, I am a bit jaded that I keep trying to play but i desync constantly.

#12 TercieI

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Posted 26 August 2014 - 10:48 AM

View PostMaphr, on 26 August 2014 - 10:38 AM, said:

Yeah, during test it was insanely buggy. I'm not surprised it wasn't released this patch, and it's a good thing they didn't. I don't want a super buggy map!


I don't know. I loved that "spawn at human size" thing on Terra Therma when it came out. That's definitely the sort of thing you should let hang around production for two weeks like they did. /sarcasm

I'm bummed the new map isn't out because man Crimson was a while ago, but it sounds like it's not ready, so this is clearly the right call.

#13 XxXAbsolutZeroXxX

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Posted 26 August 2014 - 11:02 AM

View PostTerciel1976, on 26 August 2014 - 10:48 AM, said:


I don't know. I loved that "spawn at human size" thing on Terra Therma when it came out. That's definitely the sort of thing you should let hang around production for two weeks like they did. /sarcasm

I'm bummed the new map isn't out because man Crimson was a while ago, but it sounds like it's not ready, so this is clearly the right call.


HPG Manifold was in december 2013 or january 2014.

Speaking of which, it doesn't show up in rotation very often these days.

Maybe because the jump jet nerfs messed up the gameplay on it lol.

#14 DEMAX51

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Posted 26 August 2014 - 11:51 AM

View PostI Zeratul I, on 26 August 2014 - 11:02 AM, said:


HPG Manifold was in december 2013 or january 2014.

Speaking of which, it doesn't show up in rotation very often these days.

Maybe because the jump jet nerfs messed up the gameplay on it lol.

I still get HPG quite a bit. Had like, 4 or 5 games in a row on it on Sunday.

#15 9erRed

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Posted 26 August 2014 - 12:02 PM

Greetings all,

As stated on the Test Server notes for that specific test, the new map was only due out in 2 weeks.

- It was exclusive to that test.
- We were to attempt to locate issues and break as many things as we could.
- Report our finding's and allow PGI to fix them before the release time.

I'm sure the designers and their elves are all busy at working on the many issues and concerns we discovered.

9erRed

#16 FDJustin

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Posted 26 August 2014 - 12:03 PM

Some of the stuck spots would be quick fixes, just needing to move things further apart, or putting them closer together. Some would just need invisible floors, and that would be OK.

It didn't feel quite finished even if the stuck spots weren't there, though. It has a bit bad performance, and could use more texture work.

#17 Koniving

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Posted 26 August 2014 - 12:06 PM

View PostFDJustin, on 26 August 2014 - 12:03 PM, said:

Some of the stuck spots would be quick fixes, just needing to move things further apart, or putting them closer together. Some would just need invisible floors, and that would be OK.

It didn't feel quite finished even if the stuck spots weren't there, though. It has a bit bad performance, and could use more texture work.


And somewhat more consistent lighting/shadow work.
Bright areas with no light sources. Shadows that go in a different direction than the visible light source. Shadows that hide within shadows, but in night vision are as clear as day (while the other shadows magically disappear). On thermal and night vision the map needed some serious work as none of it was consistent. It's as if a completely different set of light sources magically exist on night vision And like with all maps, things that should produce heat are not and things that shouldn't produce heat magically are.

:blink:

#18 Roland

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Posted 26 August 2014 - 12:09 PM

The new map, while cool, was totally full of game breaking bugs... You wouldn't want to play it in its current state.

#19 9erRed

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Posted 26 August 2014 - 12:22 PM

Greetings all,

All three of the different vision maps are designed independently.

Although CryEngine does have the ability to render all the normal lighting by itself, it needs the light sources to be coded, designed and placed for this to function correctly.

- The thermal vision items need separate layouts and images as well as there code to all be matched for that effect to work correctly. Same with the night vision mode.
- Lots of back and forth work between each mode to ensure that it all works correctly.
- And not something that a single person could probably do. (or would want to)

9erRed

#20 Johnny Z

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Posted 26 August 2014 - 12:30 PM

I was under the impression that the Swamp map would be next. Does this mean mechwarrior might get 2 maps soon? Not in continental drift time either. :blink:

Edited by Johnny Z, 26 August 2014 - 12:32 PM.






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