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The First Day Of Community Warfare!


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#141 1453 R

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Posted 27 August 2014 - 10:13 AM

View Postgeodeath, on 26 August 2014 - 02:18 PM, said:

Thank you so much PGI. I, and many others, have waited a very long time for this!

WE CAN MAKE, MANAGE, AND BE PART OF A LIST!

...crickets...

Oh, and we got a map somebody made on MS Paint, that is cool too.


And we have the first hint of what I’ve been telling people for many, many moons now.

Did you guys really, truly, honestly, SERIOUSLY believe that this company was somehow going to produce the sort of omnicompetent, transcendental Ultraxperience™ you’ve all been rioting over? That they were going to be able to fundamentally rebuild the entirety of MWO into an Everything Simulator© that spanned dozens of different game genres ranging from first-person shooting to RTS logistics simulations to voxel map editors to 2D fighters?

What the hell did you dumb suckers expect?

#142 Dolph Hoskins

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Posted 27 August 2014 - 10:36 AM

View Post1453 R, on 27 August 2014 - 10:13 AM, said:

And we have the first hint of what I’ve been telling people for many, many moons now.

Did you guys really, truly, honestly, SERIOUSLY believe that this company was somehow going to produce the sort of omnicompetent, transcendental Ultraxperience™ you’ve all been rioting over? That they were going to be able to fundamentally rebuild the entirety of MWO into an Everything Simulator© that spanned dozens of different game genres ranging from first-person shooting to RTS logistics simulations to voxel map editors to 2D fighters?

What the hell did you dumb suckers expect?


I thought I was gonna be able to turn to one of the monitors in the cockpit and play some Double Dragon.... :) This company doesn't know what the community wants.

Actually it seems like the start of something good, but I'll leave it at that.

#143 girl on fire

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Posted 27 August 2014 - 11:40 AM

View Post1453 R, on 27 August 2014 - 10:13 AM, said:

And we have the first hint of what I’ve been telling people for many, many moons now.

Did you guys really, truly, honestly, SERIOUSLY believe that this company was somehow going to produce the sort of omnicompetent, transcendental Ultraxperience™ you’ve all been rioting over? That they were going to be able to fundamentally rebuild the entirety of MWO into an Everything Simulator© that spanned dozens of different game genres ranging from first-person shooting to RTS logistics simulations to voxel map editors to 2D fighters?

What the hell did you dumb suckers expect?


the product as it was advertised, I assume. I don't think that makes people dumb so much as it makes PGI an unscrupulous company taking advantage of an industry that is largely unregulated and does most of their advertising on a medium that is even less regulated.

The real issue here is that the gaming industry needs to be regulated and held accountable for blatant false advertising (or "hype" as the industry likes to mischaracterize it...) as its becoming increasingly prevalent.

in Canada at least there's some regulatory legislation aimed at dealing with internet based businesses coming down the pipes in 3-5 years. hopefully this will eventually expand into legislation regarding video game developers who wildly conflate their idealistic ambitions and what is actually possible for a company of its size and talent. I really don't think companies should be able to sell their vision as opposed to their product.

#144 BARBAR0SSA

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Posted 27 August 2014 - 11:42 AM

View PostPappySmurf, on 27 August 2014 - 09:58 AM, said:

Not to change the subject but the first 3 years of World Of Warcraft were Amazing it was one of the hardest and most complex games on the market and won many awards . It was after the first 3 years until now they Dumbed down the game for the kiddies that cried and complained it was so very hard. The end result is a messed up easy to level game that still retains million of young kids and old pedobears.


I came from Ultima Online and then a bit of EQ, it had nothing on them, perhaps why the hatred for the n64 graphics and really terrible PvP. Dying had no real consequence, unlike EQ and losing a body etc. But I'm a sick ******* that loves games like Demon's Souls :)

That's why I can't stand all the crying about this or that is unbalanced by people, either get better or else go collect a participation trophy and sit on the sidelines like you did most of your life.

Sandpit; sure they can disagree but there' also a lot of blind fanboys, just like apple, samsung etc. all have. Diablo 3 was complete crap and they 7 year wait was just absurd when the released product was out. I find it commical that people jump down the throat of a small game developer for a 2 year wait on a feature while adding content, it's not like NOTHING has been done.



View Postgirl on fire, on 27 August 2014 - 11:40 AM, said:


the product as it was advertised, I assume. I don't think that makes people dumb so much as it makes PGI an unscrupulous company taking advantage of an industry that is largely unregulated and does most of their advertising on a medium that is even less regulated.



Where is this advertisement that has everything promised? I always see people mention it but no one ever links to it.
I have seen people link to a Mech Warrior video from a different company and go off about it, even though it had nothing to do with PGI.

Edited by shad0w4life, 27 August 2014 - 11:45 AM.


#145 Syrkres

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Posted 27 August 2014 - 11:47 AM

So 2 years, 3 months and 5 days later we finally get the first implementation of CW...

Yeah for lists....

Shadow - they have pulled posts from the past where they promised things and have not delivered...

Edited by Syrkres, 27 August 2014 - 01:58 PM.


#146 Pyrrho

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Posted 27 August 2014 - 01:04 PM

View Postshad0w4life, on 27 August 2014 - 11:42 AM, said:

Where is this advertisement that has everything promised? I always see people mention it but no one ever links to it.
I have seen people link to a Mech Warrior video from a different company and go off about it, even though it had nothing to do with PGI.


http://mwomercs.com/game

This is the default one I look to. Not so much an advertisement as a vision for the game.

I believe there are a few PC Gamer articles which get tossed about as well.

#147 Blakkstar

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Posted 27 August 2014 - 01:13 PM

View Post1453 R, on 27 August 2014 - 10:13 AM, said:

What the hell did you dumb suckers expect?


The game PGI promised, mostly.

Or, a way better game that could have been conceptualized over lunch by probably 3 people familiar with the Battletech IP, previous MW games, and knowledge of the F2P marketplace.

#148 1453 R

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Posted 27 August 2014 - 01:37 PM

View Postgirl on fire, on 27 August 2014 - 11:40 AM, said:

I really don't think companies should be able to sell their vision as opposed to their product.


Despite the fact that Founders were explicitly informed that the developer’s vision was exactly what they were buying? They were looking for funding to take a mighty swing at producing the MechWarrior game they wanted to play. They got that funding, they took that swing, and mostly missed. They’re trying – slowly, painfully, and in a somewhat clumsy and inept manner – to get back to that original vision as much as they can, but while I believe that Founders have a legitimate cause for ire in that Piranha missed the mark, I don’t believe they’re entitled to claim anything remotely like false advertising.

They knew, up front, in plain language, that the thing they were buying was conceptual, and that concepts can and do change, especially in the online gaming sphere. Piranha has an obligation to try and live up to those ideals, which it is in the process of doing – but you know what? If you shelled out cash for that vision (which I can see that you didn’t actually do, so I have no idea what your problem is), and then that vision failed to materialize because Piranha realized too late that they’d bitten off more than they can chew…you’ve got no right to claim fraud or false advertising so long as they made an honest good-faith effort to live up to their vision and are continuing to do so.

Don’t be swinging around legal bats like that unless you A.) have absolutely rock-solid evidence and reasoning to back it up, and B.) are prepared to watch the entire MechWarrior franchise die off entirely and never be resurrected again. Because it is fans like you, who would rather watch Piranha crash, burn, and die than let them work on fixing their errors, that will convince the rest of the games development industry that the BattleTech franchise’s fanbase is not a viable customer base, as they are entirely too prone to choking and killing the hand that feeds them.

#149 Sandpit

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Posted 27 August 2014 - 02:49 PM

View Post1453 R, on 27 August 2014 - 01:37 PM, said:

Despite the fact that Founders were explicitly informed that the developer’s vision was exactly what they were buying? They were looking for funding to take a mighty swing at producing the MechWarrior game they wanted to play. They got that funding, they took that swing, and mostly missed. They’re trying – slowly, painfully, and in a somewhat clumsy and inept manner – to get back to that original vision as much as they can, but while I believe that Founders have a legitimate cause for ire in that Piranha missed the mark, I don’t believe they’re entitled to claim anything remotely like false advertising.

They knew, up front, in plain language, that the thing they were buying was conceptual, and that concepts can and do change, especially in the online gaming sphere. Piranha has an obligation to try and live up to those ideals, which it is in the process of doing – but you know what? If you shelled out cash for that vision (which I can see that you didn’t actually do, so I have no idea what your problem is), and then that vision failed to materialize because Piranha realized too late that they’d bitten off more than they can chew…you’ve got no right to claim fraud or false advertising so long as they made an honest good-faith effort to live up to their vision and are continuing to do so.

Don’t be swinging around legal bats like that unless you A.) have absolutely rock-solid evidence and reasoning to back it up, and B.) are prepared to watch the entire MechWarrior franchise die off entirely and never be resurrected again. Because it is fans like you, who would rather watch Piranha crash, burn, and die than let them work on fixing their errors, that will convince the rest of the games development industry that the BattleTech franchise’s fanbase is not a viable customer base, as they are entirely too prone to choking and killing the hand that feeds them.

Grey area
Make sure you know legalese before you venture into making statements regarding legal actions. I'm not condoning or condemning that topic, I'm pointing out that there are a LOT of factors when talking the legal aspect.

So lets break down a bit of that (keep in mind even this is an over simplification)

Intent: First thing you have to prove is intent. That measn you'd have to prove a company had the intent to defraud. Example:

Company A advertises feature B and gives deadlines for feature B.
A year later (and countless missed deadlines) the company president says they hadn't began working on the feature but now they're going to because they got a license extension.

An argument could be made for fraud in this case. Company A informed paying customers that they were hard at work on feature B. They then admitted they weren't working on it at all.


Then you have to prove the actual fraudulent claims. That means that a plaintiff would have to show where they paid for something and did not receive it. This is also commonly referred to (in this case anyhow) as a "bait and switch". A company offers customers one thing and then delivers something else.

Now keep in mind civil law does not have the same burden of proof as criminal law. There's no "reasonable doubt" requirement in civil law. Evidence rules are also more lenient.
Example
O.J. Simpson. Simpson was acquitted in his criminal case but was later found liable in a civil wrongful death case filed by the families of the victims. How can that happen? Well because civil cases have different requirements.

The other thing you cannot discount when talking about things like legal action are juries. There are firms that charge insanely large amounts of money to assist attorneys in jury selection. If I'm a middle-aged gamer suing a game developer, guess who I want loaded up in the jury box? You don't have to be "right" for a jury to agree with you.

Now you also have international laws involved if you're tlaking about PGI. That adds an entirely new level of complicated.

Now, honestly, in my opinion, nobody has a "case" for MWO, BUT I've seen much stranger things happen and I've seen companies sued for far less.

It's still a bit silly to talk about any kind of legal action like that here. First and foremost, the amounts of money spent would rarely amount to anything that wouldn't go before small claims court which involves no attorneys or juries.

#150 1453 R

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Posted 27 August 2014 - 04:31 PM

View PostSandpit, on 27 August 2014 - 02:49 PM, said:

Grey area
Make sure you know legalese before you venture into making statements regarding legal actions. I'm not condoning or condemning that topic, I'm pointing out that there are a LOT of factors when talking the legal aspect.

So lets break down a bit of that (keep in mind even this is an over simplification)

Intent: First thing you have to prove is intent. That measn you'd have to prove a company had the intent to defraud. Example:

Company A advertises feature B and gives deadlines for feature B.
A year later (and countless missed deadlines) the company president says they hadn't began working on the feature but now they're going to because they got a license extension.

An argument could be made for fraud in this case. Company A informed paying customers that they were hard at work on feature B. They then admitted they weren't working on it at all.


Then you have to prove the actual fraudulent claims. That means that a plaintiff would have to show where they paid for something and did not receive it. This is also commonly referred to (in this case anyhow) as a "bait and switch". A company offers customers one thing and then delivers something else.

Now keep in mind civil law does not have the same burden of proof as criminal law. There's no "reasonable doubt" requirement in civil law. Evidence rules are also more lenient.
Example
O.J. Simpson. Simpson was acquitted in his criminal case but was later found liable in a civil wrongful death case filed by the families of the victims. How can that happen? Well because civil cases have different requirements.

The other thing you cannot discount when talking about things like legal action are juries. There are firms that charge insanely large amounts of money to assist attorneys in jury selection. If I'm a middle-aged gamer suing a game developer, guess who I want loaded up in the jury box? You don't have to be "right" for a jury to agree with you.

Now you also have international laws involved if you're tlaking about PGI. That adds an entirely new level of complicated.

Now, honestly, in my opinion, nobody has a "case" for MWO, BUT I've seen much stranger things happen and I've seen companies sued for far less.

It's still a bit silly to talk about any kind of legal action like that here. First and foremost, the amounts of money spent would rarely amount to anything that wouldn't go before small claims court which involves no attorneys or juries.


Truth. It is something of a grey area, but frankly I just hate how incredibly dumb and short-sighted anyone claiming any kind of legal action against Piranha is. It’s the absolute most certain, surefire way I can think of to kill any/all BattleTech games ever, now and in the future. That and I honestly believe that there is not, or at least should not, be any real kind of case against Piranha. Are they screw-ups? Yeah, sure, of course they are. But I’ve seen very few game companies that aren’t screw-ups, and while I have cause to doubt Piranha’s competence at times, I don’t really doubt that their hearts are in the right place.

It makes me mad to see this kind of crap, especially when the company starts taking strides to GIVE THESE PEOPLE WHAT THEY WANT ALREADY. Yes, I get it, not as much as people would like as soon as they would have liked it, but does it not count as anything whatsoever that they have this first module, and the ground is being laid for the rest of it?

Edited by 1453 R, 27 August 2014 - 04:32 PM.


#151 Toadkillerdog

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Posted 27 August 2014 - 04:59 PM

View PostSandpit, on 26 August 2014 - 04:21 PM, said:

big feature?

this is a rudimentary common feature that just about every single MMO out there has implemented before launch


at least they finally photoshopped their power point into the game :)
ok sarcasm off, that one was just too easy :P

correction, almost EVERY game has this with the initial release. Halo 2 back in 2004 had clan association with its release on the original xbox.





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