Does Anyone Else Experience Piloting A Nova As Very 'feast Or Famine'?
#1
Posted 20 August 2014 - 09:46 PM
But there's really only so much you can do with the hardpoints...
What have your experiences with the Nova been?
#2
Posted 20 August 2014 - 09:48 PM
#3
Posted 20 August 2014 - 09:50 PM
I mean, I could try something along the lines of 2x ERPPCs with a bunch of Slas and just resign myself to being a sub-par sniper wiith an ideally-never-used set of backup slas... ?
#4
Posted 20 August 2014 - 09:53 PM
4xMGs.
Shield side and dakka face-pounding.
Entertaining anyway.
Otherwise.... pack the ERLLs, hang WAY back and slice + dice. Not much else for it.
#5
Posted 20 August 2014 - 10:03 PM
#6
Posted 20 August 2014 - 10:08 PM
#7
Posted 20 August 2014 - 10:20 PM
I run them either with 12 Clan small lasers or six Clan small lasers with 4 Clan ER Medium lasers (on one arm)
Small lasers have a much faster recharge rate and can be absolutely devastating in dishing out 24 damage half alphas every couple of seconds (don't have MWO to be precise so forgive me if slightly incorrect). Only issue is that you need to get close range.
Run with Targeting Computer 1 and weapon module where you can reach out to 300m for reduced damage. Looking forward to Level 5 weapon modules as I think the Nova will come into it own with the extra reach.
Left the MGs capability off.
Just don't be the first mech the enemy sees when the brawling starts.
Hope this helps!
Eboli
Edited by Eboli, 20 August 2014 - 10:20 PM.
#9
Posted 20 August 2014 - 10:29 PM
#10
Posted 20 August 2014 - 10:42 PM
Edited by SaltBeef, 21 August 2014 - 06:18 AM.
#11
Posted 20 August 2014 - 10:56 PM
All that said, it's still fun to roll in. Just.... have to play like a light.... in a 50 ton medium.
Edited by Yiazmat, 20 August 2014 - 10:57 PM.
#12
Posted 20 August 2014 - 10:59 PM
#13
Posted 20 August 2014 - 11:08 PM
#14
Posted 21 August 2014 - 12:50 AM
You can't wait for your team mate to gain advantage or even stalemate during the initial long range poking game, because those are your low elo team mate getting blown up.
Edited by pulupulu, 21 August 2014 - 12:51 AM.
#15
Posted 21 August 2014 - 12:54 AM
I have mucked about alot in Nova and tried a many different builds, but still have a Mech that works great at long range and with close range backup to deal with light mechs and fast punches.
#16
Posted 21 August 2014 - 01:02 AM
Played badly...and yea it sucks...it's a very niche mech
#17
Posted 21 August 2014 - 01:12 AM
Sephlock, on 20 August 2014 - 09:46 PM, said:
Still better than fellow 50 ton HBK. At least Nova gets to keep 50% of the weapon when the right side blows, while HBK might even die to loss of single ST. And the Nova is also decent long range fighter.
Edited by El Bandito, 21 August 2014 - 01:13 AM.
#18
Posted 21 August 2014 - 04:01 AM
El Bandito, on 21 August 2014 - 01:12 AM, said:
Still better than fellow 50 ton HBK. At least Nova gets to keep 50% of the weapon when the right side blows, while HBK might even die to loss of single ST. And the Nova is also decent long range fighter.
I'd take one on one with a nova in my grid iron anyday.. ..almost instant pinpoint damage, faster and more maneuverable few years of experience piloting one..
Still I like nova, prob coz don't have other clan mechs
#19
Posted 21 August 2014 - 04:18 AM
Here's the thing IMHO... It's a medium mech that fights like a heavy, which in turn creates a mistaken dichotomy where pilots tend to pilot it like a heavy. Problem is, it's still only a medium, thus it dies like a medium.
The well trained and cautious Nova pilot is the epitome of a "opportunist".... A Nova pilot is the the battlefield equivalent of a vulture, looking for damaged stragglers and or pilots locked into an engagement with another pilot, where it lend it's copious amounts of focused firepower to the fight.
The Nova pilot who presses like they are a front-line heavy will quickly find themselves dead or severely hampered due to aggregate damage.
#20
Posted 21 August 2014 - 04:19 AM
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