

#21
Posted 27 August 2014 - 07:55 AM
It won't happen anytime soon.
#22
Posted 27 August 2014 - 08:38 AM
#23
Posted 27 August 2014 - 08:55 AM
Also, the ability to chat with people while the MM is searching would be a nice addition.
No to Map Selection in the PUG Queue though. People would no longer drop on Caustic or Therma with Laser heavy builds, which in turn would make people lazy with their heat management skills (which is already a bit of a problem).
#24
Posted 27 August 2014 - 10:44 AM
This has been requested over and over but they just refuse to listen...i seriously cant believe it would require much work to accomplish, since the whole sales pitch for UI 2.0 was "we can make little changes easier". So yah... :S
#25
Posted 27 August 2014 - 10:58 AM
#26
Posted 27 August 2014 - 11:13 AM
#27
Posted 27 August 2014 - 11:33 AM
Carrioncrows, on 27 August 2014 - 02:09 AM, said:
It is annoying as XXXX having to view the mech sheet just to find that info out every stinking time.
I think I would rather just drop straight into a smurfy style page when I click on the mechlab, rather than have to drill down through endless, laggy, menus. Smurfy's is clear, concise and powerful - the actual game it's based on is anything but.
Great suggests though, although Wolfways modifications are even better.
#28
Posted 27 August 2014 - 01:05 PM
#29
Posted 27 August 2014 - 01:08 PM
lartfor, on 27 August 2014 - 10:58 AM, said:
It costs them about 220k to make a map. The can make that back instantly by allow us to pay MC to skip it.
And I'm not talking about skipping maps I don't prefer, or don't like. I just talking about a map that I flat out loathe to play on. It rarely ever is even remotely fun, and is always frustrating.
I can suffer through it for community warfare
But for casual play, I just want to drop and have fun. And Terra Therma isn't fun, not even remotely.
#30
Posted 27 August 2014 - 01:17 PM
Or create a pack of 10 maps and sell them for MC. People by map packs for COD and games like that the will buy these.
#33
Posted 27 August 2014 - 09:22 PM
Carrioncrows, on 27 August 2014 - 01:08 PM, said:
It costs them about 220k to make a map. The can make that back instantly by allow us to pay MC to skip it.
And I'm not talking about skipping maps I don't prefer, or don't like. I just talking about a map that I flat out loathe to play on. It rarely ever is even remotely fun, and is always frustrating.
I can suffer through it for community warfare
But for casual play, I just want to drop and have fun. And Terra Therma isn't fun, not even remotely.
220k to make a map? Do they also model it irl in 1:1 ratio or something? 22k would be too much, 220k is absurd.
#34
Posted 27 August 2014 - 09:56 PM
Wolfways, on 27 August 2014 - 02:37 AM, said:
No...mainly because people would skip maps that are bad for their favourite build (for example we'd never see energy-heavy builds on Terra Therma) but also because all the maps (except most of Crimson Straits) are bad.
PLUS, it's stupid to NOT allow the users some options on the map, be it via a vote, or another drop menu, like game mode, of:
Map Options:
All Maps
Alpine Peaks
Caustic Valley
Canyon Network
Crimson Straight
Forest Colony
Forest Colony Snow
Frozen City
Frozen City Night
River City
River City Night
Terra Therma
Tourmaline Desert
HPG Manifold
Allowing us the users to select which maps we wanted to play on is NOT a bad thing.
IF NOTHING ELSE, it would surely provide PGI with some valuable data on WHICH maps the users actually liked and they could then prioritize similar maps, OR, possibly investigate why certain maps are avoided and MAYBE fix them.
It's never a bad thing to give your customers options.
#35
Posted 27 August 2014 - 10:00 PM
Fut, on 27 August 2014 - 08:55 AM, said:
Also, the ability to chat with people while the MM is searching would be a nice addition.
Quote
#36
Posted 27 August 2014 - 10:24 PM

AMS shoots the wall some times not missile. That's bad programming - no LOS, no shot.
What i want is view mech details on purchase screen like mech lab screen. Second - reduce visual explosion of small rounds - LB autocannon or AC2/5.
Edited by Vlad Striker, 27 August 2014 - 10:32 PM.
#37
Posted 28 August 2014 - 02:05 AM
I vote against map selection.
#38
Posted 28 August 2014 - 02:15 AM
BumbleBee, on 28 August 2014 - 02:05 AM, said:
I vote against map selection.
Never gave a #$@# about people knowing the map in previous MW games, how is this different now?
From the game perspective, usually it is normal to be equipped for the environment you expect to fight in. I don't need snow equipment if expect to fight in an hot desert.
I see that as an improvement, more reasons for people to play in the mechlab, one more dimension in configurations, more potential business for PGI because people may want to have more than one particular mech in order to not have to change it each time.
#39
Posted 28 August 2014 - 02:26 AM
Carrioncrows, on 27 August 2014 - 01:08 PM, said:
It costs them about 220k to make a map.
Seriously? Can you back that up? Because that would explain so much about PGI's inability to consistently create decent MW maps. LL created had better maps that were made for free. PGI is STILL hung up on the tiny little details and visual elements of a map, rather than making it feel like a MW map.
EvilCow, on 28 August 2014 - 02:15 AM, said:
Never gave a #$@# about people knowing the map in previous MW games, how is this different now?
From the game perspective, usually it is normal to be equipped for the environment you expect to fight in. I don't need snow equipment if expect to fight in an hot desert.
I see that as an improvement, more reasons for people to play in the mechlab, one more dimension in configurations, more potential business for PGI because people may want to have more than one particular mech in order to not have to change it each time.
MWO matches don't compare to previous MW games. Don't do that. MWO matches are small scale arena matches that would only make sense lore wise if they were in Solaris. Previous MW games, LL included, had much larger maps and game modes which tended to be less 'kill everything'. Not only did the map scale make sense, it allowed for a broader amount of maneuvering and tactics. Even MWO's Alpine ruins itself with oversized landmarks and ruins any decent tactics due to how everything revolves around that mountain.
You'll find there'll be less depth in gameplay, because everyone will run the exact same optimized builds on each map. Similar to the 'meta' now, you'll be considered stupid for not bringing these 'optimized mechs'.
And, MWO feels like a competitive online action game. Previous MW games felt like giant mech simulators with multiplayer functionality. There is a significant difference.
Edited by AUSwarrior24, 28 August 2014 - 02:30 AM.
#40
Posted 28 August 2014 - 03:49 AM
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