Steiner Scout Lance And Other Stuff
#1
Posted 27 August 2014 - 03:31 AM
-Why is it called LRM "Boating" when you slap on crap loads of LRMs in your mech?
-Where did the 400 ton Steiner Scout Lance come from?
-What is the difference between a critical slot and a regular slot?
-How come max armor is never a full/half ton? (Max armor for the Jagers is 13.2 tons, Max armor for the Spideees is 6.6 tons)
-I saw some old MWO gameplays, and some mechs can trip over. Why was it removed?
Sorry for the noob questions
#2
Posted 27 August 2014 - 03:45 AM
Boating:
It's boating as soon as you mount a high number of the same system on your mech. You can also be laser boating or AC boating or even MG boating.
Steiner Scout Lance:
This one comes from the lore. Steiner is depicted as the richest of the 5 successor states and prefers heavy and assault mechs over everything else. It's a joke that takes this preference to the extreme.
Critical slot:
No difference! All slots, except those for modules (an MWO only invention) are critical slots.
Max armor:
Max armor is defined my the mechs weight and comes from the tabletop game construction rules. A mech could mount a specific amount of armor points. Different types of armor provide different numbers of armor points.
Mech tripping:
The mechanic was faulty and led to warping mechs and server inconsistencies. It has been removed until there is time to work on a version without those problems. It was also abusable!
Edited by Egomane, 27 August 2014 - 04:35 AM.
#3
Posted 27 August 2014 - 04:02 AM
#4
Posted 27 August 2014 - 04:06 AM
Quote
GAMING TERM
1. The act of bring more force than what is needed to defeat the enemy, making a fair fight not so fair anymore.
2. A group of gamers in the act of killing any enemy whether he be alone, have friends or be level 10 or level 50.
This does not mean, 1v1, 3v3, 6v6, or any form of even/fair fight.
Boating would be a 1v1 only to have your enemy call for help from 2 others making it 1v3.
or minding your own business and 6 guys come out and destroy you.
It is believed to be derived from the word "Boatload".
As in, "I WILL BRING A BOATLOAD!"
The term Boating seems to originate on the Ariel server of Aion Online.
Similar to Zerging but unlike Zerging the force does not have to be a lot of low level / weak characters but any level, strong or weak.
Though boating is not against any rules(At least not in Aion) it is frowned up by many. It's fine to get a little mad when it happens to you but just remember, you would do it too.
#5
Posted 27 August 2014 - 04:07 AM
Even as the game currently stands, bumpnig into another mech can cause all kinds of warping and desyncing. The game engine & netcode does not handle it well at all.
#6
Posted 27 August 2014 - 04:34 AM
#7
Posted 27 August 2014 - 05:08 AM
#8
Posted 27 August 2014 - 05:08 AM
Shiroi Tsuki, on 27 August 2014 - 03:31 AM, said:
-Why is it called LRM "Boating" when you slap on crap loads of LRMs in your mech?
http://www.sarna.net/wiki/Missile_boat
The "missile boat" is one of the battlemech roles name in the early generations of the tabletop games. So the term has been around at least since the '80s. Otherwise, why they're called "boats" I couldn't tell you.
Incidentally, the terms "laser boat" and "gun boat" seem to be unique to the MWO community. In the old role system, something that mounted a lot of lasers to damage close in would be a "striker," with big AC/10s, AC/20s, or lots of SRMs would be a "brawler," and something featuring AC/2s, AC/5s, and PPCs to fight directly over long range would be a "sniper."
Quote
Egomane explained that pretty well.
Quote
This is another leftover term from the tabletop game. You are probably already familiar with the way stuff in your mech takes up slots. On a paper record sheet, these slots are numbered. So when a battlemech takes critical damage dice are rolled to determine which slot gets taken out. And therefore the "critical slots" make up a critical-hit table. Stuff that takes more slots not only takes up more space in the mech, but is more likely to take critical damage. The MWO server handles this automatically, so you won't see the dice rolled. But the "critical slot" term remains.
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The maximum amount of armor a location can hold is exactly double the amount of structure the component has. At the same time, the amount of structure there depends on the specific maximum weight of the mech. The rule might have been originally written to prevent games from dragging on endlessly. After all a 10 second tabletop "turn" takes a lot longer than 10 seconds with all the declared actions, dice rolling to determine results, and tactical thinking required. 5 minutes per 10 second turn isn't unreasonable. I simply suspect the original designers were just not thinking about clean rounding numbers at the time.
#9
Posted 27 August 2014 - 05:21 AM
A Missileboat:
A gunboat:
The reason for the term is that, as the sea-going vessels above indicate, you forego any other type of weapon to overload in a specific type. So a missile boat, in MWO, is going to have tons of LRMs and not much in the way of other weapons (vs another mech of the same model that has a blend of weapons).
#10
Posted 27 August 2014 - 10:26 AM
Rather than fix it they disabled it and said they'd fix it after community warfare.
#11
Posted 27 August 2014 - 11:10 AM
Koniving, on 27 August 2014 - 10:26 AM, said:
Rather than fix it they disabled it and said they'd fix it after community warfare.
Man, the game was so pretty back then. I wish they'd bring it back. Maybe make it a little more weight-dependent for an actual take-down (like 20 ton difference to knock someone down, otherwise, you just bounce off and stop)? But even as a guy who regularly flings himself around the map in Commandos and Locusts, I'd kind of like there to be some consequence for sprinting up to an Atlas at 170kph and slamming into its legs.
#12
Posted 27 August 2014 - 11:20 AM
Edited by Just wanna play, 27 August 2014 - 11:20 AM.
#13
Posted 27 August 2014 - 11:31 AM
Just wanna play, on 27 August 2014 - 11:20 AM, said:
No... that's the reason they like to promote. Please do not try to turn the new player help into another bash the devs thread. You can use the GD forums or, better yet, K-town for that, if you have so much fun with that kind of topic.
#14
Posted 27 August 2014 - 11:39 AM
Egomane, on 27 August 2014 - 11:31 AM, said:
Please do not be so uptight. Goons heart paul (easy to find on YouTube) is still a funny joke. We know it is not the reason for missing collision mechanics.
Edited by Modo44, 27 August 2014 - 11:39 AM.
#15
Posted 27 August 2014 - 11:44 AM
Modo44, on 27 August 2014 - 11:39 AM, said:
We know! But there is no reason to try to indoctrinate new players with such nonsense. There are already way to many players who actually believe this.
#16
Posted 27 August 2014 - 12:19 PM
#17
Posted 27 August 2014 - 12:56 PM
Dawnstealer, on 27 August 2014 - 05:21 AM, said:
This is exactly where it comes from. Great explanation.
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