

Please stop making WoT Comparisons. If anything, lets talk about ChromeHounds.
#41
Posted 22 June 2012 - 12:13 PM
I doubt very seriously that MWO will end up being WoT with 'Mechs.
#42
Posted 22 June 2012 - 12:20 PM
However (damn, another WoT MWO comparison


Beside that... well WoT is the closest in gamestyle and metagame to MWO as far as I know. And probably others as well, thus the many WoT : MWO comparison.
#44
Posted 22 June 2012 - 12:21 PM
#45
Posted 22 June 2012 - 12:23 PM
#46
Posted 22 June 2012 - 12:24 PM
Menkare, on 22 June 2012 - 12:13 PM, said:
So, umm, what would the purpose be, do you think? It's not like there could ever be an achievable long term goal, at which point the devs say: "Ok, that's it, now we're closing down the servers. Well done everyone."
#48
Posted 22 June 2012 - 12:42 PM
I only play WoT casually so maybe don't see it, but even with the premium tanks I don't find it overly pay to win. Premium tanks have their soft spots like any other tank. As for gold ammo I've only used it once cause I bought it by accident and it still bounced a couple shots. I see the real money stuff more as pay to not suck as much or pay to get there faster. Just cause you pay a couple bucks to get something shiney doesn't mean someone isn't gonna ruin your day in a single shot. As long as the bonuses for purchased stuff is kept reasonable it should not become to much of an issue.
#49
Posted 22 June 2012 - 12:52 PM
To fix this problem they keep refering to the rolewarfare, but I am starting to think that the weight is almost going to be nail in the coffin to alot of chassis from ever being implemented. What good is a light mech if it can't scout? But there are mechs that hit hard for thier size, but out matched by heavier classes. If matches are created using weight, like WoT, ones with pure Heavies and Assaults are going to be a crawl without a scout.
I think because Piraha is using as a foundation an already establish core gameplay, the level of Pay to Win will be minimal, unless its that clan crap.
Covet, on 22 June 2012 - 11:37 AM, said:
Just hoping there's no gold ammo.

Inferno *puke*
#50
Posted 22 June 2012 - 12:57 PM
Covet, on 22 June 2012 - 11:28 AM, said:
You're right and I was wrong. Don't know what I was thinking.

Premium mechs will likely be purchaseable only with cash. These premium mechs will likely give the player a cash multiplier on games played with that mech. These are fairly safe speculations based upon what we know about the Founder mechs.
What was crossed up in my mind was this: The Founder mechs (Jenner, Hunchback, Catapult, Atlas) will likely be purchasable in non-premium format for c-bills. So we should be able to buy the same mechs just without the cash multiplier. The info on the Founder pack mechs seems to support this.
So, you should be able to get the mechs without paying cash, but you probably won't be able to get the cash multiplier without paying cash.
Of course, all terms subject to change without prior notice, yadda yadda, boilerplate.
#51
Posted 22 June 2012 - 01:02 PM

Of course, this may just be wishfull thinking on my part.

#52
Posted 22 June 2012 - 01:11 PM
#53
Posted 22 June 2012 - 01:14 PM
Grimmarc, on 22 June 2012 - 01:11 PM, said:
There is only only one advantage a "real money" system allows people with the cash. We can pay for our stupid mistakes with real life money. Damage/survivability wise, its all equal.
#54
Posted 22 June 2012 - 01:21 PM
I would expect the same thing will happen in MWO.
The best hope is that MWO will correct and build upon the deficiencies found in WoT.
#55
Posted 22 June 2012 - 01:26 PM
SparkSovereign, on 22 June 2012 - 12:07 PM, said:
I know this is the standard FTP vs. P2W defense, but I've never really bought it.
You and I both play the game. We're moderately equally skilled. We've both played for 30 hours - but I paid for premium the entire time, and you didn't. I now have 45 hours worth of money and experience, which gives me a combat advantage. Should we meet, my money means I trounce you, because the XP and money I gained by paying gives me an advantage. I have, literally, paid to win.
The standard argument is that I didn't really pay to win that match, because you could have just worked for 45 hours to achieve the same, so it's not "paying to win". IMHO, that's bollocks - money becomes a power differentiator between two players who are in all other ways equal. That's P2W.
But to get back to the original topic: I enjoyed ChromeHounds greatly. It was WAY ahead of its time, trying to do what MWO and WoT are doing today only they did it about 7-8 years ago. The biggest lesson I took from it, though, is the hazard created by an unlimited customization scheme. Too much flexibility is customization is a balance nightmare that can never support a game long-term. When you let players customize things, minor imbalances become amplified, because that's what players do. If you want a stable game, you have to limit what the players can do to exploit imbalances.
#56
Posted 22 June 2012 - 01:41 PM
#57
Posted 22 June 2012 - 01:43 PM
#58
Posted 22 June 2012 - 01:46 PM
Psyche, on 22 June 2012 - 11:36 AM, said:
For WoT thats pretty bad - normally a company would Want to show their product to perspective shoppers/downloaders...unless of course they can't hide the Pay2Win scam.
No clue why Piranha/PGI wouldn't with MW:O other than the same reason, its been pretty common across this industry (recently even more so than usual - probably hard economic times or maybe regulation has gotten too loose).
The single player content of chromehounds isn't worth mentioning, its a glorified tutorial at best

#59
Posted 22 June 2012 - 01:52 PM
Jakebob, on 22 June 2012 - 10:23 AM, said:
My ***, NavyFIELD was pretty fun and rewarding to those who did things right. You didn't have to buy the Prenium sailors, as they were only better until they reached around Lvl 60-80, where, if you had rolled non-premium sailors correctly, they would be just as good. On premium Battleships, they weren't much better though were fun to play.
Wasn't really a pay to win, was more of a pay to get a better start.
#60
Posted 22 June 2012 - 01:52 PM
aRottenKomquat, on 22 June 2012 - 10:10 AM, said:
what direction exactly is it taking, because i been playing WOT on and of for a year and its still go the same core gameplay that its had since the start only wth more tank and tech trees. WOT is a very good game for a free online game
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