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Atlas Useless Since Clanmechs Arrival? Inner Vs. Clan Brawling Bad Idea?


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#1 FlankerNo3

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Posted 27 July 2014 - 10:28 AM

Thinking of rebuying Atlas DDC out of boredom (never shouldve sold).
Double LBX10 or Missleboat, aso.
But since clan mechs arrived i have seen them rarely.
And if spotted most likely to be picked apart.
Brawling vs clan mechs is a tough think to do.
I mostly use shadowhawks or missleboats to be evasive or sneaky.
speed and burst capacity of clans is gruesome.

i think of keeping my money to buy clan meds with omni pods which are awesome.

#2 Modo44

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Posted 27 July 2014 - 10:42 AM

You can still tank very well in an Atlas, and good builds will outrun a Dire Whale by a large margin. By good builds I mean setups based on UAC5s or an AC20. None of that spread damage silliness. Get some Clan DPS as wingmen, and you are golden.

#3 LiGhtningFF13

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Posted 27 July 2014 - 10:46 AM

View PostModo44, on 27 July 2014 - 10:42 AM, said:

You can still tank very well in an Atlas, and good builds will outrun a Dire Whale by a large margin. By good builds I mean setups based on UAC5s or an AC20. None of that spread damage silliness. Get some Clan DPS as wingmen, and you are golden.


You are right, just keep your Atlas mechs in good cover or protect them!They surely will be very important sooner or later during a match. Just know how to pilot it of course. The pilot is also one of the important facts.

#4 Cuddlytron

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Posted 27 July 2014 - 10:52 AM

I'm still doing really well in my D-DC. Pack it full of firepower and ECM. Prosper.

AS7-D-DC

#5 PharmEcis

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Posted 27 July 2014 - 10:58 AM

DDC is still a great goto mech. With the improvement in LRMs, ECM is definitely a must have for group play.

#6 Koniving

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Posted 27 July 2014 - 11:49 AM

At long range, yes the Atlas is worthless.
Mix Ac/20 and 3 SRM-6s with a close range Atlas... and it's a whole different ballgame.

#7 B L O O D W I T C H

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Posted 27 July 2014 - 11:52 AM

Using this D-DC for a while now, not as effective as an AC20s or twin UAC5s but heck, so fun to play.
Got horribly ***** here and there, but also managed to crash some poptarting clanner parties.
The problem is to get into range, but if you manage that part. you'll have a heck of a fun up, close and personal, ripping sh!t apart.
Also always hilarious once one of those novas tries to bring in his close range C-MG/ C-ER-Slas into bearing, just to find himself all over the place 10 seconds later.
Just don't try to win a shootout with on of those dakka dire wolf boats, 3 alphas + torso twisting isn't enough to bring them down. :<

*edit: the build, came up with it myself, probably not the best, but will get the job done.
http://mwo.smurfy-ne...648b8b0b6d8677c

Edited by LOADED, 27 July 2014 - 11:53 AM.


#8 Autobot9000

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Posted 28 July 2014 - 01:58 PM

I can only reiterate: AC20/2ML/3ASRM6/ECM/AMS, 350std+endosteel, 3 tons ammo each rest heatsinks. Don't forget 10-10-10 rear armor, rest on front. Such a brawler is extremely good. I think in some situations I prefer this brawler over a Direwolve.

#9 Solomon Ward

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Posted 28 July 2014 - 02:15 PM

Had a long break and started playing again with the invasion so my stats are "pure".

Pugging 100% solo and i have a K/D ratio of 2.96 and a W/L ratio of 1.38
in my oldfashioned DDC Brawler (Medium Laser, AC/20 / 3 SRM6+Artemis) over 155 matches.

Still my favourite ride (beside my Yen-Lo-Wang) and still a beast in close combat.
Getting there can be tricky on big maps.

Edited by Solomon Ward, 28 July 2014 - 02:18 PM.


#10 Dawnstealer

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Posted 28 July 2014 - 02:38 PM

As others have pointed out, if you make a brawler and can take away the range advantage that Clan mechs have, it's over - Atlas will dominate.

#11 Pekiti

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Posted 28 July 2014 - 02:39 PM

The key to success in the DDC (and any Atlas, really) is to avoid taking lots of damage early in the match, so that in the latter half of the fight, your enemy faces a fresh 100 tonner with full armor and weapons. This is easiest to do in the DDC, because of the ECM unit, but it still takes player skill to use cover, etc.

I alternate between a pure brawler fit, and one that trades the SRMs for LRMs. Both work very well for me.

#12 Xeno Phalcon

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Posted 28 July 2014 - 02:46 PM

Nothing wrong with the fatlas, it brings about as much punch to a brawl as a Warhawk so it can still wreck faces, just have to be aware of your surrounding and it helps to have a good idea of your opponents surroundings too, the sheer number of people iv wrecked crosseyed because I predicted their movements outweighs the ones I just simply overpowered.

#13 HammerMaster

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Posted 28 July 2014 - 03:03 PM

In a thread I have previously posted:


The AS7-D is easily one of the best Atlas mechs. Just because it doesn't have ECM does not make it bad. I run mine as a TableTop style mix build:
325 standard
Endo
Double heatstinks
BAP
2 Artemis lrm 15
4 mlas,
1 LbX-ac10
(very similar to the Champion RS. less the gauss, add a lot more LRM ammo).

Alternatively you can do:
2 regular lrm 15
4 mlas
and ac-20
(Cheap as does not require a lot of upgrade. POWERFUL!)

Don't run in and "tank". No one heals you so that is out. Chuck Lrms on good targets till you are tired of it or run out of ammo. THEN move in and take out weakend opponents. You have armor and speed(for an atlas) and can take on all ranges. THIS is what it should be about. No one trick ponies. Also, invest in modules. UAV is great on ANY mech. LRMS need the avanced target decay. Sensor range helps BAP.


Key is: move with the group. Don't tank. There is no "healz + buffs" so don't. Find weak mechs. Support brawlers.

#14 John1352

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Posted 28 July 2014 - 03:06 PM

LOADED, Autobot9000 Why would you put endo steel on an atlas?? You're missing out on 4 double heatsinks! 39% heat efficiency on a jenner is ok, you can shoot then run to hide and cool off. In an atlas, once you commit, you're in there until you kill all the enemies or die, you need to be able to keep shooting. AC20, 3x SRM6, 2x ML, STD325, and all the double heatsinks you can squeeze in.

AS7-D-DC

#15 Xeno Phalcon

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Posted 28 July 2014 - 03:17 PM

View PostJohn1352, on 28 July 2014 - 03:06 PM, said:

LOADED, Autobot9000 Why would you put endo steel on an atlas?? You're missing out on 4 double heatsinks! 39% heat efficiency on a jenner is ok, you can shoot then run to hide and cool off. In an atlas, once you commit, you're in there until you kill all the enemies or die, you need to be able to keep shooting. AC20, 3x SRM6, 2x ML, STD325, and all the double heatsinks you can squeeze in.

AS7-D-DC



Well, one thing that comes to mind is a larger engine. if you drop four DHS, upgrade to endo and you can squeeze a massive 355 engine in there and it can fit four heatsinks internally so you only lose three DHS in the end

AS7-D-DC

(For number crunchers this means you get about 5kph more speed while losing 0.49 heat per second dissipation and about 5 points of heat capacity: this means that if you kept firing constantly you would overheat about four seconds faster than the 18DHS build)

Edited by Xeno Phalcon, 28 July 2014 - 03:18 PM.


#16 Arctcwolf

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Posted 19 August 2014 - 06:45 PM

clans run significant disadvantage because of lack of heavy and assault classes not able to carry ecm. ive been seing teams swarming around D-DC's to take advantage of the ecm, then pounce on clanners. atlas has enough armor to stay healthy thru most matches. everyone knows to target the hip guns, either killing the mech from an XL engine, or removing most of the weapon hardpoints, but when u have 3-4 other mechs around, u try focusing on just the atlas.

#17 Sirius Drake

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Posted 19 August 2014 - 11:34 PM

Imo the Problem with the Atlas is that it's a slow, fat assed ba*****. Without propper support the enemy grinds you down.
The clan mechs are just a bit faster in grinding you, thats all. With support the Atlas is still an awsome fire Platform/brawler.

#18 Aegic

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Posted 19 August 2014 - 11:51 PM

Atlas too slow? You gotta put in a bigger engine and elite that thing out!

http://mwo.smurfy-ne...332ba22b2e8097b

Depending on if youre pugging or not you can allocate the armor differently. PUGS I would frontload it. Premades I would not. If you have decent armor on your back you can survive longer in charges surrounded by enemy while your team comes in and hopefully cleans up shop.

#19 GumbyC2C

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Posted 19 August 2014 - 11:58 PM

Following the release of the clan mechs, my DDC was by far the best way to survive a match and get a ton of kills of anything in my mech bay. No idea why anyone would think they are useless.

#20 AllOuttaBubbleGum

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Posted 25 August 2014 - 07:43 PM

Ive been doing pretty well in my brawling AS7-K. I couldn't get my other builds to work so I said "f" it and threw in the largest std engine and went with a lesser hitting load out.
AC/20
Srm6
torso med pulse
arms med lasers.
It's been doing quite well(for me. im an average pilot). I can do a fair amount of alphas, with some coolant, then chain fire use in most matches. Quite surprised. I also run dual ams with 3 tons and ams upgrade. With buddies seems to help against lrms.





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