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Annoying Clan Mechs


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#1 RiotHero

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Posted 04 September 2014 - 10:18 PM

and not why you think.

No this isn't a cry about how "OP" they are, it's a cry about how they attract the worst of the worst players. Nearly every match tonight my team gets devastated but, when I die there will be 3 or so clan mechs out on the fringe hiding waiting to use their crazy range to get some easy kllls. It's amazing when I can get 700+ or so dmg and maybe 2 kills and I see them getting 3 or more kills over and with 200 dmg.

Clan mechs do not brawl, sure you can pretend you do but I've never seen one. They all just load up to the gills with LRMS then whatever long range laser will fit. All they do is hide very far back and let the IS mechs do all the work fighting, spotting, brawling, doing damage. Then they move in and get a few kills and think they did well.

How is constantly losing fun? Sure you camped and did nothing until your team died and got a few kills from red torso's when you are 100% but, you still lost. Wouldn't you rather win?

I'd rather die and win then get kills and lose but, I guess I don't have the clan mentality.


What can you do to prevent campers hiding in the back other than dropping an arty on them?

#2 Lagster

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Posted 04 September 2014 - 10:39 PM

You obviously haven't been one-shotted in the back by an SRM boating Stormcrow or a 3 x SRM6, 6 x CERMLas Timberwolf...

#3 Geck0

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Posted 04 September 2014 - 11:01 PM

Me and my crew are very very VERY aggressive players. More times than not I have to convince the rest of my team to pick up their manhood and press the fight. And we know better than to use LRM's. Get your facts straight before starting a troll thread.

Edited by Geck0, 04 September 2014 - 11:02 PM.


#4 Pat Kell

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Posted 04 September 2014 - 11:30 PM

If you find yourself in a fight with people who sit back and refuse to move forward, you have 2 options. Charge forward to a glorious (maybe) death or fall back and rejoin the group....if they fall back even more, you do the same, the maps are only so big and eventually they will be forced into the fight. If they are faster than you, you are screwed and must choose option 1. Good luck.

#5 Appogee

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Posted 05 September 2014 - 12:02 AM

View PostPat Kell, on 04 September 2014 - 11:30 PM, said:

If you find yourself in a fight with people who sit back and refuse to move forward, you have 2 options. Charge forward to a glorious (maybe) death or fall back and rejoin the group....if they fall back even more, you do the same, the maps are only so big and eventually they will be forced into the fight. If they are faster than you, you are screwed and must choose option 1. Good luck.

I'm leaning more and more to the idea that we should just TK selfish people who are clearly screwing over their own team. It would perhaps cause them to rethink their actions, and make the team's inevitable defeat - which their selfish behavior facilitates - slightly more entertaining.

#6 Lily from animove

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Posted 05 September 2014 - 12:26 AM

kills? is that the point? stroking on the t/k epeen?
I do not care if I get kills or not, When I Core a opponent and he runs off high red CT and into the arms of my teammates, why should I follow him, for a single count on a scorebaord? There may be something more important thing to do on the battlefield than running for a kill.

and when some "snipers" are in the back with their gauss or ERLL, than they have their jobs. And when they make 3 kills with 100 damage and grab some runners, thats good for the team. Better than a brawler, Atlas or DW trying to hunt down a medium. His Firepower may be needed somewhere else more urgent.

#7 Mudhawk

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Posted 05 September 2014 - 01:00 AM

"DO not ask what your team can do for you, ask what you can do for you team." John F. Kerensky

In other words, if you got those guys sitting back and spout LRMs do your best to lure the enemy into the open and watch the fireworks.
Same for the long range "Snipers".
Or, while you are at it, lead the enemy Strike team over there.
Someone's gotta brawl THEN... :-P

There's NO excuse for a TK outside of pure selfdefence though.
And no, accidental FF doesn't count.

On a more serious note, I can see how campers like that are a pain in the rear armor.
But see it like this, those guys paid PGI 100 bucks + for those technologically advanced warmachines. It keeps the servers running for a little while longer. And without those formidable mechs they would probably be sitting there in LRM Stalkers. Or LRM D-DCs. Or LRM... on and on...
And they still wouldn't be worth much for the team I presume.

Don't get me wrong. Clan Mechs are not what I'd call balanced compared to IS Mechs.
They are largely superior (err.. maybe except for the lights).
But thats the very idea with Clan mechs if you consider their origins.
Its their major appeal and the reason people pay for them.
And given time it will even out on its own.
Because we will all be riding Clan Mechs.
All the time.
.
.
Except for the Lights.
Way to slow...
:lol:

Edited by Mudhawk, 05 September 2014 - 01:06 AM.


#8 Pat Kell

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Posted 05 September 2014 - 01:07 AM

I guess all I am suggesting is that if you can't beat them join them. Meaning that if snipers are effectively covering you, great, but if they are just hiding behind hills to wait for the kill shots while you take all the damage, move back and join them, force the enemy to chose what target to hit rather than standing up front nearly alone and not making the enemy chose. Make the pugs help you by moving with them. Thee are a lot of people complaining about pugs not helping the team out but I would imagine the pug are pretty upset that you derped out and charged the enemy alone or with just a couple buddies. Instead of getting mad at people not supporting you, move into a position where they have no choice to support you, even if all that means is that they take a few shots from the enemy instead of you.

Edited by Pat Kell, 05 September 2014 - 01:09 AM.


#9 Koniving

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Posted 05 September 2014 - 01:14 AM

Clan mechs against Clan mechs...

I'll happily fight that way.

Clan against IS? Screw you, I am not getting that close. Soon as I get within 540 meters of an IS mech I am screwed. IS ACs and SRMs are ridiculously over powered.

#10 Joseph Mallan

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Posted 05 September 2014 - 01:28 AM

View PostRiotHero, on 04 September 2014 - 10:18 PM, said:

and not why you think.

No this isn't a cry about how "OP" they are, it's a cry about how they attract the worst of the worst players. Nearly every match tonight my team gets devastated but, when I die there will be 3 or so clan mechs out on the fringe hiding waiting to use their crazy range to get some easy kllls. It's amazing when I can get 700+ or so dmg and maybe 2 kills and I see them getting 3 or more kills over and with 200 dmg.

Clan mechs do not brawl, sure you can pretend you do but I've never seen one. They all just load up to the gills with LRMS then whatever long range laser will fit. All they do is hide very far back and let the IS mechs do all the work fighting, spotting, brawling, doing damage. Then they move in and get a few kills and think they did well.

How is constantly losing fun? Sure you camped and did nothing until your team died and got a few kills from red torso's when you are 100% but, you still lost. Wouldn't you rather win?

I'd rather die and win then get kills and lose but, I guess I don't have the clan mentality.


What can you do to prevent campers hiding in the back other than dropping an arty on them?
So they have layered their build to be deadly at all ranges instead of a one trick pony? And because LRMs are 1/2 the weight, they can do it easier than IS builds.

#11 Nauht

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Posted 05 September 2014 - 02:27 AM

Meh, when I see a whole bunch of you just stand at a chokepoint, or try to snipe with one LL or cockblock others I'm more than happy to let the chaff be culled.

#12 Willard Phule

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Posted 05 September 2014 - 02:45 AM

View PostRiotHero, on 04 September 2014 - 10:18 PM, said:

No this isn't a cry about how "OP" they are, it's a cry about how they attract the worst of the worst players. Nearly every match tonight my team gets devastated but, when I die there will be 3 or so clan mechs out on the fringe hiding waiting to use their crazy range to get some easy kllls. It's amazing when I can get 700+ or so dmg and maybe 2 kills and I see them getting 3 or more kills over and with 200 dmg.


You know, up until they released Clan "Trial" mechs, I'd disagree with you. Sure, we had our share of "pay to play something besides a champion trial" types, but in general...most of the Omni players were at least semi-experienced.

Now..not so much. You can't join a match in the solo queue without ending up with trial Novas shutting down every 20 seconds.

As for the range thing....I hate to be the one to break it to you, but it's not just clans that do that. Experienced players try to make builds that allow them to cover multiple ranges. I had a lot of success with a Cataphract 3D that had 4ML/2UAC5s for the longest time.

View PostRiotHero, on 04 September 2014 - 10:18 PM, said:

Clan mechs do not brawl, sure you can pretend you do but I've never seen one. They all just load up to the gills with LRMS then whatever long range laser will fit. All they do is hide very far back and let the IS mechs do all the work fighting, spotting, brawling, doing damage. Then they move in and get a few kills and think they did well.


Did you actually sound that out in your head before you typed it? I pack 4 CERML/2UAC5 on my Timberwolf. What do you think it's for? "Brawling" does not necessarily mean "getting within 10 feet of the other guy, stand still and fire everything until you shut down." Believe it or not, the BIGGEST advantage the Timberwolf (and other Clan mechs) have is their mobility. A 75 ton heavy that moves 80kph? When you look at IS mechs, the first one you come to that can pack a comparable amount of weapons on is a Stalker. If Stalkers could move that fast, you'd see them all over the place.

There are a LOT of builds out there that don't use CLRMs. Maybe it's the Elo level you play at, who knows? But to make a generalized statement like that...it's like saying "Everyone that plays an Atlas D-DC is an LRM boat." That's just not the case.

View PostRiotHero, on 04 September 2014 - 10:18 PM, said:

How is constantly losing fun? Sure you camped and did nothing until your team died and got a few kills from red torso's when you are 100% but, you still lost. Wouldn't you rather win?


I agree with you there. And, I'd even venture to say that you play in the solo queue a lot. There's been discussion after discussion about how the MM is completely borked and the Elo system has failed miserably. There's nothing more frustrating than being put on team after team of people that can't shoot while moving, refuse to get on the line and get their own locks for LRMs, shoot teammates in the back, etc. It's all about lack of experience and how PGI has decided that new players need to be carried until they ragequit and leave the game....as long as they get a few bucks out of them first.

View PostRiotHero, on 04 September 2014 - 10:18 PM, said:

I'd rather die and win then get kills and lose but, I guess I don't have the clan mentality.


I'd rather die than win myself, clan mentality or not. Until CW comes out (and is actually viable), it's all about the cbills. Wins pay better than losses.

View PostRiotHero, on 04 September 2014 - 10:18 PM, said:

What can you do to prevent campers hiding in the back other than dropping an arty on them?


Assuming you're referring to LRM campers, lots.

- Equip the Radar Deprivation module (assuming you've been playing long enough to have the GXP/Cbills for it) and use cover to get close to them. IS LRMs have a minimum range of 180m. Get inside of it. CLRMs have no minimum range, but inexperienced players (the ones that give up their mobility advantage and camp) don't seem to realize that.

- Buddy up with an ECM mech and hunt him down. Again, inexperienced players don't seem to realize that you can lead a target and kill them with unlocked LRMs. They fixate on a target and wait until they get lock.

- If you're a light pilot, equip NARC and go stick one to his butt. Every LRM on your team will target him.

- And, I hate to say it, AMS is important. If you choose not to equip it, then you really don't have a reason to complain about LRMs. If everyone in your team had AMS and stuck together, it'd wipe out HUGE volleys of LRMs. Teamwork, even uncoordinated teamwork, gives you an advantage.

The point is, there's always a counter for EVERYTHING in this game. LRMs are a great counter for the whole "poptart" meta, which is one of the reasons you see so many of them out there. Granted, they're also "easy mode" for getting assists and laying out a lot of random damage to random people. They're not good for taking out that torso with the gauss in it.

Edited by Willard Phule, 05 September 2014 - 02:48 AM.






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