I guess PGI hasn't realised that this is ridiculous yet?
Having a weapon which can hit at near enough 2km, but has a 2 sec burn time and is even allowed range buffs.
Please tell me that I'm not the only one? I know there are a few other people out there who feel the same way, but we have to send some kind of message to these guys that this is crazy; I mean, apart from hardly anyone using the Clan Er Large lasers these days while the Clan Er Med laser is now head and shoulders above the rest.
Why not just revert the burn time and pull the range in?
The reason why Clan Er Larges were The Meta before was because you could do good damage at extreme range AND boat the weapons easily. They slammed it with the ghost heat to stop boating (correct) but then added burn time (wrong). You have to be asleep to be hit properly with that thing. Its not even about the skill of the player with the lasers, but the ability of the person to negate shots by moving into cover, torso twisting etc.
This sh*t is getting stale. I think they should get a couple of people from PGI to sit down and play the game regularly, get away from the main office group away from all the other conflicting opinions and blah blah, play the game, get into it and then give constructive input before nerfs hit. It would save a lot of frustration. Also, why not just buff IS mechs with tweaks instead of outright smashing Clan mechs which people paid money for? The current approach is non-sensical and invariably ends up PGI chasing their tails, wasting their time nerfing and counter balancing while the player base goes nuts (sometimes justifiably, sometimes not to much).
I hope someone at PGI sees this and sees that this post is more reason than rant.
Thankyou guys..
Input welcome.


So, Clan Er Large Lasers Are Still 2 Sec Burn Time..
Started by Violent Nick, Aug 29 2014 10:24 PM
Balance Gameplay
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