Im still disconnecting , hitreg is bad,Im taking damage in lights without lasers even touching me and it looks like the pings are worse for a lot of people.....


New Data Server Do Anything?
Started by Monkey Lover, Aug 30 2014 02:49 AM
8 replies to this topic
#1
Posted 30 August 2014 - 02:49 AM
#2
Posted 30 August 2014 - 03:02 AM
Monkey Lover, on 30 August 2014 - 02:49 AM, said:
Im still disconnecting , hitreg is bad,Im taking damage in lights without lasers even touching me and it looks like the pings are worse for a lot of people.....
I don't disconnect, Ping got pretty good, hit reg is as good or bad as it had been.
The damage on your light is possibly Heavy and or assaults stomping on you at the startpoint.
Happens quite often.
So, dear Heavy/assaults: learn to drive!
#3
Posted 30 August 2014 - 03:09 AM
dmg is from hsr. I could upload a video if you want but basically they're shooting lasers few m in front,top of me and I take dmg. They fixed this long ago before Im guessing they cut back on the ticks to the server to save bandwidth.
Edited by Monkey Lover, 30 August 2014 - 03:13 AM.
#4
Posted 30 August 2014 - 03:13 AM
PGI moved but the patch with fixes for the desyncs was only on Public Test and is not on Live Servers and imho we wont know if the fixes help until patchday hppened.
Some People South and East of Canada gota better Pings while many on the other side of the Pacific seem to suffer worse Pings.
Some People South and East of Canada gota better Pings while many on the other side of the Pacific seem to suffer worse Pings.
#5
Posted 30 August 2014 - 03:14 AM
well then there is still hope

#6
Posted 30 August 2014 - 03:21 AM
same for me.Same ping,same desynches,same hitreg
#7
Posted 30 August 2014 - 03:30 AM
Pings better from the UK, not by massive amounts, but still mid 80's - 90's
#8
Posted 30 August 2014 - 03:39 AM
Live in the midwest couple of hours south of chicago. Old ping was 20-30 new ping is 130-150ping. This is the same ping i get when i play games on servers in Europe. Pretty dissappointed since i have a good rig and best connection money can buy. I hope these guys have not got mixed up with Telia.net providers. That caused WOT problems for years and they lost 1000s of american players due to rerouting and lag.
#9
Posted 30 August 2014 - 03:45 AM
My ping is significantly worse (Australia, so it was bad in the first place).
Those lasers missing you but still causing damage are a natural part of HSR. The server calculates whether the person shooting was aiming at the right place to hit you at the time they clicked, but it doesn't calculate the latency again and adjust the beam so that when you see it, it is also hitting you.
Imagine you are running on a Cartesian (XY) plane, you are at position (0,0) and moving to position (1,0) at 1 unit per second. Your ping (round trip time to server) is 0.5 seconds, and your opponent's ping is also 0.5 seconds. Each packet should take 0.25 seconds to get from you to the server etc.
At t = 0, you are at (0,0)
At t = 0.5s, you are at (0.5, 0), your opponent sees you at (0,0) at this point. (as it has taken 0.5 seconds to get the previous position data to them) Your opponent now shoots at "you".
At t = 0.75s, the server receives the opponent's packet saying they shot at (0,0), the server calculates that you appeared to be at (0,0) from your opponent's point of view when they fired, so it was a hit.
At t = 1s, your PC receives the packet to say the enemy fired at (0,0), and hit you. The shot appears to go to (0,0), but you are now at (1,0) and the shot misses.
I hope that explains why missed shots hit you.
Those lasers missing you but still causing damage are a natural part of HSR. The server calculates whether the person shooting was aiming at the right place to hit you at the time they clicked, but it doesn't calculate the latency again and adjust the beam so that when you see it, it is also hitting you.
Imagine you are running on a Cartesian (XY) plane, you are at position (0,0) and moving to position (1,0) at 1 unit per second. Your ping (round trip time to server) is 0.5 seconds, and your opponent's ping is also 0.5 seconds. Each packet should take 0.25 seconds to get from you to the server etc.
At t = 0, you are at (0,0)
At t = 0.5s, you are at (0.5, 0), your opponent sees you at (0,0) at this point. (as it has taken 0.5 seconds to get the previous position data to them) Your opponent now shoots at "you".
At t = 0.75s, the server receives the opponent's packet saying they shot at (0,0), the server calculates that you appeared to be at (0,0) from your opponent's point of view when they fired, so it was a hit.
At t = 1s, your PC receives the packet to say the enemy fired at (0,0), and hit you. The shot appears to go to (0,0), but you are now at (1,0) and the shot misses.
I hope that explains why missed shots hit you.
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