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Death View


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#1 M2ger

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Posted 27 October 2013 - 03:02 PM

I wish the camera would not switch to 3rd person mode at the moment of my death. i wish there were an option in the menu somewhere to stay in cockpit view until opted to going into the death menu.

it would just be fun to see how my mech falls inside the cockpit.


Second topic. if a game instance has a mech with disconnected player, the first player to die should be able to take comand of that mech.

#2 Lexx

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Posted 27 October 2013 - 03:11 PM

What we should see is an ejection sequence then a view of the battlefield from above. When a mech gets destroyed you wouldn't get a view from inside the cockpit while it fell down. You would be dead if you stayed in the mech. (since they are supposed to explode)

I'd be very happy if we could get the overhead view they were using while covering the tournaments at the launch event.

#3 Stingray Productions

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Posted 27 October 2013 - 03:36 PM

View PostLexx, on 27 October 2013 - 03:11 PM, said:

What we should see is an ejection sequence then a view of the battlefield from above. When a mech gets destroyed you wouldn't get a view from inside the cockpit while it fell down. You would be dead if you stayed in the mech. (since they are supposed to explode)

I'd be very happy if we could get the overhead view they were using while covering the tournaments at the launch event.

yes, this is better.

#4 Sandpit

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Posted 27 October 2013 - 03:48 PM

View PostLexx, on 27 October 2013 - 03:11 PM, said:

What we should see is an ejection sequence then a view of the battlefield from above. When a mech gets destroyed you wouldn't get a view from inside the cockpit while it fell down. You would be dead if you stayed in the mech. (since they are supposed to explode)

I'd be very happy if we could get the overhead view they were using while covering the tournaments at the launch event.


View PostLexx, on 27 October 2013 - 03:11 PM, said:

What we should see is an ejection sequence then a view of the battlefield from above. When a mech gets destroyed you wouldn't get a view from inside the cockpit while it fell down. You would be dead if you stayed in the mech. (since they are supposed to explode)

I'd be very happy if we could get the overhead view they were using while covering the tournaments at the launch event.


no, simply because that gives away far too much tactical information to a "dead" pilot. You could give away enemy positions and movements. There's no way to stop this because you can't stop an organized unit on voip from talking, using cell phones, morris code, etc. (and no this is NOT a suggestion to nerf pugs that use voip or organized units). So again, simply a no.

#5 Lexx

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Posted 27 October 2013 - 03:56 PM

View PostSandpit, on 27 October 2013 - 03:48 PM, said:




no, simply because that gives away far too much tactical information to a "dead" pilot. You could give away enemy positions and movements. There's no way to stop this because you can't stop an organized unit on voip from talking, using cell phones, morris code, etc. (and no this is NOT a suggestion to nerf pugs that use voip or organized units). So again, simply a no.


That's easily fixed by making it so dead mechs can't talk. I wish they would do that anyways since too many players whine and gripe and blame their team after they die.

#6 Sandpit

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Posted 27 October 2013 - 03:58 PM

View PostLexx, on 27 October 2013 - 03:56 PM, said:


That's easily fixed by making it so dead mechs can't talk. I wish they would do that anyways since too many players whine and gripe and blame their team after they die.


and how do you stop them from talking when they're using software outside of the game to communicate in the first place? Team speak users aren't muted when they die

#7 Lexx

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Posted 27 October 2013 - 04:13 PM

True there is that, but from what I remember of that view you can't see names or triangles or anything other than the mechs fighting it out. It's pretty hard to tell who is who. Also by that time in the match the teams are usually engaged and for the most part already know where the enemy is.

#8 Sandpit

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Posted 27 October 2013 - 04:19 PM

View PostLexx, on 27 October 2013 - 04:13 PM, said:

True there is that, but from what I remember of that view you can't see names or triangles or anything other than the mechs fighting it out. It's pretty hard to tell who is who. Also by that time in the match the teams are usually engaged and for the most part already know where the enemy is.


you can still easily say things like "4 Enemy mechs flanking to your left" "2 Lights and a big mech headed to base" "Enemy team behind the ridges to your left" You don't have to be specific to give detailed information on troop positions and movements

#9 Lexx

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Posted 27 October 2013 - 04:21 PM

That works for both sides though, if they have already lost mechs. The only time this would be an issue is if a team sacrifices one of it's mechs early on to gain that info.

If anything, this would help out a losing team and even up the matches some.

#10 Sandpit

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Posted 27 October 2013 - 04:46 PM

View PostLexx, on 27 October 2013 - 04:21 PM, said:

That works for both sides though, if they have already lost mechs. The only time this would be an issue is if a team sacrifices one of it's mechs early on to gain that info.

If anything, this would help out a losing team and even up the matches some.


you just went from coming up with ways to stop that from happening to "it's ok because both sides could do it" It's a bad idea, dead mechs shouldn't have the ability to relay pertinent combat information. You're dead. Your contribution to the team is over at that point and shouldn't get a bonus for dying.

#11 M2ger

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Posted 29 October 2013 - 11:46 AM

"mechs are supposed to explode" but they don't, so i would not mind seeing the inside view from a dead mech

#12 d00mchild

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Posted 30 August 2014 - 05:15 PM

i'd like the first person death option too.





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