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Question About Cw House/clan Loyalty And Mechs


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#1 Catalinasgrace

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Posted 11 September 2014 - 09:51 AM

I understand at this point we cannot truly answer this question but I am curious about it. If after and during taking planets in CW they will give you discounts or the ability to field certain mechs/weapons. What purpose would that serve to those that have been in the game for a long time?

My example is I currently have 74 mechs in my hanger including IS and Clan. I will be playing on the clan side as a ghost bear and I have already built them and equipped them the way I prefer to play every mech. So with that said, if I have already purchased and built my mechs, what good will come from taking a planet that makes large lasers persay? Will there be some sort of reset of your mechs on the CW side of the game to actually have a point of taking planet A over planet B?

#2 Hoax415

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Posted 11 September 2014 - 10:22 AM

Well first off that system isn't happening until mid 2015, which is honestly being quite generous, so I wouldn't worry about it.

Secondly if they were adding in some kind of logistics system it could and would mean a lot of things depending on the direction(s) they decide to take it.

Your question is why would the guy who owns everything care? Presumably because we're not talking about buying new mechs or lasers we're talking about some kind of repair and rearm tax.

Even worse we may be talking about the potential for pyrrhic victories. Here's a super duper extreme example to illustrate:

HARD MERCS THE HARDEST OF THE HARD fields a unit of 12 salvaged clan mechs. They are IS mercs.

They win a match against a FRR unit that is using 12 faction appropriate FRR IS mechs.

The match came down to the wire and 9 HARD Omni's were destroyed in the process of KO'ing the FRR company.

What if the system counts this "win" as a win for FRR? Based on the fact that in actual replaceable material the FRR lost much less.

Essentially winning would be about more than just winning in CW it would be about not losing more than you gain. A good way to do this would be to use equipment that your house has a ready supply of. We're talking economic win conditions. Economic limitations on how mach a faction is willing to lose before they stop attacking a planet. Economic limitations on player units if they field all expensive rare out of faction tech.

Another possibility:

What if those IS omni pilots are slapped with a very long cooldown before they can use their omni again in CW? This represents the fact that there are almost no parts or technical expertise available to fix their customized clan rides.

What if they cost their unit tons and tons of R&R cbills?

All 3 of those ideas would be ways that players who own every mech and 20 of every weapon would still care about CW logistical matters.

But again, this is all super pipe dream. Those are very distance features of a thing that we can't even say is real yet. We've heard these promises and this timeline (90 days part 3? part 4?) before.

Its not even clear those complex systems would make the game more fun. If we're presumably dropping IS faction specific variant rosters why would we add a layer of extra complex limitations?

Edited by Hoax415, 11 September 2014 - 10:26 AM.


#3 Catalinasgrace

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Posted 11 September 2014 - 01:16 PM

They already stated that R&R will not be coming back to the game did they not? So, that "super duper extreme example" is already void and null isn't it?

I thought CW was to fight over territory, over planets, and the resources they create, such as mechs/weapons/ect... So that brings back my original question of what is the point of trying to take over planet A instead of planet B if you already own all of the mechs/weapons/mods?

Edited by Catalinasgrace, 11 September 2014 - 01:17 PM.






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